Based on the discussion in Vik's thread I updated the OCC strategy guide with the editing and expanding that Vik did and some more editing by myself.
As Vik suggested I started this new thread for the feedback. To start with, I'll first copy Vik's feedback post from that thread and I'll respond to that:
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font>Paul,
I checked out the Strategy Guide. I think it looks really good.
Third paragraph of section 2.4 has a typo. Should be "two" instead of "rwo" in the 3rd sentence. I don't doubt what I sent you probably had some errors in it.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Ah, a typo. I've just changed that.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font>One thing I learned reading your edits (actually 2 things): 32-shield base production yields 80 shields after the factory/power/manu plant? Wow. That's helpful, because I always just estimated. I figured 4 specials and two or three mined-hills ought to do it. I was just hoping for the best, and I usually got close to 90 shields this way. That will lessen the load on me.
But, when counting for 32 shields, it sounds like you are including an off-shore platform and railroads (even though these may not actually have been built yet). Wow, that's easy. 32 -- a number to remember.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes, the factory/power plant/man. plant together give a 150% bonus, so you'll need 32 base shields to get the 80 shields you need to build your structurals in one turn.
And yes, the 32 base shields include the offshore platform and railroad bonus. Those shields are also modified by the factory/power plant/man. plant combo.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font>I also came into some personal confusion on the order to build a university, bank, and Isaac's. I understand better, now.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
I personally prefer the order university, bank, Newton but game circumstances may cause a change in that order, for example if you can get banking from the AI before you discover university.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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</font>I can't really fairly comment on the helpfulness of the table, because most of that stuff is in my memory. It seems useful, though, and the important thing is that new players have two ways in which to get help. Sometimes pictures/tables help more.
One thing I think we can add is some strategy on when exactly to deliver caravans. I thought of this after I emailed you my section. We say "deliver them as soon as possible" when in truth we know it might be more beneficial to wait one turn to deliver a caravan. This is if you are close to discovering the next technology, or if you happen to be in a period of anarchy while switching governments. We also should state the part about maximizing the arrow squares when it is delivered. Just some thoughts.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes, I'll write something about that as well. Actually, if I'm already celebarting WLTCD when I deliver my caravans I sometimes wait until I reached size 12 so that I can get a larger initial bonus. But that also depends on other circumstances.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>But again, looks great, although I am biased. heh heh.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
So I'll do some more editing in the guide tomorrow; I won't have time for that today. Besides, if I get some more feedback I can put it all in at once.
As Vik suggested I started this new thread for the feedback. To start with, I'll first copy Vik's feedback post from that thread and I'll respond to that:
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Paul,
I checked out the Strategy Guide. I think it looks really good.
Third paragraph of section 2.4 has a typo. Should be "two" instead of "rwo" in the 3rd sentence. I don't doubt what I sent you probably had some errors in it.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Ah, a typo. I've just changed that.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>One thing I learned reading your edits (actually 2 things): 32-shield base production yields 80 shields after the factory/power/manu plant? Wow. That's helpful, because I always just estimated. I figured 4 specials and two or three mined-hills ought to do it. I was just hoping for the best, and I usually got close to 90 shields this way. That will lessen the load on me.
But, when counting for 32 shields, it sounds like you are including an off-shore platform and railroads (even though these may not actually have been built yet). Wow, that's easy. 32 -- a number to remember.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes, the factory/power plant/man. plant together give a 150% bonus, so you'll need 32 base shields to get the 80 shields you need to build your structurals in one turn.
And yes, the 32 base shields include the offshore platform and railroad bonus. Those shields are also modified by the factory/power plant/man. plant combo.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>I also came into some personal confusion on the order to build a university, bank, and Isaac's. I understand better, now.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
I personally prefer the order university, bank, Newton but game circumstances may cause a change in that order, for example if you can get banking from the AI before you discover university.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>I can't really fairly comment on the helpfulness of the table, because most of that stuff is in my memory. It seems useful, though, and the important thing is that new players have two ways in which to get help. Sometimes pictures/tables help more.
One thing I think we can add is some strategy on when exactly to deliver caravans. I thought of this after I emailed you my section. We say "deliver them as soon as possible" when in truth we know it might be more beneficial to wait one turn to deliver a caravan. This is if you are close to discovering the next technology, or if you happen to be in a period of anarchy while switching governments. We also should state the part about maximizing the arrow squares when it is delivered. Just some thoughts.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Yes, I'll write something about that as well. Actually, if I'm already celebarting WLTCD when I deliver my caravans I sometimes wait until I reached size 12 so that I can get a larger initial bonus. But that also depends on other circumstances.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>But again, looks great, although I am biased. heh heh.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
So I'll do some more editing in the guide tomorrow; I won't have time for that today. Besides, if I get some more feedback I can put it all in at once.
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