Hey, yes this is a Call to Power thread. But the CTP strategy area is like a waste land. No one responds to anything.
The reason I put this here is so all you people can see the pros/cons of CTP from me. In case you want to buy it an liven up the strategy so I can get some HELP!
What I don't like most about CTP is the lack of caravans. Sure there is still trade but the caravans are gone. When you build one it says you have one in another menue. Then you tell it to trade that with this city. Sure much less anoying then moving a real caravan around the world. BUT! You can't use then to rush buy wonders! As far as I have learned (I could be wrong, remeber there is 0 info on the strategy of this game) there is no way to speed wonder production except for buying. Which makes wonder races much less exciting.
Another thing that is not good: lack of barracks. Yeah there are no barracks, you can't build vets. Again I might be wrong. Units can only become vets after victory. This gives the aggresive player who would build a barracks and attack no more power then the defender that build no barracks.
This game is not all bad though. They made the city improvement so much more simple! You have a recsource called public works. It is like a tax rate you can set, it comes out of you production. This is used to build Farms, roads, mines, and all the other goodies with out a settle to control. Saves lots of micro managment.
Then for the early warmonger they added the slaver. He takes slaves (any unit your army kills) and makes them a worker in a city. It really helps boost production.
I say this is a very good game. It's lack od Sid Mier means nothing. It is almost the same game but longer and prettier. So go buy it and HELP ME on the strategy post down in CTP!
Alex v5.7
P.S. sorry about my spelling.
The reason I put this here is so all you people can see the pros/cons of CTP from me. In case you want to buy it an liven up the strategy so I can get some HELP!
What I don't like most about CTP is the lack of caravans. Sure there is still trade but the caravans are gone. When you build one it says you have one in another menue. Then you tell it to trade that with this city. Sure much less anoying then moving a real caravan around the world. BUT! You can't use then to rush buy wonders! As far as I have learned (I could be wrong, remeber there is 0 info on the strategy of this game) there is no way to speed wonder production except for buying. Which makes wonder races much less exciting.
Another thing that is not good: lack of barracks. Yeah there are no barracks, you can't build vets. Again I might be wrong. Units can only become vets after victory. This gives the aggresive player who would build a barracks and attack no more power then the defender that build no barracks.
This game is not all bad though. They made the city improvement so much more simple! You have a recsource called public works. It is like a tax rate you can set, it comes out of you production. This is used to build Farms, roads, mines, and all the other goodies with out a settle to control. Saves lots of micro managment.
Then for the early warmonger they added the slaver. He takes slaves (any unit your army kills) and makes them a worker in a city. It really helps boost production.
I say this is a very good game. It's lack od Sid Mier means nothing. It is almost the same game but longer and prettier. So go buy it and HELP ME on the strategy post down in CTP!
Alex v5.7
P.S. sorry about my spelling.
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