I love it when the barbarians take one of my cities on an island just off my main land mass. I can have free NON units untill the end of the game. Once I had them take a city that was in a decent spot. I thought about taking it back but decided to make them my pet. I brought a couple of 'geers over to mine a hill and irrigate some grass squares. The NON units came about every 5 turns! Then I made some trade routes to have some fun (now that the city was producing a decent return) I sent the transport over with a spy (damn embassy expires every turn with the barbs) and a couple of freights. When I used my spy to check the route bonus I found they had changed the commodity! The gems I sent became silk and the hides became oil! Those wacky barbarians. Now that I have had that much fun with this city I can't wait untill my next game to try it again. Anyone else keep these barbarian pets around?
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Actually, I prefer the "killing field" strategy. As we know, barbarians like to appear in places where cities aren't built yet... and they appear often. So I like to find a nice mountain square, and park a pikeman, a mounted unit, and a diplo in a location that is just closer to somebody elses city. Barbs appear... bribe a few for non units, and let the remainder attack my fortified pikeman, watch them die, then hunt down the king for money.
When done right, there is nothing betterKeep on Civin'
RIP rah, Tony Bogey & Baron O
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