While replaying OCC11, I made an interesting discovery.
After building United Nations (I had had no contact with the other civs until this point), I gifted all my tech to the AI civs. I was expecting my advance rate for new techs to speed up, but it didn't even budge!
What was going on? I thought the # of beakers required for your next advance is partially based on how far ahead you are of the other civs. This indicated otherwise.
The answer came later in the game. Two civs had been destroyed early on in the game, so there were 2 free AI slots. The remaining AIs started fighting during the space race, and Persia's capital fell. Civil war errupted and a new French civ was formed. Shortly thereafter the new Persian capital also fell, and the Japanese civ was formed.
With 6 AI civs, my rate of tech advance fell from an advance every 6 turns to an advance every 3 turns.
The tech discovery rate formula must take into account dead civs. Dead civs will of course be behind you science wise. So if you are going for an early landing on AC, don't let any of your opponents die.
After building United Nations (I had had no contact with the other civs until this point), I gifted all my tech to the AI civs. I was expecting my advance rate for new techs to speed up, but it didn't even budge!
What was going on? I thought the # of beakers required for your next advance is partially based on how far ahead you are of the other civs. This indicated otherwise.
The answer came later in the game. Two civs had been destroyed early on in the game, so there were 2 free AI slots. The remaining AIs started fighting during the space race, and Persia's capital fell. Civil war errupted and a new French civ was formed. Shortly thereafter the new Persian capital also fell, and the Japanese civ was formed.
With 6 AI civs, my rate of tech advance fell from an advance every 6 turns to an advance every 3 turns.
The tech discovery rate formula must take into account dead civs. Dead civs will of course be behind you science wise. So if you are going for an early landing on AC, don't let any of your opponents die.
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