in civ 2, what are the best settings to get a decent semi-playable map?
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I'd recommend the largest possible map size for starters- 80x125 without the "No Limits" patch, 143x229 with it. I'd also recommend Varied landmasses.
The rest is up to your preference. If you want large tracts of the same terrain type, select a young, 3-billion-year-old world. If you want more randomized terrain, select an age of 5 billion years.
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IMHO- Small land mass
- archipelago
- age 5 million (more rugged terrain)
These are the 3 most important settings to generate more earthlike maps. Otherwise you don't get enough mountains and too much land and too few islands."Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
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or you can experiment with other mapeditors and use those maps in a game.(the mapeditor for my game can be used for this purpose)
otherwise
--> make your map as large as possible
-->Varied type of land
-->age??all choices are a mess
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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To get the best map, which means a lot of grassland, forest and some swamp, with land elevations that makes sense and basically no tundra or glacier squares, I'd choose these settings:
- Climate: Wet
- Temperature: Temperate
- Age: 3 billion years
By setting the climate to arid, you will get maps including a lot of desert and plains, why I prefer the settings above. I also prefer setting the land mass to large, and to play on continents rather than islands, (archipelago). This prevents your very important expansion from stagnation and also makes transports such as moving engineers, military ground troops or caravans much easier. In fact, you can mobilize your entire army and attack at the same turn with a well-developed railroad system.-Will you destroy this "Earth"?
-No, I like to play with things for a while before annihilation!
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Dissident:
so a better solution would be to go random. Thus mimimizing the advantage you have over the ai.-Will you destroy this "Earth"?
-No, I like to play with things for a while before annihilation!
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Originally posted by EmperorMing
Using the map editor however, THAT is cheating.The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Really, the random generator sucks
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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actually the random generator does suck.
I hope they improved it for civ3 but I doubt it. They didn't even improve it for smac from what I can tell.
This thread made me want to play civ2 again. so I customized a map yesterday. Normal worlds. large map. normal and wet.
The big thing I have a problem with is not the terrain types. but the shape. I like to use my navy a lot. But I get tired of navigating my ships through a maze to get to another continent. I prefer more earth like maps. And I have yet to see a setting that provides this.
What I want is 5 or 6 major continents with failry uniform coastlines with some exceptions of course (see US east and west coast and china coast- also south american and africa). with 3 or 4 major oceans to cross. I shouldn't have to go around large obstacles to cross an ocean. The oceans should be wide and a large. Now I can use archipelago to get large oceans, but then you get no continents.
So I usually just do earth map despite the advantage it gives me. But the advantage is minimized by the fact that most earth maps don't have sweet spots. I call sweet spots a city location that will provide 4 special squares in the city radius. Usually on earth maps I can only get 1 or 2 specials in my cities. So my cities aren't as powerful, but it is much easier to navigate the oceans. I'm a navy man, and like navies.
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you have to find the "hidden specials"
look to where the special SHOULD be, then mine it to forest, i will then appear. there are no grassland specials, so, most likely, they are hidden under grass....
i hope that helps a little.
create a map of all grass, then start turning them into other terrain, you'll see what i mean....
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There are numerous decent to good maps available on different sites. Also, any scenario that has a map you like can be saved out for your own use. I always make maps that I want, or improve existing ones, for play. But then, I'm a geographer, that sort of thing rows my boat.
Back to the random generator topic. Shade, I'll someday try your generator. If it even works half as well as making one manually, it'd be worth using. Making a good map takes time...The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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