The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Does anyone know what those little yellow sun-like round shapes next to the date and gold quantities signify? I presume it has something to do with technological advances, but I'm not sure.
were you asking a question abotu the blue line, or seeing if sortub knew?
If you're asking... isn't the blue line showing a relative amount of turns (each turn being 3 points out of 100 total added to your civ score)? The line getting longer means that all the nations of the owlrd have not attacked each other for a longer and longer time period. Only works with 3 civs or more.
That's right, isn't it? It's a bad description, but you get the point....
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Thanks for your responses today. I plead guilty of ignorance on many counts, as I have this insatiable quest to learn all the details about this game. Penalty: all my modern units will instantly turn into warriors.
Another question, if I may beg your indulgence. What does the lightbulb represent?
[This message has been edited by Sortub (edited May 02, 2000).]
I confused the lightbulb with the science beaker. Sorry.... Doh!
Penalty: 20 subsequent turns of anarchy... in my real life! Any other castigation ideas appreciated...
[This message has been edited by Sortub (edited May 02, 2000).]
I dunno dude... the only thing i see up there is the Science beaker thing... no lightbulb... then again i *only* have 2.42, maybe i am missing out on something. Please someone elighhten me to this "lightbulb" thing....
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
[This message has been edited by SandMonkey (edited May 02, 2000).]
This question has come up before, but I don't know if we ever settled it.
In double production MP games, polution can become a big problem (DUH!)
But I have never ever seen Global Warning ever happen, even when the sun has gotten as bright as it can get. Has anybody ever seen global warning occur in a double production MP game, or tried to make it occur?
Ming and co....... yes the double production global warming thing can happen but it is random just like pollution occuring. I think the manual states 11 squares? at any one time can cause global warming... key word is can.
I have had over 30 squares of pollution, granted 25 squares were from nukes but i have seen 23 pollution squares without nukes as well.
Now i have only ever had global warming twice in all my civ2 gaming, and once i had 9 squares...... down from 23 for a few turns, and the other time was 17 squares and rapidly rising.
therefor IMO, global warming is chance based once you surpass the alloted amount of pollution on the map, which i think is 11 squares but don't quote me on that #
BTW.... how is everyone doing these days?
------------------
Dont' let the name fool you, my policy is still the same..... War4ever.... damm where did i put that nuke
Good to hear from you again... long time, no talk.
Have you actually seen global warming in a MP game. I was doing some "experiments". I set up a MP game (with only me playing against the AI) and ran up the polution... I must have had over 60 squares poluted, the sun was as bright as I have ever seen it... And even after letting it run for over 1000 years, no global warming... That's why I ask
So what happens, then, when you reach a state of global warming? Population loss in coastal cities or something? It appears to happen quite infrequently, from your responses.
Global warming does what you might expect: it dries up the terrain and changes the coastline. Grasslands often become plains, Grasslands become desert, forests die, etc. It's been a long time since I had global warming in a Civ game so I don't remember if it does direct damage to your cities. Although given the drastic effects on food production, many of your cities will starve, population will fall, you won't have enough to maintain all of your improvements and hence production and happiness fall.
In terms of MP, if it's not a bug, I can only guess that global warming doesn't happen to prevent a player in a losing game from causing global warming to slow down his opponents from taking him over or buy him some more time to build a spaceship...though that would be a neat strategy.
Comment