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Best use for a Diplomat/Spy

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  • Best use for a Diplomat/Spy

    Its seems most people would think steal tech/sabatoge/convert would be the best use of them. I rather think the "inspect city" is the most useful. Knowing what defenses a city has is essential to bringing it down.

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  • #2
    Masterbob i agree with you, but i think establishing an embassy is even better if you dont have one yet.....
    Boston Red Sox are 2004 World Series Champions!

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    • #3
      I love the intel you receive from diplo/spys.
      But, my favorite nasty thing involves spies and paratroopers. Plant a nuke and drop a chute. Yee haaa i once took over a whole continent in one turn that way!

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      • #4
        So you started global warming!
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        SG (2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #5
          Wellllll lets just say the gator population was growing!

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          • #6
            OR the gator population WOULD have grown were it not for that nasty radiation poisoning...



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            SandMonkey

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            • #7
              Oh no!!! these gators would actually mutate like one of those 50's sci fi flix. You know. Radiation from nuke tests in desert cuase giant ants, locust, rabbits etc etc. Gee I wonder if a spy could bribe one of those giant green things??? Hay Mr Gator
              ive got a tractor trailor over here full of chicken! Want to join our side???

              [This message has been edited by Neon Deon (edited March 25, 2000).]

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              • #8
                I think the ability to turn attackers into defenders is the diplomat's most effective use.
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                • #9
                  Smash good point but in reality , how many people dont stack units after they have lost one or two to dips
                  Boston Red Sox are 2004 World Series Champions!

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                  • #10
                    War-thats just it.The mere presence of diplomats greatly influences military strategy in MP
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                    • #11
                      Smash i agree thouroughly.... dips really are a nasty unit..... and greatly change the perception of conflict..... i am always disappointed that the big guns so to speak , cannons and other single move units aren't used much on offense civ is all about x2 move troops
                      Boston Red Sox are 2004 World Series Champions!

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                      • #12
                        Sad but true.I know I've spent alot of time trying to figure a way to get next to cities with pre worked settlers,cats or cannon.Against even fair players this is tough.If you stack em,they kill em.If you don't, they bribe em.I've seen clever players have as many defenders as population and no walls on purpose.When you do manage to get a city,it is destroyed.The Warrior has their work cut out for them against humans in this game.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #13
                          again Smash i agree with you.... my monicker is not the way i play against humans anymore due to the above problems of warfare. Tech just comes far too rapidly to make many units usefull. The window of opportunity is small in all of the ages.....

                          However, give me the chance to pounce on an opponent who is weak and they are done for...

                          Civ is about three things to me nowadays....
                          1) know your position..... ie which route to take.... no point researching the same techs as your opponent(s) if your not going to make it to the wonders first.
                          2)Expansion.... yes perfectionist players can win games..... but the player with more cities generally will have higher trade, science, shields and therefore a better long term opportunities. Dont stop building until there is no room left to build... then set up your cities accordingly.... ie rim cities to the war front and your core cities to perfection. And expansion is not all about ics either.....
                          3)Trade..... it wins all games that get past AD.... caravans are mucho important for wonders and trade routes.... even with war, save one spot on a boat for a caravan... you wont be disappointed trust me on this one
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            Taking a city has never been an easy task. IE: Troy(if u believe Homer), Tyre, Constantinople, Richmond, Stalingrad. And the cities that fell... Lets just say there wasnt much left. The General Sherman method is the only one I employ. After all it his territory you are burning not yours.) I pillage everything in sight using cheap horse and diplos to break his zones of control too. It is a shame about cats and cannons. I suppose you could change them to ignore city walls. After all they were used primarly as siege weapons.

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                            • #15
                              I heard somewhere that General Sherman didn't raze Atlanta; the city's inhabitants did it themselves to prevent Sherman's troops form making use of it. Can anybody confirm or deny?
                              No, I did not steal that from somebody on Something Awful.

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