Since I only build 10-12 cities, I always build walls (usually by the Great Wall and then individually in most of my cities after Metallurgy). The reason? Put a couple Pikemen behind those walls and you don't have to worry about defenses for a long, long time (against the AI of course). The GW is not the first improvement I build. I usually wait until I can use caravans to built it all. Once the GW or walls are built, I just concentrate on building up my science city, cranking out millions of caravans and then enough units to clobber the enemies.
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City walls. Are they worth the bother?
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I enjoy building up the heart of my empire, a dozen perfect cities, and will build city walls only in chokepoint cities unless an imminent threat makes a rush-built wall a necessity. This happens very seldom since I use a lot of fortresses to prevent anyone from approaching my cities, and stacked units on the front line to prevent bribery. My opinion is if you've let anyone get so close to your cities that you are counting on walls to save you, you have a poor defense which is inviting trouble. There is no doubt that the Great Wall is very nice if you are building/ conquering tons of small cities and rushing off with minimal defense for them. I simply dislike the micromanagement aspect of so many small cities so I never bother with building the Great Wall. I think your civ style largely dictates how much you like this Wonder or city walls in general. Perfectionists love walls to keep them safe. Conquerers don't like them since they have no intent on staying put in any one place for a period of time.
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I don't build very many. (vs AI)
I build the Great Wall. What no-one's mentioned is the tremendous diplomatic advantage it gives you. People fall all over themselves to offer cease-fires and treaties. It lets you concentrate on growth and research.
It also lets you build a city in enemy territory, because the wall is there instantly
I delay metallurgy, have embassies to check if another civ is researching it, and only then build walls in perimeter cities. By then I'm more than ready to kick @$$. If I lose an odd city to Barbs its easy to take back, but I hate giving up an advance to another CIV.
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Almost never build them. I prefere to expand, and have a few offensive units on hand for when the opponent gets close. Also I never attack cities with walls; I use dips to get the wall down 1st. So when you feel all safe behind your walls, the next thing you know the wall is down and 3-4 crusaders are coming at you (and you wasted a lot of shields building the wall).
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Hey, the Chinese did a LOT with gunpowder!
During the Ming dynasty they had cannons, firearms, sidewheeler riverboats equipped with fireball-hurtling catapults, concussion bombs, smoke shells, beautiful bird-shaped incendiary rocket-bombs, and - coolest of all - anti-ship cruise missiles!
I saw a model of one of these two-stage missiles in a Hong Kong museum. The name translates as "dragon rising from the water". It looked like a torpedo with an elaborate, carved dragon's head and finned tail. Attached were four angled rockets which allowed it to skim above the water's surface. Once it neared the target vessel, a volley of rocket-propelled arrows streaked out of dragon head's open mouth. What a terror weapon!
For a short period in the early 1400's the Chinese could muster fleets of hundreds of ships. The largest were 12-masted giants, triple the size of the biggest American clipper ships. Imagine if one of these fleets, equipped with cruise missiles, had shown up off the mouth of the Thames in 1430! Probably we Americans would now be saying "Ni hau" instead of "Hello"!
- mindseye
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I've been building more walls lately. But only on coastal and frontier cities which I can't fortify quikly (not connected by roads etc). But even with them the barbs have been tearing me up. I had a pikeman within walls on a city on a hill and they still got wasted easily from barbs. I was quite mad. I still need offensive units to take these guys out. But I need walls for the coastal cities because the barbs land and attack in the same turn.
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Against the AI, I build city walls only around my capital (wonders) and super science city. Otherwise I use mobile defense. You can build a dip and a crusader for less than the shield cost of walls in one city. Centrally located with good roads, these two units can cover four to six cities each. In case of attack, bribe the first wave of units with dip, then attack with the bribed units and crusader. Sell the walls once you have a good railroad system, since at that point you can immediately bring in units from anywhere.
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"I fear that I shall die a Prince."
-Edward VII, Prince of Wales
Old posters never die.
They j.u.s.t..f..a..d..e...a...w...a...y....
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Inca911.... your statement about perfectionists liking walls and conquerers not becaue they never stay put is oh so true...
If i am conquering , there is no way i would waste resources on walls, hell even on an enemies home soil.
the reason why? Purely becasue my invasion force is usually so large that he wont get close, plus i attack in multiple fronts to confuse people and yes sometimes myself
Second is that if he comes with dips, the first thing to go are the walls as the newly conquered city is likely to have lost most but not always all of the other improvements, therefore i don't waste the resources on them.
If i am on multiple islands, ie any place building more settlers for expansion, then i will wall up my core island cities, ie the ones on the same mass as my capital. No point in leaving myself vulnerable, although city walls dont make the paranoid warmonger in me more complacent, especially since walls come down so easy and then your ripe for the picking, so i often have the huge task force awaiting potential poachers or glory hunters. However sometimes accidents occur and i have to fire the military advisor, after i rebuild my civ from ruin
Well its not quite that bad , but i have taken some damage at times, not even mongol armour is inpregnable
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Hey, one good thing about building city walls is tearing them down to rush buy a wonder...
AUDo Androids dream of Electric Sheep? [--Inspiration of Blade Runner]
"> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
>doesn't get it."--don't know.
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I think that city walls need to be built, but only very late. The units in the early game that can win against a fortified defensive unit (phalanx, pikeman, musketeers, riflemen, alpine troops, mech. inf.) are attack units. (catapults, cannons, artillery, howitzer) The solution is to build a mounted unit. (horseman, elephant, dragoons, calvary.) The mounted units can beat the attack unit before it gets to the city. After armors, though, you need city walls, or you will be blasted into oblivion.
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Long live the Communists!
-- SilverDragon
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The greatest danger to cities in single-player is the barbarian pirates. If a shipload of crusaders or dragoons lands on clear land next to one of your cities, they can take it out in a flash. Once Chivalry is discovered, I will build walls in any coastal city that I can't afford to lose. Generally, the only city I can't afford to lose is my capital. The alternative to walls is to convert any coastal grass/plains/tundra/desert to slower terrain.
In multi-player, of course, it's a different story...
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