Announcement

Collapse
No announcement yet.

What is the most useful strategy you've picked up here?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    The point of the Super Ironclad was to deal with walled musketeers if you hated the cheese of bribery.

    It was found that vet ironclads were the best offence of the musketeer age since they ignore walls.
    "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
    "...Mangy dog staggering about, looking vainly for a place to die."
    "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

    Comment


    • #32
      Alas, there is no way you can have an Ironclad moving eight. The extra naval square comes with Nuclear Power, which means that the Lighthouse is distant history. However, I rather like the idea of "Nuclear Ironclads"
      ----------
      SG (2)
      [This message has been edited by Scouse Gits (edited August 02, 2000).]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #33
        The biggest tip I've received from the Apolyton family was to stop "reverting". Just bite the bullet and learn from it.

        Number two would be OCC/SSC. Nowadays, I start a game intending to go back to my ICS ways but I find it very difficult to do that.

        And number three, "string or nothing". Oops, sorry. Invalid "Hobbit" reference. Okay, number three... trade and howitzers.
        Frodo lives!

        Comment


        • #34
          Most important tips I've learned here?
          1. Tribute
          2. Incremental rush buying
          3. The hut pattern

          Plus numerous other neat tricks too numerous to mention. Thanks folks.

          PS: Fitting that this is my 1000th post.

          [This message has been edited by Adam Smith (edited August 04, 2000).]
          Old posters never die.
          They j.u.s.t..f..a..d..e...a...w...a...y....

          Comment


          • #35
            Congrats AS, I also chose to post my 1000th post in the Civ2 forums. Hats off to another old timer that will never be accused of spamming.

            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

            Comment


            • #36
              1) Tribute-based economy.
              2) Don't keep that second settler.
              3) Trade is not just important, it is IMPORTANT.
              4) Flexibility: There are a lot of good strategies and a lot of handy tactical tricks in this game. It takes the understanding of many of them and knowledge of when they are to be used to make for a good player.

              P.S.: This is not quite my 1000th post It's fun, though, to be back after 15 months of absence and see that the forum is still more than alive.
              [This message has been edited by rainer (edited August 10, 2000).]

              Comment


              • #37
                i must be Wolf pack's (or as Ming named it X-pack)

                Comment


                • #38
                  1) Getting to Monarchy ASAP
                  2) (as many other have said) SSC
                  3) Learning the extreme importance of caravans and freights, instead of just thinking that they were useless units.

                  Comment


                  • #39
                    1) Trade with caravans
                    2) Super science city

                    Comment


                    • #40
                      My Top Three:
                      1)Caravans and the value.
                      2)Getting Monarchy A.S.A.P. That extra production is really nice.
                      3)Howitzers. Awesome unit. Never used them before. Would be better if move=3.

                      This is my 15th post!!10,000 here I come!

                      ------------------
                      What if the Hokey-Pokey is really what its all about?

                      Contact me at cpoland@mail.win.org

                      Comment


                      • #41
                        1) Trade bonus also adds science beakers.
                        (it made me change my strategy completely
                        from shield-based to trade-based).

                        2) Wolf-pack

                        3) Getting NONE units from barb cities.

                        Comment

                        Working...
                        X