I hope it's okay to quote someone else's post in a new thread, because I didn't want to go too far off topic in the previous one.
In the MGE diplomacy thread, Sten Sture said:
"...the primary reason [for giving techs to the AI] is to extend their research time on their next technology. The AI doesn't use infrastucture development as well as people do, and when you have the SSC, they just can't compete for science results. Therefore giving them a tech they might otherwise skip, especially early ones, actually slows down their tech development on later, more important techs."
I've seen similar reasoning from other people, but Sten's got me thinking hard about this philosophy. Is it really valid?
I'm not talking about OCC here. The reasons for giving techs are a little different there. I'm asking about standard SP games.
On the one hand, it makes sense: give them "lesser" techs to slow down their progress on "better" techs.
On the other hand, there are three possible flaws:
1. You can't always choose what tech to give; when you offer a gift, your options are limited. So maybe they get a desirable tech.
2. Even a lesser tech is usually a prerequisite to a better one, so a small gift early can end up helping them reach an important goal later.
3. While it's true that giving them techs slows down progress on subsequent techs, it (obviously) speeds up their acquisition of the techs you give them. Unless you can be sure you only give them techs they wouldn't have researched, isn't it possible that you're helping them more than hurting?
Sten, I'm not impuning your reasoning. You may well be right. I just can't sort out the implications clearly enough to be sure. I'd like to hear the group's opinions on this.
In the MGE diplomacy thread, Sten Sture said:
"...the primary reason [for giving techs to the AI] is to extend their research time on their next technology. The AI doesn't use infrastucture development as well as people do, and when you have the SSC, they just can't compete for science results. Therefore giving them a tech they might otherwise skip, especially early ones, actually slows down their tech development on later, more important techs."
I've seen similar reasoning from other people, but Sten's got me thinking hard about this philosophy. Is it really valid?
I'm not talking about OCC here. The reasons for giving techs are a little different there. I'm asking about standard SP games.
On the one hand, it makes sense: give them "lesser" techs to slow down their progress on "better" techs.
On the other hand, there are three possible flaws:
1. You can't always choose what tech to give; when you offer a gift, your options are limited. So maybe they get a desirable tech.
2. Even a lesser tech is usually a prerequisite to a better one, so a small gift early can end up helping them reach an important goal later.
3. While it's true that giving them techs slows down progress on subsequent techs, it (obviously) speeds up their acquisition of the techs you give them. Unless you can be sure you only give them techs they wouldn't have researched, isn't it possible that you're helping them more than hurting?
Sten, I'm not impuning your reasoning. You may well be right. I just can't sort out the implications clearly enough to be sure. I'd like to hear the group's opinions on this.
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