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  • MP vs SP

    How does your science path vary in MP games vs Standard Play. In standard play, you can pretty much do what you want because you can usually stay ahead of the AI. But in MP, the wonder's hunt is key, and you aren't going to get most of them like you do against AI.

    How does it vary for you?
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

  • #2
    i think for me, certain wonders are key and like every game there is no exact science to figuring out which ones your going to get.

    Early in my MP days i loved the gardens, but typicaly now i don't build them fast enough and am often beaten to it...... so i adapted a better strat.

    The wall is something i never built in SP but will do so if i can't get Sun Tzus..... wall expires too early but it allows you to crank out cities like the gardens does.

    great library is nice for larger MP games...
    if you play MDL rules then oracle is as good as any of the happy wonders which are always nice to have or atleast one anyways

    I have learned not to rely on those so much as making a huge effort for Adam Smiths which for me is as close to a must as possible.
    Leos and SOL cannot be underestimated either especially if you need the upgrades to protect yourself or like an early fundy or commie govt
    Of course late in the game i like Manhattan which i will always build if possible

    As Ming stated, in SP you can build all or none and still win..... in MP you need to always rotate your playing style no matter how good you are as the usual wonders are not always so usual
    Boston Red Sox are 2004 World Series Champions!

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    • #3
      Well, I don't play multiplayer, but I imagine one key difference is you don't gift all your science to your human opponents to get a worshipful status.

      I'd be interested in knowing which techs people won't trade away (or won't trade away until they build the associated wonder).

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      • #4
        In MP, you almost never give a science to somebody if you are building the wonder.
        Last time somebody gave me a science like that, I built the wonder on the next turn.
        (He wasn't very happy with me)

        I may give an ally one if I know somebody might beat me to building it. That way, there is a hope that the wonder will be "kept in the family"

        I agree with War4ever... Unlike in SP, where I have a standard path I follow, the path I take in MP is totally dependent on what's happening in the game. There is far more variety.
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #5
          i agree with Ming, the only time i usually gift tech is either after i have built the wonder, or if i want to "keep it in the family" which is another great strategy. The thing that makes MP such a better game than SP is the variety. Everyone knows how to win, what path to take etc.... so strategy becomes all important as does knowing your position in the game. Therefore its nearly impossible to say your going to take a certain route. We all have our favorite paths but reality dictates that we walk those paths far less frequently than we would like
          Boston Red Sox are 2004 World Series Champions!

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          • #6
            Almost all of my MP experience has been in duels. In those games, you face a kind of balancing act, reacting to your opponent's moves while trying to maintain your own direction. Since you're the only possible target for your opponent, Sun Tzu is like a gun pointed at your head. And you want to avoid letting your opponent get the killer combos, like Sun Tzu + Great Wall. It can also be worth your while to deviate from your usual tech path to expire one of your opponent's wonders.

            I agree that MP games are much less predictable than games against the AI. I can win the same way in every game against the AI; MP is much more interesting because you're playing competent opposition!

            (Proofreading edit)
            [This message has been edited by DaveV (edited June 08, 2000).]

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            • #7
              That's why you make a good ally Smash

              I'll never forget an arena match that rah and I were in. You know, the first person you meet is you ally, unless he has met somebody else...

              So Rah is the first to meet another player.
              And the first thing this guy does is demand something (money or science, I forget)
              Needless to say, rah was a "tad" pissed... and the rest of us laughed for hours
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #8
                I have a tendency to play MP games where I am allied with someone as a true partnership effort. In that case, I view the success of my ally as my own success, and I doesn't matter so much to me whether I or my ally aend up in first place as long as one of us does.

                This relates to the Wonders effort. If my ally has more cities than I do, then I am naturally going to steer the "whole civ" Wonders toward him/her. Conversely, I expect that the single city Wonders are going to as naturally be mine. The larger civ gets Mike's and Hoover's, the smaller gets ST and JSB's Cathedral, etc.

                On my own, though, I really care for Leo's, Mike's, and Hoover's. It wonderful to see warriors become riflemen (eventually), settlers become engineers, and caravans become freight. Mike's advantage is known to all, of course. I like Hoover's for the production gain, and I usually need it about then to launch into some serious late city improvements.

                In the early game, it just seems like it is more worthwhile to build granaries and city walls city by city rather than all at once with Pyramids or GW. I'm usually too interested in building settlers and libraries or marketplaces in the early stages.

                It depends so much on the situation. I might have to concentrate on military Wonders in some games (Sun and Leo), and science ones in other games. There is no clear rule for building Wonders.
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

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                • #9
                  Figuring out ASAP what wonders you will actually have a shot at getting first is important and not always so easy.

                  I have given and received "key" techs to allys with the understanding that the wonder attached was mine or their's.Its better than an ally that withhold technology for fear of missing "their" wonder.If you must have certain wonders,just let me know and I will help you anyway I can to secure them.I can build something else that will useful to our alliance.

                  My early efforts will steer towards Monarchy,Feudalism and Astronomy.Not always though
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                  • #10
                    quote:

                    Originally posted by Ming on 06-08-2000 01:04 PM
                    That's why you make a good ally Smash

                    I'll never forget an arena match that rah and I were in. You know, the first person you meet is you ally, unless he has met somebody else...

                    So Rah is the first to meet another player.
                    And the first thing this guy does is demand something (money or science, I forget)
                    Needless to say, rah was a "tad" pissed... and the rest of us laughed for hours

                    isn't it true you consider rah an easy touch, if so why not ask for some thing
                    In America there is no native criminal class-save Congress
                    "Mark Twain"

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                    • #11
                      An arena alliance is considered a 100% alliance. If you don't, the other team will kick your butt. I will give my ally anything he asks (as long as I have it). I expect the same in return.
                      The key word in the story above was "DEMAND". The person (who shall remain nameless), I guess had some misconceptions about alliances. I was expecting a 'Hi, glad I've finally met you, let's see what techs we can trade to start the tech leapfrog and go after the other guys'. Instead I got "give me (pick any) tech or I will destroy you".
                      Needless to say I was a bit surprised. The other team was quite amused.

                      RAH
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #12
                        Well, most of my mp experience has either been alliances, where everything is team play, 100% co-operation, as mentioned above, or interesting two or three player games.

                        Mostly, I try to go horse-bronze-monarchy, followed by whatever wonder techs are handy, and untaken.

                        Now, there was one game where I was playing with two newbees, and had a little fun with them. For example: I sent one of them on a merry chase to establish contact, all the while secretly building MPE. Then I got the other one with the old Theology/JS Bach trick: I was one turn away from finishing Bach's, so, right after he finished his turn, I traded Theology to him for Gunpowder.

                        Need I say more?

                        Also, sometimes, when I'm playing a friend or tribe-mate in a duel, and obviously losing, I'll just do some wacky stuff, just for the heck of it...like the time I built GL and GW in my duel with War4Ever, or the never-ending loop of endlessly bribed and counter-bibed invasionary fleet...MP games can be so much fun when you're losing!

                        -KhanMan of the Sayen
                        0-11, and proud of it!
                        Odin, Thor, and Loki walk into a bar together...
                        -KhanMan

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                        • #13
                          KhanMan so good to see you again...... hows the mountaineering alliance going :P say we should hook up again for a duel or play some of those "my little ponnies".... icq me 30200920
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            Ah, my dear Beaver ally, tis good to see you again!

                            I've been doing well, thanks to free internet service providers.

                            I'm normally online (and on ICQ) late at night (after 10 PM Central Time) most days...right now I don't have too much time online (in the normal hours of the day), so mp-gaming has been off, but I'm sure we could arrange a duel sometime.

                            Ever thy assistant in crushing God's Ponies,
                            -KhanMan the LLSS
                            Odin, Thor, and Loki walk into a bar together...
                            -KhanMan

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                            • #15
                              In SP I fart around and dwaldle. Usually I like to get Mono [which is a easy] get the two happy wonders, and then head for democracy and industrialization. By now also I may have won the game, but I usually don't both either conquering all the civs or finishing a SP game. Too boring.

                              MP, however...

                              Primary objective is get a sciencetific advantage with enough military tech to get you adaquet defense. Wonders can be useful, but again so what. Let your strategy hinge on two wonders and you'll fail. Let your strat hinge on snabbing up as many as possible and you'll fail. Use a combonation of wonders for some particular aim- such as overseas campaigns, have Magellan and Sun Tzu. For scientific pursuit, Great Lib and Marco Polo [fill in gaps in pursuit of techs]. But never, ever say I need this wonder to defeat so and so. You don't NEED any wonders, save one happy wonder. King Dick with Shakes is a nice combination in a democracy, as you can base a hundred units out of that city [I don't remember when Dick runs out- it may not be forever].

                              Science- stick with monarchy till you can jump to democracy. From demo aim for [threw indy] flight. This will give adaquet cover from primitives, and give you a powerful chip to play later. Never attack unless victory is assured, then use overwhelming force. Map out your opponent first. Then attack [this works well if you have an enemy and you conspire to turn on your ally- you know his terrain anyhow, and have his trust, thus the perfect victim. This is done to allies you aren't buddy-buddy with. That is, you have a player you regularly team up with, don't double-cross him. Work with him like one civ.
                              Elizer R. McGreen

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