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Impressive AI Attack -- Where Did That Come From?

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  • #16
    Catagory 1. Mindless AI attacks.

    While playing around with the WWII scenario. Using the cheat to try to figure out AI empire production. Germany gets advance to build Cruise missles and has 20 cities. The turn right before I move Cruise missle bait (battleship to sea protected by 5 vet aegis cruisers) Turn starts, Germany gets advance and launches 30-33 cruise missles at the stack. They also must have traded the tech because all of their allies fire away too. So they were all able to build them the same turn they got them. So another 30-40 missles were inbound at that stack. It was hard to keep track of the number. (The stack easily survived) But more missles than cities.

    Catagory 2. Mock coordinated attack.
    My favorite is when you take one city on the AI's rail network and STOP there (and stack the city with many vet mech inf). Since the rail network is there, It appears that the AI makes a coordinated attack. As every AI city produces an offensive unit and they all swarm. 40-50 tanks attacking the city is not uncommon. The next turn, you don't even need howies to mop up whats left.

    Catagory 3. Truely moronic attack.
    My favorite is the Aircraft carrier attacking cities.


    RAH
    MP is the only alternative to playing mindless opponents. Of course there are exceptions.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #17
      the ai did somthing pretty smart in my LAST game(!!). i was playing the english on real world map when the babylonyans walk a REAL ARMY ( ) of like 6 Elephants and knocked me right outta france and germany (2 of 3 continental citys) and almost ripped denmark away! after that i just declined into obscurity, it was so bad that when in demo, at 70%sci i got a advance every 7-11 turns i soon collapsed internally and left the game. this all becouse of 5 elephants
      "Nuke em all, let god sort it out!"

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      • #18
        You do see stuff like that sometimes but it is just the AI getting lucky.

        Barbs are much "smarter" in their attacks.Thats not really saying much.

        The "every city send a unit to die over RR" is typical.You'd think they'd stop after 2-3 perish and try something else.
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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        • #19
          We need to put a real brain inside our computers SMASH...starting with yours...:banned:

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          • #20
            I'm going to consider that a compliment

            Kind of a Tron thing.I wouldn't mind running a civ from the inside.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #21
              Originally posted by kittenOFchaos
              We need to put a real brain inside our computers SMASH...starting with yours...:banned:

              thats not a bad idea!!! recreate brain waves and put them into the AI!!!

              *mad scientist* "Its finished, my greatest work!! muhahaha!!! A CIV2 AI that can actually fight a war !!!"
              *civ 2 AI* " yes master-all your citys are belong to me!!

              *kid playing new civ AI* haha ill just take the AIs undefended citys, wait, sh!t!! hes invading my undefended eastern empire !! noooooooo, wait, hes using jets on my musketeers!! **cry**

              i need to stop drinking vodka
              "Nuke em all, let god sort it out!"

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              • #22
                Originally posted by Smash
                The "every city send a unit to die over RR" is typical.You'd think they'd stop after 2-3 perish and try something else.
                Smash, et al.:

                It can be a pain, though, if the AI happens to possess 20 or 30 howitzer divisions. Even if they don't take the city, anyone with their entire army inside will suffer severe unit loss. Perhaps even worse if the city has no walls and is eradicated.

                I usually disperse my divisions into fortresses at least one square distant from cities and stack them. A human would nuke the fortress stack, but not the AI . It hits only cities and, once in a blue moon, naval fleets. (If the city has SDI, SAM Missile Battery *and* walls, then I'll hole up in there guaranteed.)

                As for nuclear war, I've seen the AI hit cities and then occupy them with paratroopers.

                CYBERAmazon
                "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                "Wheresoever you go, go with all your heart." — Confucius

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                • #23
                  ooooops
                  "Nuke em all, let god sort it out!"

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