Partisans begin to appear prior to Guerilla warfare. One consensus on another thread on this board was Communism triggers them. Note, if you're conquering with a high income (e.g., Fanaticism), buying the guerillas gives you infantry defenders to help sustain your attacks.
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What do you hate/find most tedious in civ?
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- program allowing micromanaging,negotiating,rushbuying,etc, during your turn
- anonymous messages
- poor demand/supply concept (i have at least 10 better solutions than checking out thru trade screen)
- cities on hilltops and mountains
- probably everything elseMy life, my rules
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Build a city on the spawning point
That stops em!Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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global flooding. man, that stuff wrecks havoc with all your farms.
. . .so my strategy is 1 enemy city = 1 nuke, so what? nukes are quick and effective-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."
-theonion.com
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Everyman said:
Enemy partisans. When they pop up after conquering a city in late game, I have to decide whether to kill them off one by one with my remaining attack units or make peace with the enemy civ and kill the partisans at a later time. Optimal solution is to complete your world conquest before guerilla warfare.
One way to avoid this is to have a big siege force and try to occupy all, or at least the more important terrain (forest; hills; mountain; anyone w/fortress) in the city radius, before invading the city.
Another thing I hate is the always demand-changing cities, regarding trade. I just ignore the demands, and send any commoditie. "Want Oil? Here goes Silk!". I make less gold. But I´m still making gold...:::::::::::::
Craftsman
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When I almost rule the world there are no more challenges, and then I often get bored.
I always use the "flat world" option to avoid a naval unit travelling around the world to move five squares...
Management of the army gets boring too, when I have 15 stealth bombers to be distributed to the front... and for ground units the "goto" command doesn't always work.
Cruise missiles are boring, because the enemies always have loads of them.
Well, now you might ask why I still play the game ;-)
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Originally posted by mp4
Well, now you might ask why I still play the game ;-)googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
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I always use the "flat world" option to avoid a naval unit travelling around the world to move five squares...
No one tell mp4 that you can get to australia from california, might blow his mindI see the world through bloodshot eyes
Streets filled with blood from distant lies.
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Drake, not that I support the alternative,m but mp4 is solving the problem of ships from Hawaii sailing to Australia by way of Panama, Africa, and the Indian Ocean because the 'goto' command won't take them over the dateline. I find it easier to move the ships manually in that area of civ maps, then send them on, but I complained above over the tediousness of that. Still, declaring the world flat seems a little extreme.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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I really hate to see this message
You are invited to gape with awe and amazement as the Zulus (or whatever) demonstrate the wonders of Gunpowder (or whatever). Absolutely no scribes will be allowed.
You are really backwards tech-wise
The AI is rubbing it in."Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
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Don't be shy ... just steal the tech!
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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