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Wither Aqueducts?

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  • Wither Aqueducts?

    Might anyone know if aqeuducts become redundant after you have built sanitation in 12 + size cities? Should they just be sold off? Do terrible things happen to your cities if they are sold later on?

    Thanks

  • #2
    you need both to keep growing past size 12 but if you are done growing a city then you should sell em
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      Many times I asked this question to myself! Now I'm answered. Thank you, Smash!

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      • #4
        Sortub - I don't know how well you actually play, but I suspect you have a real future at this game. In 3 years, it never once occurred to me to even *think* about selling my aqueducts after getting sewers. I was pleased to realize that I could sell off my cathedrals after getting Mike's!

        This game is hard on the literal-minded...
        [This message has been edited by cavebear (edited May 07, 2000).]
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

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        • #5
          Thanks Cavebear-

          I've been playing this game since December, and I have won by conquest through the King level against the AI. My highest rating is a 227% -- magnificnet -- on Prince level. Unfortunately, my 56.6 modem speed is something of a deterrent for games with actual human players.

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          • #6
            A lot of us are stuck with 56k modems. DSL and cable internet are not yet available where I am. It's not too bad if you are just a participant, but I've even hosted some games successfully.

            Don't be afraid to try the next level as soon as you can beat or almost beat the AI. Losing at a higher level is more informative than winning at a lower one. Examine the AI civ from a saved game file to see how it was giving you a hard time.

            Remember, the computer "cheats" in order to make the game close, and that can disguise the fact that you are actually playing better. Plus, humans don't play like the AI. The AI, for example, does not attack very well, nor is it good at rush-building a Wonder you are going for. On the other hand, the AI needs fewer shields to build things than you do, and it always "knows" where everything is.
            [This message has been edited by cavebear (edited May 07, 2000).]
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #7
              Cave: Let's remember this Sortub fellow for our next MP game. Maybe we can learn some things from him...or maybe it'll be the other way around.

              I don't like selling my aqueducts at the end game when money becomes tight and spaceship parts are needed. I always try and make it a point to be prepared so that it is not needed. Just a limitation I put on myself.
              "Three word posts suck!" - me

              "...and I never will play the Wild Rover no more..." - Various

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              • #8
                When playing OCC or small number of cities - perfectionist style it is useful to remeber that by selling off things like the aqueduct you are not only getting a small cash boost now - you are saving yourself the upkeep for the rest of the game - a not insubstantial effect!


                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

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                • #9
                  Made an error here. Jumped from this thread to my game in progress, went to all the cities, and whenever any of 'em had both Aqueduct and Sewer, I sold of the Aqueduct. Nice infusion of cash, but unfortunately most, is not all, of those same cities are now complaining of thirst.

                  I think I should check to see if they're all past 12. I had thought they were, though.

                  Jim W

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                  • #10
                    Actually, Jim, I believe you should wait to sell aqueducts and sewer systems until your city is at the maximum size that your grain production can support. This means that if your city is at size 15 for example, but is producing 35 grain bundles, your 15 citizens are using 30 of them and any settler or engineer is also using some. So, suppose you have 3 bundles of grain as surplus....at some point in the future your grain will cause the storage bank to be filled, and another citizen would be added to the city. But, if you no longer have an Aqueduct or Sewer System, you will NOT add the citizen. Actually, if you are missing EITHER of the Aqueduct or the Sewers, you won't be able to grow. So, wait until your grain bundles are just enough to support the total citizenry and settler/engineers homed in that city and then it will be OK to sell your Aqueduct and Sewer System. Good Civin'.
                    Before you criticize your enemy, walk a mile in his shoes. Then if he gets really angry at your criticism, you are a mile away, and he is barefoot.

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                    • #11
                      Yeah, but then your cities will reek of excrement and disease will spread, causing a slow but steady population decline even in the most modern of metropoli.

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                      • #12
                        Just to add to poppa's good comments...or adjust your workers so that you don't have the 3 surplus grains. More often than not, the cash from selling those improvements and the boost in trade or shields are more important than that extra citizen, esp. when the next one will cause unhappiness problems.

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                        • #13
                          quote:

                          Originally posted by Jim W on 05-09-2000 12:35 AM
                          Made an error here. Jumped from this thread to my game in progress, went to all the cities, and whenever any of 'em had both Aqueduct and Sewer, I sold of the Aqueduct. Nice infusion of cash, but unfortunately most, is not all, of those same cities are now complaining of thirst.

                          I think I should check to see if they're all past 12. I had thought they were, though.

                          Jim W


                          Went back to the game afterward. Darden, one of the complaining cities, was at size 21.

                          Then I read poppawoppa about city size and grain production. My eyes went crossed for a bit, but I think I understand the principle. Not sure about using it at this stage in my game-playing abilties, though.

                          Jim W

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                          • #14
                            Add another thought...to what Steve Clark said, by adjusting your workers so that you make the food production just enough to meet the food needs, you may free up one or more worker/citizens so you can turn them into scientists or taxmen... thereby increasing your science even more than with the worker in place, or collect a few more gold per turn to put in the always needful treasury. Good civin'.
                            Before you criticize your enemy, walk a mile in his shoes. Then if he gets really angry at your criticism, you are a mile away, and he is barefoot.

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                            • #15
                              this is the same as pre working settlers. the game lets you but of course it's taking advantage on the game code.

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