I was playing SP as the Romans (small map, deity, raging hoards) and in the mid 1900s had launched for AC. I knew the Mongols were building a spaceship at a crazy rate so I focused all my attention on being prepared to take their capital (built nukes, switched to Fundy, and built many howies)-- Sure enough the Mongols launched so that they would beat me to AC by a year. I went for their capital and took it 2 years later but no spaceship recall-- The capital moved-- I then had to go on a rampage-- I howie rushed 11 Mongol cities including 7 capitals over the next 6-7 years and believe the Mongols only had 2 or 3 cities left (which I took the next year just because I could) when I finally got credit for taking the capital.
Is their any limit to how many times an AI government could escape? Has anyone ever lost to an AI moving their capital to an inaccessable place? I guess this would be standard procedure in a MP game played out to launch. The launcher could be faced with several militarily strong opponents but a capital moved to a remote corner could lead to victory even if their major cities were being slowly munched. I guess the key in MP would be to attack or sabotage to prevent a launch in the first place.
Is their any limit to how many times an AI government could escape? Has anyone ever lost to an AI moving their capital to an inaccessable place? I guess this would be standard procedure in a MP game played out to launch. The launcher could be faced with several militarily strong opponents but a capital moved to a remote corner could lead to victory even if their major cities were being slowly munched. I guess the key in MP would be to attack or sabotage to prevent a launch in the first place.
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