catullus started another thread about this, and I tried some games. It turns out to be a fun and challenging way to play civ. At chieftan, one city is not too hard, and one at prince can be done. One at king is possible, but hard, I think.(haven't done it yet) At deity, any nymber is hard, but with a fair starting position, I did it with three cities. This type of game is fun because it goes quickly. You are pitting your management skills against the brute power of the AI. The wonders you build will change. If you find a tribe in a goodie hut, you must disband or lose it asap. If you need to capture a city that overlaps yours, you must disband it. The AI likes to do this, and it will really hurt to have overlap by a rival at the end.
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As to strategy, build a science city, starting with colossus. At the end, each city must produce a net of 80 shields. If the terrain does not permit this, you must terraform.(there is likely to be time to do this) Stay out of war, and build defenses that will keep the AI out of yout city perimeter.
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As to strategy, build a science city, starting with colossus. At the end, each city must produce a net of 80 shields. If the terrain does not permit this, you must terraform.(there is likely to be time to do this) Stay out of war, and build defenses that will keep the AI out of yout city perimeter.
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