I had just started a game, and founded the third city when two barb archers appeared next to my capitol(defended by a warrior) and destroyed it the next turn. I was dismayed, and considered restarting, but being obstinate, I continued. It turned out to be very educational. I have attached the .sav at the moment of infamy. If anyone wants to try it, post your observations. With no palace, you get no trade, and very little science.
Announcement
Collapse
No announcement yet.
What to do after losing the palace?
Collapse
X
-
This happened to me in a very casual MP game (it had AI controlled civs in it and all human players were peaceful). I continued, went for Masonry to rebuild the palace and managed to build LW as my first wonder. Then I used the warrior to musketeer upgrade and fought with the AI. It was fun!
I will give it a try.
Carolus
-
The AI tries to keep pace with you in research, but it does not run away from you when you are down. Odd, but probably done to keep the game entertaining while still learning...
C Rex has it right - get masonry from either a hut or from another civ, then build a new palace. It is a big setback, as that becomes a new priority that precedes all others to get your game back on track.
Or make it the newest challenge game - win while starting in despotism with no palace...The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Comment
-
I think it would be hard to set the rules for a game where you START with no palace, but are allowed to build it as soon as you get Masonry. There are too many loop holes to make that an easy win. For instance what do you do if Masonry is a starting tech? Easy win. What do you do if you get Masonry by lucky hut tipping / momentum style conquering?
A more serious challenge would be :
1) sell palace upon 1st city founding.
2) disallowed from ever building a palace for the entire game
A palaceless OCC might be kind of interesting too!-freshman
Comment
-
I think I remember that game!
Originally posted by Rasputin
i had this occur to me in a MP game too.. it is very frustrating and i bleeive impossible to catch a human player once you lose your capital so early
Basically if you lose your capital and don't have construction you are stuffed - unless you can get it rebuilt very quickly. Its less of a problem in SP games though because the AI doesn't get too far ahead.Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
Comment
-
I also believe that there was a despotism challange that was successfully completed a while back.
In civ I you could sell your palace, and when you built your next city you would get a free palace. By using a field of settlers, you could generate 6000 a turn just selling palaces and creating new capitals. It was nice to see this flaw corrected in civ II.
AH, Masonry not construction.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Comment
-
Originally posted by freshman
I think it would be hard to set the rules for a game where you START with no palace, but are allowed to build it as soon as you get Masonry.The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Comment
-
My attempts...
... so far.
Gentlemen, my logs!
First try
2750 Warrior (rushed) in Heliopolis
2700 Elephantine (F)
2400 Code of Laws (D)
2300 Exploring horse killed by barbs
1500 Barbs land next to Memphis and capture it
I surrender.
*Carolus Rex spits in his hands and rolls up the shirt sleeves*
Second try
2700 Elephantine (F)
2400 Code of Laws (D)
1450 Alexandria (F), science box is almost full…
1400 Monarchy (D), Memphis builds settler and can't support warrior…
1300 Revolution
1250 Proclaimed King (same science rate (18 turns/discovery) as when in despotism, but better food and shields)
975 Pi-Ramesses (F)
900 Giza (F)
The place is crawling with barb archers (but no kings )! Must be a barb city in the fog of war to the west...
800 Masonry (D), Memphis switches from Courthouse to Palace
725 Disbands a horse in Memphis and buy one shield (Palace ready in 4 turns)
600 Palace built (I was careless and had one turn in disorder when city grew to size 3 ))
500 Bronze Working (D)
350 Currency (D)
175 Map Making (D), Byblos (F)
50 El-Amarna (F)
25 Trade (D)
120 Mathematics (D)
160 Giza builds LH
180 Memphis builds MP, I traded a lot of techs with the AI here but captured by the game I forgot to log which ones
340 Memphis builds HG
360 Astronomy (D)
480 Colossus built in Memphis
I have continued the game until about 1400 AD, without logging though. I have built CO and MC and I am now Consul. Science is slow, I went over the line in trading techs with the AI.
I have played very carelessly and without the necessary patience. I think I will be pleased if I land before 1900 AD...
Carolus
Comment
-
Originally posted by Marquis de Sodaq
C Rex has it right - get masonry from either a hut or from another civ, then build a new palace. It is a big setback, as that becomes a new priority that precedes all others to get your game back on track.
I tried a start but I was slower than Carolus:
675 Masonry
475 Palace
I noticed a strange thing: the waste disappeared just in the moment when the production was switched to the Palace!
Unfortunately the corruption ended only when the Palace was finished...Civ2 "Great Library Index": direct download, Apolyton attachment
Comment
Comment