Well, I've been playing Civ 2 off and on since '96 and I've never really gotten past a 38% score. I guess it is because I haven't tried anything past warlord difficulty, since I become so inefficient once I get 30+ cities spread all over the world, I have a hard time keeping track of things (and surviving)...
I have just started to read forums about the games I've played recently (Diablo II, Civ 2, Red Alert, Baldurs Gate II, etc...) and I must say, this one is incredibly informative and piques new interest in Civ 2 that I never thought I'd have again. I especially like the Great Library, however I find it a bit incomplete. Now on to my questions. If they have already previously been asked and answered, I apologize, and please direct me to the proper thread...
1) When it has the Civ score at the end, there are a number of things that give you points, all to be added up in your final score. How are these affected with the various difficulties? Is there some sort of scaling factor?
2) The dip/spy section of the Great Library is incredible. Does anyone know of a resource where I can find the same detail explaining caravans/freight wrt what they carry, how much the trade route will be worth once established, how distance between cities affects it, how to best utilize them, food and wonder help, etc...?
3) Many people have talked about city building, but I can't find what really affects city growth. I can't seem to get my cities to grow past 10 with a Monarchy and 12-13 (on average) in Republic. What role does food and happiness play in city growth? What city improvements will help to make them grow the fastest? Also, how can you find out if you are going to have a "We love the ____ day" celebrated? Is it 2-3 rich (top hat) citizens without an unhappy one or what?
4) I find it is difficult on chieftain for me to make a successful spaceship by 2020AD. What strategies can I use to (at least) keep up with the AI in tech when I play emperor or harder difficulties? I've read about the "Science city" approach. How does that work? Why not just have libraries and universities in every city possible?
5) I try and build as many city improvements as possible, thinking that they will help the city to grow, increasing my population and revenue. Is that a wrong theory? I find that I am always struggling for money. Any tips on sound finances?
6) Tax/Luxuries? I've noticed that when I increase luxuries (while decreasing science), my income is increased. However, when I increase luxuries at the expense of taxes, my income is decreased. Does anyone have a formula that shows how these 3 are calculated? Any tips to maximize the efficiency in reaching my goals?
7) Settlers/Engineers? same as question 2).
...I'm sure I have tons of other ones as well. These are the questions off of the top of my head. I'm not really a newbie (since I've been playing this darn game so much), but I consider myself one in light of the fact that everyone here seems to "get" the game buch better than me... Thanks in advance for the help.
sew3663
I have just started to read forums about the games I've played recently (Diablo II, Civ 2, Red Alert, Baldurs Gate II, etc...) and I must say, this one is incredibly informative and piques new interest in Civ 2 that I never thought I'd have again. I especially like the Great Library, however I find it a bit incomplete. Now on to my questions. If they have already previously been asked and answered, I apologize, and please direct me to the proper thread...
1) When it has the Civ score at the end, there are a number of things that give you points, all to be added up in your final score. How are these affected with the various difficulties? Is there some sort of scaling factor?
2) The dip/spy section of the Great Library is incredible. Does anyone know of a resource where I can find the same detail explaining caravans/freight wrt what they carry, how much the trade route will be worth once established, how distance between cities affects it, how to best utilize them, food and wonder help, etc...?
3) Many people have talked about city building, but I can't find what really affects city growth. I can't seem to get my cities to grow past 10 with a Monarchy and 12-13 (on average) in Republic. What role does food and happiness play in city growth? What city improvements will help to make them grow the fastest? Also, how can you find out if you are going to have a "We love the ____ day" celebrated? Is it 2-3 rich (top hat) citizens without an unhappy one or what?
4) I find it is difficult on chieftain for me to make a successful spaceship by 2020AD. What strategies can I use to (at least) keep up with the AI in tech when I play emperor or harder difficulties? I've read about the "Science city" approach. How does that work? Why not just have libraries and universities in every city possible?
5) I try and build as many city improvements as possible, thinking that they will help the city to grow, increasing my population and revenue. Is that a wrong theory? I find that I am always struggling for money. Any tips on sound finances?
6) Tax/Luxuries? I've noticed that when I increase luxuries (while decreasing science), my income is increased. However, when I increase luxuries at the expense of taxes, my income is decreased. Does anyone have a formula that shows how these 3 are calculated? Any tips to maximize the efficiency in reaching my goals?
7) Settlers/Engineers? same as question 2).
...I'm sure I have tons of other ones as well. These are the questions off of the top of my head. I'm not really a newbie (since I've been playing this darn game so much), but I consider myself one in light of the fact that everyone here seems to "get" the game buch better than me... Thanks in advance for the help.
sew3663
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