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  • We Love the ***** Days

    In the manual, it says that every time the We love the .... days are celebrated, a certain special effect will happen per each form of government. I think that in a democracy, you automatically get one happy citizen added to a city. Correct? Also...

    1)What happens when the We Love days are cancelled?

    2) What happens on those celebrations for other governments, e.g. republics?

    Any insights or responses appreciated.

  • #2
    when its cancelled you stop receiving the extra benefit.

    The manual explains the effects of "we love" days.

    page 73-old manual
    pages 61-MGE manual

    look in the index under "we love"
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      I dont think it gives you happy people under a democracy. It just makes the pop grow

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      • #4
        Under Democracy and Republic it makes your population grow. I think I read somewhere that it had a trade-effect under Monarchy, but I'm not sure. I never go for "we love the king days"

        ------------------
        Adopt, Adapt and Improve
        Adopt, Adapt and Improve

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        • #5
          For Fundamentalism you get one extra trade arrow in every square that already produces one. This not only means a boost for your economy, but also for your science.

          ------------------
          ugh crud, why won't they fall prey to my Machiavellian schemes?
          ugh crud, why won't they fall prey to my Machiavellian schemes?

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          • #6
            The effects of WLT_D depends on the gov't type:

            Anarchy: no effect
            Despotism: city collects resources as a Monarchy
            Monarchy, Fundamentalism, Communism: city collects resources as a Republic/Democracy
            Republic, Democracy: city grows by 1 as long as there is a food surplus

            The effects of WLT_D require 1 full turn to become effective, i.e. nothing happens until the end of the 2nd turn of the celebration. Thus, a city that celebrates for only a single turn gains no benefits.

            Also note that WLT_D has no effect on corruption, bribery costs or "the riot factor".

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            • #7
              As usual Sieve Too, perfect answer!

              Marcel I (and others that don't use them)
              You really should. In democracy or republic, you can grow your population in real short order and make big leaps on the power graph.
              Just make sure that you have neccesary improvements in place to take advantage of it. Any happiness wonders or city improvements, plus market places, banks, stock market, will all help. Just jack your luxery rate up while in Democracy or Republic, and watch yourself leapfrog over other civs. In MP games, this makes a BIG difference. Against the AI, its a good way to avoid building graneries early. It's amazing what a difference it makes!

              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #8
                Ming, would you say that WLT_D completely eliminates the need for granaries? And if so, also the Pyramids?

                Interesting... I always build the Pyramids first (keep in mind, against the AI only). Maybe there is some other Wonder to build first, and use WLT_D later to catch up, regardless of granaries.



                ------------------
                JERandall
                JERandall

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                • #9
                  To an extent they do. If your going for a huge score and you wanted to play the whole time. Graneries in your cities after they reach about 12 would be good.
                  But if you just trying to get into space as soon as possible then just skip them all together.

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                  • #10
                    Also build hanging gardens as it gives you one happy citizen automatically.
                    That will make it easier to get to WLT_D once you get mike's chapel.

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                    • #11
                      I can't remember the last time I built a granery or the Pyramids in a Civ Game. With Republic being so easy to get, you can start cranking up those cities to size in no time at all. In MP games, with population being the biggest factor in the powergraph, it's a must. Many players try to head straight to Republic and don't even bother with Monarchy.

                      I still take the traditional route to Monarchy firt, and then wait until I have the happiness wonders and some city improvements in place. Build graneries... why bother.
                      And just think of all those better wonders than the Pyramids
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • #12
                        one plan for the Pyramids that seems to work fairly well is to build them then go straight for Democracy and the SOL.In MP most players go the religion route so you have a good chance for Leo's and SOL.
                        Then switch to Communism.Use the extra production and no corruption to build infastructure and set up trade routes

                        then at 20% or 30% luxuries,many of your cities will celebrate allowing republic level trade.Now your caravans are worth twice as much,your research is the same if not faster than 0 luxuries+ max science and you should be collecting approx 15-20% more gold than before.

                        Really,really easy to do with The Gardens.It can be done before 1AD at 1x production.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #13
                          Yeah, we beat the Pyramids debate to death. I think this thread clearly shows alternatives to granaries/pyramids, esp. in deity and MP games. Why people continue to insist on building pyramids is beyond me.

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                          • #14
                            hehehe-if i use the plan above,what the heck do i need The Pyramids for?

                            seriously,the extra growth early helps more than I used to think.It really does.Doesn't mean The Pyramids are on top of my list yet.Worth another look though.They do help with Gov. forms other than Republic and Democracy.

                            I don't see any need at all if you play 2x production.Although you will get to hire specialists earlier.
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                            • #15
                              Hey Steve....... how are things..... i agree with what everyone states above as i am not an advocate of the pyramids either.

                              However, i do think that on a large map, pyramids with gardens and/or the wall is fabulous way to increase population early. However this is only necessary if you are on a huge continent, and wish to expand unmolested up to 100 plus cities, which as we all know is fun the first time and then really tedious after that.

                              Only arguement against this easy to win strat i can think of is that while your pumping out the 700 shields or so for these three wonders, you lose out on extra settlers, which in turn means lost cities.

                              But lets face it, WLTKD is a far superior strategy as it is faster and larger cities are proven to be alot better if you have enough of them, and the necessary wonders/traderoutes/infrastructure to back them up.

                              If not..... then i guess war cities are dangerous. I noticed in my last couple of losses, i was trying to hard to perfect my strategies, that in reality i was not doing the two things in MP that are most important.

                              Expansion, and troops in the field. In the continuing days of search and destroy, especially on small MP maps, you really do need to make sure you field an adequate army , and continually harass the other player. Pick off stray units , settlers, caravans, unguarded or stacked dips etc.... make him feel your presence and he shant be so quick to expand. Everyone expands quickly if left to their own devices.... but a few horses or chariots .... or even triremes with dips is enough to slow down even the best expansionist

                              ------------------
                              Dont' let the name fool you, my policy is still the same..... War4ever.... damm where did i put that nuke

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