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OCC Fortnight #6: Discussion, Logs, Gripes & Moans

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  • #16
    The barb Pikes were still standing at the end of the game - in fact in 1800 I wasted a non vet Stealth Fighter against them just for fun! I tried to race a vet Howie across (also in 1800) but a diplo on the tracks stopped me from getting there.
    As for the contest for resource squares, like Tom I ensured my city was utilising any squares at risk and beyond this had no problems.
    p.s. For me its getting remarkably close to exam time (setting, writing marking schemes etc.) perhaps since many of the posters here are of student age the drop in activity suggests the onset of revision (unlikely, but it might just be the case)

    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • #17
      A quick note about caravans:
      I would have completely agreed with Tom's remark above, but in this game I only had 5 trade good caravans (+ 1 oil caravan that I kept in the hope that someone would eventually demand it and finally used in the Apollo construction) All 5 went to local cities - yes I feel I missed out on something, but I also had my best ever game - so what is the 'right' answer - wish I knew

      ------------------
      ____________
      Scouse Git[1]

      "CARTAGO DELENDA EST" - Cato the Censor
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #18
        I had a bit of a slow start, but an 18th century landing would still have been possible if that stupid Han Solo hadn't sneak attacked me while I was building my spaceship. I did not yet have any defensive units, so I had to build an armor and I also lost some more turns because he had units on my land and I could not get my 80 shields.

        3900 BC Persepolis
        Add second Settler
        3750 BC Hut: Warrior Code
        3650 BC Phalanx (I didn't actually want to build one; I just forgot to switch to Warrior when I settled the city)
        3500 BC Warrior
        3050 BC Ceremonial Burial
        2700 BC Cloudy civ destroyed by Smugglers
        2600 BC Barbs kill Phalanx
        2500 BC Alphabet
        2050 BC Smugglers: war
        1900 BC Colossus
        Code of Laws
        Smugglers: alliance
        1500 BC Smugglers: gift Map Making
        1450 BC Smugglers: share maps
        1300 BC Marketplace
        1200 BC Smugglers: gift Monarchy, revolution
        Warrior
        1150 BC Smugglers: gift Horseback Riding
        1100 BC Barb Leader: 150 gold
        1100 BC Smugglers: gift Wheel
        1050 BC Gov: Monarchy
        1000 BC Smugglers: share maps
        825 BC Writing
        Rebels: trade Mysticism, Seafaring; alliance; share maps; gift 150 gold
        800 BC Library
        Smugglers: trade Mathematics, Trade; gift 125 gold
        725 BC Catapult
        675 BC Build Silver Caravan
        650 BC Catapult gets killed against Pikemen
        625 BC Diplomat
        600 BC Rebels: gift 75 gold
        Smugglers: gift 250 gold
        575 BC Smugglers: share maps; gift 150 gold
        Bribe Smuggler Trireme (Unfortunately it's not a NONE)
        550 BC Build Hides Caravan
        Rebels: gift Polytheism
        525 BC Silver to Kells (demanded): 252 gold
        500 BC Temple
        Construction
        475 BC Jedi: alliance; share maps; gift 50 gold
        Robots: peace
        450 BC Build Gold Caravan
        425 BC Robots: trade Iron Working; share maps
        400 BC Build Coal Caravan
        375 BC Rebels: gift 100 gold
        Smugglers: gift 25 gold
        350 BC Build Spice Caravan
        325 BC Rebels: share maps; gift 100 gold
        Sand-People: peace; trade Literacy; share maps
        300 BC Hides to Osaka (demanded): 176 gold
        Smugglers: trade Engineering
        250 BC Jedi: gift 25 gold
        Smugglers: gift 50 gold
        Barb Leader: 150 gold
        150 BC Colosseum
        100 BC Aqueduct
        Bribe Rebel Trireme for 88 gold (again not a NONE)
        75 BC Bribe Smuggler Trireme for 128 gold (finally a NONE)
        50 BC Food Caravan
        25 BC Republic, revolution
        Gov: Republic
        Jedi: gift 100 gold
        Smugglers: gift 200 gold
        Add Settler to Persepolis (now size 6)
        Start WLTCD
        1 AD Food Caravan
        40 AD Food Caravan
        Smugglers: gift 50 gold
        60 AD Coal to Camarthen (not demanded): 196 gold
        80 AD Build Wine Caravan
        120 AD Food Caravan
        End WLTCD, size 12
        Sold Colosseum
        140 AD Astronomy
        Sold Temple
        Smugglers: gift 100 gold
        160 AD Copernicus' Observatory
        Spice to Tenochtitlan (not demanded): 332 gold
        200 AD Philosophy, Medicine
        Wine to Nottingham (demanded): 450 gold
        220 AD Shakespeare's Theatre
        Start WLTCD, size 12
        240 AD Sanitation
        Gold to London (not demanded): 256 gold
        260 AD Sewer System
        300 AD Build Spice Caravan
        320 AD University
        340 AD University
        380 AD Food Caravan
        400 AD Banking
        420 AD Bank
        End WLTCD, size 20
        460 AD Food Caravan
        Theory of Gravity
        Spice to Tenochtitlan (not demanded): 408 gold
        480 AD Isaac Newton's College
        Bridge Building
        Rebels: trade Invention
        Smugglers: gift 150 gold
        520 AD Democracy, revolution
        540 AD Gov: Democracy
        Smugglers: gift 50 gold
        580 AD Food Caravan
        Chemistry
        Sand-People: war
        620 AD Gunpowder
        Food Caravan
        640 AD Smugglers: gift Navigation
        660 AD Food Caravan
        Explosives
        700 AD Engineer
        Economics
        740 AD Engineer
        Physics
        780 AD Stock Exchange
        800 AD Magnetism
        820 AD Food Caravan
        840 AD Metallurgy
        Smugglers: gift 75 gold
        860 AD Food Caravan
        880 AD Electricity
        920 AD Robots: trade Steam Engine
        Refrigeration
        Food Caravan
        960 AD Supermarket
        Railroad
        1000 AD Industrialization
        1020 AD Food Caravan
        1040 AD Steel
        1060 AD Food Caravan
        1080 AD Corporation
        1100 AD Food Freight
        1120 AD Refining
        1160 AD Food Freight
        Combustion
        1200 AD Automobile
        Start WLTPD, size 18
        1220 AD Superhighways
        1260 AD Oil Freight
        Electronics
        1300 AD Darwin's Voyage: Mass Production, Atomic Theory
        Rebels: trade Conscription, Feudalism
        1340 AD Food Freight
        Chivalry
        1380 AD Food Freight
        Leadership
        1420 AD End WLTCD, size 27
        Droids: trade Flight
        1440 AD Tactics
        Oil to Tenochtitlan (not demanded): 274 gold
        1480 AD Machine Tools
        1510 AD Miniaturization
        1530 AD Computers
        1540 AD Research Lab
        1550 AD Mobile Warfare
        1560 AD Factory
        1570 AD Robotics
        Sold Sewer System
        1580 AD Power Plant
        1590 AD Radio
        1600 AD Manufacturing Plant
        Sold Aqueduct
        1610 AD Advanced Flight
        1630 AD Rocketry
        1650 AD Space Flight
        1660 AD Apollo Program
        1670 AD Plastics
        Smugglers: cancel alliance
        1690 AD Nuclear Fission
        1710 AD Nuclear Power
        1730 AD Laser
        1750 AD Smugglers: sneak attack
        Jedi destroyed by Sand-People
        1758 AD Superconductor
        1766 AD Armor
        1774 AD Fusion Power
        1790 AD Launch
        1791 AD Stealth
        1794 AD Recycling
        1795 AD Sand-People: peace
        1796 AD Mass Transit
        1797 AD Environmentalism
        1798 AD Solar Plant
        1800 AD Communism
        1803 AD Espionage
        Sand-People: sneak attack
        1805 AD Alpha Centauri

        Comment


        • #19
          well...um...my game went a little differently.My early game was ok and followed normal OCC plans.Perhaps I was in a bad mood or something but after keeping my island clear of ai cities for 4000 years I got tired of constantly warding off settlers and sacking new cities that I built 6 cities on my island and conquered the tiny tiny map in 1300 AD.

          This scenario was actually alot of fun but my inability to allow ai cities so close(goes against my OCC instincts) turned it into a mad bloodlust.Besides would Vader peacefully coexist with the likes of Han or The Alliance?I think not

          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

          Comment


          • #20
            Table finished. SG has the best result in this game so far.
            [This message has been edited by Paul (edited May 06, 2000).]

            Comment


            • #21
              I play using v2.42. At the end of the game my reputation was spotless. That's what it normally is (unless I'm offered alot of gold to declare war on a civ, in which case it is excellent). I had 4 alliances that I kept throughout the game and actually found the AI easier to deal with than in most games.

              The highlights of my game:
              Wonders Colossus -2100
              Copernicus -400
              Newton 20AD
              Shakespeare 260
              Darwin 720
              Apollo 1680
              Governments Monarchy -1750
              Republic -875
              Democracy 400AD
              Trade Routes 480AD, 580AD, 700AD
              Techs Construction -2050
              Trade -875
              Sanitation 140AD
              Automobile 1240
              Computers 1510
              Space Flight 1670
              (I never researched Refrigeration)
              City Size 12 (-700) 21 (580 but was size 20 in 340)
              Gold From Alliances/Barbarians 1475
              From Trade 680

              I played on the lower site because the grape special provided more shields. I only got into the low 60s for shields, but had about 30 freights to disband so I could build my space ship in the 24 turns.



              3750 50g Hut
              3650 Alphabet, Ceremonial Burial, Map Making Alliance
              Alliance with Alliance
              3200 Writing and 25g Alliance
              2350 Code of Laws
              2200 Alliance with Cloudy
              Horseback Riding, Warrior Code, 100g Cloudy
              50g Alliance
              2100 Colossus
              2050 Construction, Mathematics Alliance
              1850 Temple
              Monarchy Cloudy
              1750 Became Monarchy
              Marketplace
              1650 Warrior
              1550 Alliance with Pirates
              50g Cloudy
              25g Alliance
              1450 Iron Working Pirates
              Seafaring Alliance
              1350 Literacy Cloudy
              1300 Mysticism Jedi
              Alliance with Jedi
              Diplomat
              1000 150g Alliance
              975 Colossuem
              900 Philosophy
              Republic
              875 Became Republic
              825 Trade Cloudy
              Feudalism, 50g Alliance
              Banking, 75g Jedi
              700 Size 12
              650 Bridge Building, 100g Alliance
              425 Astronomy
              400 Copernicus
              325 University
              275 Bank
              175 Theory of Gravity
              The Wheel Jedi
              150g Alliance
              50g Pirates
              25g Cloudy
              20 Newton
              Engineering
              140 Sanitation
              Chivalry Cloudy
              100g Cloudy
              160 Sewer System
              50g Jedi
              25g Pirates
              220 Coal to Armagh 57g
              240 Bribe Trireme
              260 Shakespeare
              300 Invention
              340 We Love to size 20
              University
              Democracy
              400 Become Democracy
              460 Economics
              480 Gold to York 360g
              500 Navigation Pirates
              520 Metallurgy
              Stock Exchange
              580 Physics
              Size 21
              640 Steam Engine
              680 Peace with Droids
              700 Spice to Teotihuacan 156g
              Railroad
              720 Darwin
              Chemistry
              Industrialization
              760 Explosives
              820 Magnitism
              880 Factory
              Electricity
              900 Conscription Alliance
              50g Alliance
              100g Pirates
              100g Cloudy
              940 Steel
              1000 Corporation
              1020 Oil to Osaka 107g
              1060 Electronics
              1120 Refining
              1180 Combustion
              50g Alliance
              1240 Automobile
              1260 Superhighways
              1280 Mass Production
              1320 Leadership
              1360 Mass Transit
              Tactics
              1420 Machine Tools
              1480 Minituarization
              1510 Computers
              1530 Research Lab
              1540 Atomic Theory
              1560 Flight
              1580 Radio
              1610 Advanced Flight
              1640 Rocketry
              1650 Ship killed by barbarians
              1670 Space Flight
              1680 Apollo
              1700 Plastics (SS= 2-0-0)
              1730 Nuclear Fission (SS= :4-1-0)
              1754 Nuclear Power (SS= 8-1-0)
              1760 The Laser (SS= 10-2-0)
              1768 Superconductor (SS=14-2-0)
              1774 150g Barbarian
              1776 Fusion Power (SS=15-4-1)
              1784 Launch
              1790 Polytheism Alliance
              1799 Land

              Comment


              • #22
                Well done Hoss - good game (he sobs)

                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #23
                  Wow, I feel like I just went 13 rounds...

                  Here are the highlights. I was using MPG and chose the southern location.

                  Monarchy -1650
                  Republic - 325
                  Democracy 1180

                  Colossus -2000
                  Copes 480
                  Shakes 920
                  INC 1550
                  Darwin 1790
                  Apollo 1865

                  1st trade -125
                  2nd & 3rd 1 AD

                  Trade -1100
                  Cons -800
                  Sani 500
                  Refrig 1620
                  Auto 1800
                  Comp 1828
                  Space Flt 1852

                  Size 8 -250
                  12 -50
                  21 1772
                  max 25 1784

                  Tech City
                  Imporvement Misc Diplomacy
                  2 -3900 Build Vaderville (southern location), add settlers to city
                  5 -3750 Warriors Start Colossus
                  7 -3650 WC(h)
                  20 -3000 Alpha
                  24 -2800 Meet smugglers, give WC, masonry, get alliance & mapmaking
                  27 -2650 Meet Sky People, get CerBur, CoL for Pottery & Mapmaking, get alliance & 50g
                  28 -2600 Satsuma overlaps oasis & 1 river square
                  29 -2550 Smugglers at war w Sky People (good for me!)
                  31 -2450 Two Smuggler Warriors waste themselves on Sky Settler
                  35 -2250 Writing for Currency from Smugglers, they demand war on Sky People, I refuse, alliance dissolved
                  40 -2000 Colossus
                  46 -1700 Monarchy Revolution!
                  47 -1650 Monarchy
                  49 -1550 Library
                  56 -1200 Sky, Horse for Mon, dissolve alliance
                  57 -1150 Marketplace
                  58 -1100 Trade
                  62 -950 Temple
                  67 -825 Hides caravan
                  68 -800 Construction
                  72 -700 Gold caravan
                  75 -625 Diplomat Sky demand 100g, declare war
                  77 -575 Literacy Phalanx
                  79 -525 Add settlers to city
                  81 -475 Colossieum
                  83 -425 Diplomat
                  87 -325 Republic Rev, Repub
                  88 -300 Coal caqravan WLTCD (6)
                  89 -275 Meet smugglers, get Astro, Math, Myst, Poly for Con, BW, Repub, WC, alliance
                  90 -250 Cease fire with Sky people, give Trade to Alliance to maintain alliance
                  94 -150 Aqueduct Smugglers demand trade, declare war; I capture Hastings, take 37g & Bridge, they ask for peace, given
                  95 -125 Coal to Satsuma, 64g
                  98 -50 End WLTCD I(12)
                  99 -25 Phil, Univ Silver caravan
                  100 0 Silver to Satsuma, 180g, Hides to Satsuma,72g
                  103 60 Spice caravan Could've had the caravans delivered sooner if I didn't waste time looking for a trireme to bribe
                  104 80 Medicine Start Copes
                  105 100 Sky threatening with cat & knights, switch to city walls
                  106 120 City walls Sky attack
                  109 180 Archers
                  111 220 Wheel
                  115 300 Bribe barb crusader
                  119 380 Engineering
                  124 480 Copes
                  125 500 Sanitation
                  129 580 Banking
                  134 680 TheoryofGrav
                  140 800 Econ
                  146 920 Chem Shakes Sell colossieum
                  147 940 Sell temple
                  148 960 Sewer
                  149 980 Start WLTCD (12)
                  150 1000 Phalanx
                  152 1040 Invention Phalanx
                  157 1140 End WLTCD(19)
                  158 1160 Democracy Bank Rev olution
                  159 1180 Phalanx Dem
                  160 1200 Phalanx
                  161 1220 Phalanx Meet Jedis, get Iron, Seafaring for Repub and Bank, alliance
                  163 1260 Gunpowder Phalanxes were a waste of time
                  164 1280 End war with Sky People
                  167 1340 Metallurgy Jedis expel Diplomat from within my own territory!
                  171 1420 Navigation
                  175 1500 Explosives
                  179 1540 Physics
                  180 1550 INC finally! Cloud demand 250g, declare war, Jedis assist
                  182 1570 Cease fire with Sky but no peace, Pirates, San for Feudalism, trade maps
                  183 1580 University
                  184 1590 Electricity Damn Sky cat on gold sq.
                  187 1620 Refrig Sky declare war
                  188 1630 Cease fire with Sky but no peace
                  190 1650 Steam
                  191 1660 Stock Ex Sand people damaging Jedis
                  193 1680 RR Engineers Sky threatening again
                  195 1700 Supermarket
                  196 1710 Industrialization
                  199 1740 The Corp
                  201 1752 Smugglers declare war, I take Warwick & Leadership
                  203 1756 Steel
                  204 1758 Factory Sky declare war - prepare to die!
                  205 1760 Musketeers Smugglers start Darwin
                  206 1762 Musketeers Sky start Darwin
                  207 1764 Refining
                  208 1766 Cannon WLTPD(18)
                  209 1768 Diplomat Steal Feudalism from Sky
                  210 1770 Diplomat
                  211 1772 Conscription Diplomat Peace treaty with Sky people
                  212 1774 Start Darwin
                  215 1780 Electronics Sky keep appropriating gold mtn
                  216 1782 Jedis destroyed by Sky
                  217 1784 End WLTPD(25)
                  220 1790 Combustion, Auto Darwin Sky cannoning away at barb pikemen on mountain
                  221 1792 Sky declare war again, I lose engineer
                  223 1796 Tactics
                  225 1800 Auto
                  226 1802 Hydro
                  227 1804 MobileWar
                  228 1806 SuperHighways
                  230 1810 Machine Tools Armor! Pollution getting out of hand
                  232 1814 Armor
                  233 1816 Minituarization Engineers Take Hladir, 28g; GD senate signs peace treaty. WTF am I going to do with these armor?!?!?!?
                  234 1818 Freight Rebels destroyed by Sky
                  236 1822 MassProd Freight Sky destroy Sandy
                  237 1824 Freight
                  238 1826 Freight
                  239 1828 Computers Freight Sky complete MC in 3 turns!
                  240 1830 Freight
                  241 1832 Low on food
                  242 1834 Robotics ResearchLab
                  244 1838 Flight MassTransit Lose engineers
                  245 1840 Freight
                  246 1842 Radio Freight
                  247 1844 Freight
                  248 1846 AdvFlt Freight
                  249 1848 Freight
                  250 1850 Rocketry Freight
                  251 1851 Engineers Meet Robots, they declare war
                  252 1852 SpaceFlt
                  254 1854 Plastics Pollution back under control
                  256 1856 Atomic Theory Manu plant
                  258 1858 Nuclear Fission Sell Aqueduct
                  259 1859 Sell Sewer
                  260 1860 Nuclear Power Should've sold sooner but I thought I could increase city size
                  263 1863 Laser
                  265 1865 Apollo
                  266 1866 Superconductor Engineers
                  267 1867 Component Prod at 74
                  268 1868 Component
                  269 1869 Component Pollution getting bad, prod @ 76
                  270 1870 Component 6 polluted sqs
                  271 1871 Component
                  272 1872 Fusion Component
                  276 1876 Prod at 79
                  277 1877 Module
                  278 1878 Recycling litle late for that!
                  279 1879 Module Prod at 81 finally!
                  280 1880 Structural
                  281 1881 Structural
                  282 1882 Structural
                  283 1883 Structural
                  284 1884 Stealth Structural
                  285 1885 Structural
                  286 1886 Structural
                  287 1887 Structural
                  288 1888 Structural
                  289 1889 Structural
                  290 1890 Environmentalism Structural
                  291 1891 Structural
                  292 1892 Structural
                  293 1893 Structural
                  294 1894 Structural
                  295 1895 Module Launch! ETA 1910
                  296 1896 Combined Arms Barracks
                  297 1897 Oil caravan Oil caravan to Nara, 160g, weak! It was demanded!
                  298 1898 Howitzer
                  299 1899 Howitzer
                  301 1901 Communism Airport
                  302 1902 Stealth Ftr Bribe robot cruiser for 256g, why so cheap?!?
                  304 1904 Recycling Center Sky start SETI, think I'll build it instead!
                  305 1905 Sell research lab
                  307 1907 SETI Sky declare war
                  308 1908 Espionage Howitzer
                  309 1909 Armor
                  310 1910 AC! Power Strong, rep Spotless, Sky Uncooperative, Droids and Smugglers Enraged

                  I only delivered 4 caravans, my lowest total ever. Also, I didn't capture a single barb leader and got almost no money from demands/gifts.

                  Did anyone else make it through on MPG?
                  AH has shrink shop open, and if you want advice from an Aussie who thinks he's a horse that likes having a gay Greek general riding his backside then that's still available. - Lancer

                  Comment


                  • #24
                    Well done Hoss. A bit unconventional to build INC before ST, but apparently it worked.

                    Comment


                    • #25
                      I know this is late, but nevermind!!! Here is my attept at OCC6, i was the slowest to AC out of you guys, but i beat the rest of the civs!! I wasn't really able to trade Techs with them cause i was quite a way out in front and they never caught up!! Anyway, here is the log!!!!!


                      v2.42 Deity

                      Monarchy 925bc
                      Republic 325bc
                      Democracy 1260ad

                      Colossus 1750bc
                      Observatory 140ad
                      Marco Polo 460ad
                      Theatre 880ad
                      Newtons 1500ad
                      Darwins 1720ad
                      Apollo 1886ad

                      Trade 750bc
                      Cons 875bc
                      Sani 940ad
                      Refrig 1720
                      Auto 1798
                      Comp 1846
                      Space Flt 1876

                      Size 12 75bc
                      Size 24 1826ad
                      Max size 27 in 1869ad


                      3900bc founded Coruscant
                      started colossus
                      started ceremonial burial
                      3400bc horseback riding from ancient scrolls
                      3000bc ceremonial burial invented
                      starts alphabet
                      2550bc added settler to Coruscant
                      2400bc invented alphabet
                      starts code of laws
                      1900bc formed alliance with rebels!??!
                      exchanged pottery for writing
                      1750bc Colossus!!!
                      1500bc Code of Laws!!!
                      starts monarchy
                      gift of map making from alliance
                      1300bc rushed library
                      1250bc added settler to Coruscant (size 4)
                      975bc invented monarchy
                      Revolution!!!
                      925bc King Daft Oldman!!!!
                      875bc exchanged monarchy for Construction with rebels
                      850bc gave smugglers 100 for peace treaty!
                      built marketplace
                      825bc WLTKD started
                      750bc invented TRADE!!!!!
                      exchanged construction for Mystisism with smugglers
                      wheel from rebel alliance
                      600bc Exchanged Wheel for Seafaring with smugglers
                      exchanged trade for polytheisism, and 300 gift from rebels
                      550bc 250 gift from rebels
                      exchanged seafaring for literacy
                      425bc diplomat!
                      375bc invented republic - revolution!!!!
                      WLTKD ends
                      325bc REPUBLIC!!!
                      exchanged literacy for maths with smugglers
                      300bc WLTCD started size 5
                      Caravan
                      250bc rushed aquaduct
                      200bc rushed temple
                      WLTCD ends size9
                      150bc WLTCD started size9
                      gift of 200 from rebels
                      100bc diplomat
                      started marco polo
                      75bc SIZE 12!!!
                      50bc WLTCD ends
                      1st Trade (silver) unwanted
                      25bc invented astronomy
                      changed to observatory!
                      120ad rushed observatory
                      gave sand people construction for peace!
                      140ad built observatory!!!!
                      200ad catapult
                      starts marco polo
                      220ad exchange republic for war code, and give banking to rebels
                      260ad bribed barbarian archer
                      320ad philosophy (not the 1st)
                      440ad fortification at pass
                      rushed marco polos
                      460ad gave republic and war code to pirates
                      built marco polo
                      exchanged construction for feudalism with coud people
                      gave seafaring and banking to robots for peace
                      gave iron working, and got gift of 75 from rebels!
                      480ad 75 gift from rebels
                      540ad monothesiesm from rebels ally
                      560ad starts great wall (to get theatre!)
                      caravan
                      580ad 2nd Trade - 64 revenue (unwanted)
                      600ad Invented Medecine
                      changed to theatre!
                      disbanded catapult
                      700ad exchanged astronomy for engineering with droids
                      760ad Bridge Building!!
                      exchanged bridge building for navigation with rebels and 50 gift!
                      860ad gift of 100 from rebels
                      rushed theatre
                      880ad theatre built
                      940ad Sanitation!!
                      960ad Caravan
                      980ad 3rd Trade - 32 revenue
                      1000ad rushed sewer system
                      1020ad sewer system built
                      1040ad WLTCD started size 12
                      1060ad gave navigation to jedi
                      exchanged medicine for uni plus 100 gift from rebels
                      sold aquaduct and bribed rebel Caravel - No trouble!!!
                      1080ad Invention invented?!?
                      1140ad built aquaduct again?!?! doh!
                      started on wonder
                      1160ad declared war on sand people for 500!!!
                      geography shared with rebels!!
                      1200ad Democracy - revolution!!
                      1260ad DEMOCRACY!!!!!
                      1280ad WTLPD size 16
                      1320ad invention for physics from rebels!!
                      1400ad bribed jedi tireme!!
                      1420ad Gravity?!?!
                      1500ad newtons college
                      50 gift from rebels
                      1530ad WLTPD cancelled size 19
                      rushed uni
                      1540ad university
                      1550ad steam engine invented
                      exchange steam for chemistry with rebels
                      1560ad caravan
                      1570ad railroad!!
                      1600ad industrialisation
                      bank
                      1610ad trade (spice) 144 revenue!
                      1630ad gunpowder
                      1670ad metallurgy
                      1680ad 50 gift from rebels
                      1710ad electricity!!!
                      rushed darwin!!
                      1720ad darwin!! refridgeration! explosives!
                      1740ad engineer
                      1754ad caravan, economics
                      1756ad rushed supermarket
                      1758ad supermarket
                      1762ad corporation
                      payed 50 tribute to jedi + railroad, shared maps!!
                      1764ad trade (oil) 140 revenue
                      1768ad electronics
                      1774ad engineers
                      1776ad refining
                      1780ad gave gunpowder to cloudies, and exchanged navigation for chivalry
                      1782ad allies invent communism - no more marco polo
                      1784ad combustion
                      1792ad steel
                      1798ad automobile
                      1802ad frieght - trade 218 revenue! WLTPD size 18
                      1804ad rushed superhighways
                      1808ad mass production
                      1810ad jedis wage war on me!! destroy militia
                      bribe jedi chariot
                      1812ad freight
                      1814ad leadership
                      1818ad trade coal - 284 revenue
                      rushed mass trans
                      1820ad mass transit and conscription
                      1826ad WLTPD ends size 24, tactics!!!
                      1834ad caravan, machine tools!
                      1840ad mianturization
                      1844ad sneak attack by cloudies destroys caravel!?!
                      trade coal - revenue 870
                      1846ad computers!!!
                      1848ad rushed research centre
                      1850ad allied to pirates for 50 and railroad (twice)
                      1851ad atomic theory!
                      1853ad recycling!
                      rushed recycling centre
                      1854ad recycle centre!
                      disbanded engineers
                      1855ad Nuclear power!
                      1856ad rushed factory
                      1857ad nuclear fission!
                      factory
                      ceasefire with cloudies for metallurgy!
                      1859ad caravan
                      1860ad laser!!!!
                      1863ad flight - oh no!!
                      trade coal - 463 revenue
                      1865ad WLTPD starts 24
                      1866ad radio!
                      1869ad WLTPD ends size 27!
                      1870ad advanced flight!
                      1873ad rocketry!
                      1876ad space flight
                      1879ad alliance steel space flight
                      1880ad environmentalism
                      1884ad plastics
                      1886ad apollo
                      1884ad superconductor
                      1923ad 3 modules
                      15 structurals
                      6 components
                      launch - 1938 landing
                      1938ad [b]AC landing!!!!!!
                      Daft Oldman the Cruel! 286 points, 38%

                      "There are not more than 5 musical notes..." - Sun Tzu
                      ...and we build an Academy for this guy... :confused:

                      Comment


                      • #26
                        Well done, Oldman! That does sound quintessentially English doesn't it?

                        Just a couple of comments upon your log - hopefully helpful ones.

                        Towards the end it appears that you did not have enough caravans on hand - you should be aiming for somewhere around 30 caravans in stock for when space flight comes - you can now rush Apollo and each SS part in one turn for no gold cost (assuming 80 production) - if you have fewer caravans you need more gold to compensate, but the cost effective solution is to invest early in caravans rather than save the money for later use.

                        It also appears as if you only had techs every two turns for a short while - on this map (for the first time ever in my OCC experience) I managed 1 tech per turn for a short period - you should certainly have been at tech per two turns for longer - don't be afraid of running a deficit economy in order to have that science cranked up to 90 or 100% - as a rule of thumb (definitely NOT carved in stone) set you science rate at the lowest that maintains the highest science rate - (that was gibberish - what I mean is if you can get an advance in 3 turns on 100% science you will often find that it is still 3 turns at 80% - so use 80%!) A certain amount of fine tuning is possible by the use of Einsteins and Taxmen and I'm fairly certain that the perfectionists such as Tom, Paul and vik are carefully counting beakers (you can determine the actual cost by taking off all Eins and moving the science rate to 0% the number of turns now shown is the actual beaker cost for the advance - you note this down reset your tax rate and Eins and count off the beakers as they are contributed each turn - I may once have been a mathematician, but I'm certainly not an accountant and that smacks of too much hard work to me - but each to their own!

                        Does this help - it began to feel rather too much like a diatribe.



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                        Scouse Git[1]

                        "CARTAGO DELENDA EST" - Cato the Censor
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #27
                          Cheers Scouse, yeah i really wanted to have a stock of caravans or a wad of cash. But somehow time kind of got away from me?!?!

                          I'm not quite sure how you got techs every turn?!?! did you manage to get that rate for very long? Am i right in thinking that the amount of beakers required is dependant on lots of stuff, including how far ahead you are? because i was along way out in front!! the alliance were the closest and were only on Automobile until they stole space flight!!! should i give them more and let them research "useful" stuff for me and then trade, or beg for it, does that kind of thing work? but i'm just hopeing it's an excuse!!!

                          But it was a good game all the same!! i enjoyed it!!! I'm still getting to grips with the whole OCC strategy thing! my usual tactic is to spread like rabbits, occupy every bit of vacant land!! grow fast, and build everything! i usually get such a tech advantage i can be lazy and not pay too much attention to any one city!!

                          But, i think i'm getting better with practice!! I'm hopeing to be within about 50 years of the winner this time and not over 100!!! have you started viks new one?
                          "There are not more than 5 musical notes..." - Sun Tzu
                          ...and we build an Academy for this guy... :confused:

                          Comment


                          • #28
                            Just had another look at your log - two aqueducts didn't help, but the mass transit and recycling center were way off mark - two engineers can handle all polution problems - to get a decent OCC landing date you have to cut all those corners - environmentalism (what's that?) and don't forget each 'uneccessary' tech increases the cost of every single tech you research after it!!!!!
                            There has been a lot of discussion about what influences the cost of techs - the consensus appears to be that the more powerful you are the more expensive they get, not as far as I recall the more advanced you are - but I believe the jury is still out on the fine detail.
                            It seems to work well keeping your allies more or less abreast of you with techs at least until somewhere around the automobile stage - that way they have worthwhile stuff to trade - remember to always give the guy with The Library any tech first - otherwise he gets it for free. This strategy can come unstuck - note vik getting beaten last time out even though his landing was incredibly early - my personal style is give anything (except unreasonably large sums of money to the AIs and regularly demand tribute in return - if they are allies you are informed when they discover/acquire a useful tech and then you trade for it and give it to your other allies thus making them all v happy and donate large tribute - once an ally falls to Neutral or below tread very carefully - I feel it is generally worthwhile to maintain the alliance at nearly any cost.

                            So endeth the Second Lesson.

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                            Scouse Git[1]

                            "CARTAGO DELENDA EST" - Cato the Censor
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #29
                              Yeah, the double aquaduct thing!!!! i read that you guys sold off your aquaducts once you'd no longer need them!! but i didn't realise that you could grow without it, a bit of short sightedness on my part and my being unable to reload to correct the mistake i learnt from - but i'll know next time!!!

                              I shall remember about the mass transit and recycling, environmentalism was to get solar plant - same reasons!!! It's just a case of cutting as many corners as you can, but i'm slowly learning which ones!!!!

                              I pretty much try to keep my alliances as long as i can, to help with tech exchanges and trades. which is why i usually go to marco polo!!! i always have, it saves building diplomats, and i think it's actually cheaper and quicker than building 6 dipolmats - but don't quote me on that!!!! And that's a good point about the library! i'll remember that!! !!
                              "There are not more than 5 musical notes..." - Sun Tzu
                              ...and we build an Academy for this guy... :confused:

                              Comment


                              • #30
                                Marco's!! You built Marco's! - goes back and checks log - you built Marco's!
                                In a 'normal' OCC it is rare that we ever build even one diplo - you don't need an embassy with the AI - just meet, talk and hopefully ally -- you have been misled by the seriously wierd nature of the last few challenges on this board - for instance on the polar ice it was a choice between the Lighthouse (my way) or wait until caravels for trade and get the early treaties (and tribute) via Marco's - I think if you do the sums Marco's + Aqueduct + Mass Transit + Recycling Center = enough caravans to rush SF to AC in 40 turns!!!
                                Your city cannot grow at all once you lose the aqueduct (as you discovered) you might consider losing once you have achieved size 21 or whatever goal you need (I dont think that it increases pollution - as losing the sewage plant would - but then who cares about pollution?)

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                                ____________
                                Scouse Git[1]

                                "CARTAGO DELENDA EST" - Cato the Censor
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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