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Another little cheat -- that extra move

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  • #16
    Deletable double post.
    [This message has been edited by Hasdrubal (edited July 06, 2000).]
    Hasdrubal's Home.
    Ceterum censeo Romam esse delendam.

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    • #17
      Actually, I refused to use pre-working settlers, thinking it was kind of cheating and unrealistic in real-life.

      quote:

      Originally posted by SCG on 07-05-2000 01:36 PM
      I see it as doing the paperwork, gathering supplies, and even prefabricating of certain key elements. To use a real life example, in Pittsburgh, PA (USA), is building the dam elsewhere, and then floating it to the spot on the river where they have been building the locks. Then they plan to sink the dam in place. Obviously some work must be done on site, but then that is what the last turn is for.


      But this made me change my mind.



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      Hasdrubal's Home.
      Ceterum censeo Romam esse delendam.
      Hasdrubal's Home.
      Ceterum censeo Romam esse delendam.

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      • #18
        A question about settlers and work. Is work specific to what they are building or is it just general work? By that I mean if I set a settler to build a fort on a mountain (pre work him), can I than go and build a mine somewhere else with that work? I've never tried this as I only use the pre work thing for forts. I've never tried it with mines because... well, why? just build the mine where you want it in the first place.

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        • #19
          The settler just remembers the time he spent. You can switch to anything you want. That's nice when you are researching refrigeration. I start a settler on mining a grassland and when I get refrigeration I switch him to making farmland.

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          • #20
            quote:

            Originally posted by My Wife Hates CIV on 07-07-2000 10:11 AM
            ... can I than go and build a mine somewhere else with that work? I've never tried this as I only use the pre work thing for forts. I've never tried it with mines because... well, why? just build the mine where you want it in the first place.


            that falls back to the original thought of the thread - what do you do when you are under 1 in movement and your unit (in this case a settler) isn't to where he wants to be. the rest of it is dealing with why preworking of settlers is a viable option
            Insert witty phrase here

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            • #21
              quote:

              Originally posted by My Wife Hates CIV on 07-07-2000 10:11 AM
              I've never tried it with mines because... well, why? just build the mine where you want it in the first place.


              I use it with pollution. If i am building a rail or something, and pollution pops up next to it, i just activate the engineer or settler, and plop him down on the pollution. Bang it's gone right away.

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              • #22
                SandMonkey, is that why sometimes it takes a turn or two to clear a polluted square and others it is immediate? I never paid attention to when I got which results. I just thought it was another of those random items in the game.

                Ken

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                • #23
                  No, Ken, pollution cleanup isn't random. It takes 4 turns with a Settler and 2 turns with an Engineer. Obviously, it takes 1 turn with two engineers, and also 1 turn if the Engineer was pre-worked.

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                  SandMonkey

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                  • #24
                    quote:

                    Originally posted by East Street Trader on 07-05-2000 01:06 PM
                    By the way, what is the general view about pre-working settlers/engineers? I hadn't discovered that ploy under my own steam and first learnt of it in these threads or from Civ Universe. I'm certainly finding it useful but it seems a touch artificial. Are there people who agree not to have it in multi-player?


                    Okay, so now there's something else I didn't know! What is pre-working? I could always hope that it's something I've discovered for myself using a different term, but I doubt that.

                    Jim W

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                    • #25
                      quote:


                      What is pre-working?


                      preworking is simply reactivating a settler/engineer before he completes his current task. He will remember the number of turns he has already completed and apply it to his next job. I will use it if my settlers are travelling down a road and run out of movement before they reach their destination (complete some of the project enroute) or sometimes if i want a particular settler/engineer to be the one to complete a particular task. (any number of reasons for doing that)

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                      As your elected chieftain, I pledge to expand our tribe's power and influence so that we may become rulers of the region, and I, your warlord.

                      *sounds of applause and cheers*
                      *chants of SCG! SCG! SCG!*
                      Insert witty phrase here

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                      • #26
                        For those wondering about this...

                        The best time to use this 'feature' is for offense (or really needed defense). Take a settler and place him on a mountain. Build a fortress for 2 turns. Now, before he's done with the fortress, move him to where you really want the improvement. You can build the fortress instantly without having to wait until the next turn. Makes taking cities very easy as you will not have an entire stack destroyed.

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