I agree, "atrocious" should be changed to "despicable. And there should be a little cartoon of Sylvester the cat to s(thpr)ay it, too.
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The disappearing treaty problem cannot be entirely explained by any one pattern of events. However, I have noticed that if you let an AI's troops into your territory while a treaty is in effect (that is, you don't immediately protest), the treaty is soon vaporized. Similarly, bribing one or two troops from a civ will also vaporize it; I have tested this recently, albeit not rigorously. Also a " no incident bribe may send the treaty into the ether.
I will note, however, that I recently had a treaty mysteriously disappear in that most frustrating of manners. The AI moves troops into my city space. I call to say "I object," but find no option for requesting the withdrawal of troops. I offer a treaty (that option is available, so there must not be one already). They give me one of the usual "No, you minipulative jerk" responses. Therefore, I'm free to attack their troops. So, I do, only to get the message, "We have a treaty with ____, are you sure you want to break it?" THAT is frustrating! In this case, I had not bribed troops or citiesfrom that civ, or even had much contact except thru the diplo screens. Go figure.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Yes, the Case of the Disappearing Treaty is a puzzler. It seems to manifest itself in two ways -
1. You have a peace treaty with another Civ. Suddenly, they arrive and offer you peace. There was a theory that, somewhere else on the map, one of the other Civs has, at some point, convinced the other Civ to break its treaty with you and they're restoring it. It might be the case in some examples, but, as often as not, it will happen when you're at peace with everyone else and treaty breaking wouldn't arise.
2. The immensely frustrating disappearance of the option to ask another Civ to withdraw its troops even though you have a peace treaty with them. Doesn't happen often, but it happens." ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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little addition to 2)
...especially when they're invading your territorry for a sneack attack.
3) If nr 2 happens you are already lucky because most of the time you aren't even granted an audience.(you should try to move a unit in their territorry,first turn warning, second turn demand redraw,try to get past them this way )
shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Agree with potential workaround. But how can I violate a treaty I don't have? My reputation will take a hit for attacking these guys, even though they don't think (aren't programmed for) a treaty exists. The actual, practical response, if you give a damn about reputation, is to let them sneak attack you. Thus, the flawed programming in Civ II says "Ignore reputation, only suckers have a good one." Might be true in real life, but an error in programming in this game as far as I'm concerned.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Just another one of the many glitches. I used to worry about the reputation aspect in the early days until I realised it's ultimately meaningless in terms of how the AI civs treat you. In the MGE version of the game anyway. They will betray and sneak attack you regardless. Which is basically just silly programming. On the other hand, I suppose trying to maintain a perfect reputation could be considered yet another challenge - or self-inflicted handicap - along the same lines as opting not to build Wonders and so on." ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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With respect to not being able to demand the removal of troops that move into your land, you have to wait until the next turn (after making peace) in order to kick them out. That is, the option doesn't come up until the next turn.
You can't kick out the troops of a civ that you have a "cease fire" with.
You can't kick out dips/spies or caravans/frieghts. (This is the WORST aspect of the game. Imagine being unable to move your troops around in your own country because a stupid foreign camel, which itself is immune to control zones, blocks all movement in the squares surrounding it ).
One thing I noticed recently was that my reputation went down with all of the other 6 civs after another nation declared war with me. All of the reps were "uncooperative". I demanded the withdrawal of the Celtic troops which always seem to move into my land. They declare war. Next turn I take one of their cities and they ask for peace which the senate forced me to accept.
The next turn my reputation with every civ had degraded two steps to "hostile".
So does a civ get "black marks" for demanding the removal of troops from it's own land???
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Did your reputation actually drop? (That's the one your foreign minister tells you: spotless, honorable, etc.) Their attitude, from worshipful to icy, etc., is not based solely on your reputation. The fact that you took a city produces a response, most likely based on your power rating (supreme, pathetic, etc.). This seems to reflect their fear, if you will, expressed as defiance (e.g., sneak attacks, no treaties, etc). Not a bad reflection of real-world politics in that the other powers were concerned when you took the city of a nation you were at peace with two turns before. These actions lead this way in attitude because for the AI the first goal is to survive, not elect the "man of the year." They don't care if you were innocent, they do care if you are dangerous.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Originally posted by fittstim
With respect to not being able to demand the removal of troops that move into your land, you have to wait until the next turn (after making peace) in order to kick them out. That is, the option doesn't come up until the next turn.
The next turn my reputation with every civ had degraded two steps to "hostile".
So does a civ get "black marks" for demanding the removal of troops from it's own land???" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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Originally posted by fittstim
One thing I noticed recently was that my reputation went down with all of the other 6 civs after another nation declared war with me. ...
The next turn my reputation with every civ had degraded two steps to "hostile".
So does a civ get "black marks" for demanding the removal of troops from it's own land???The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Luckily the Playstation version is very faithful to the reputation mark system. I've never had my reputation go down after demanding the withdraw of troops. The civ's attitude almost always drops after such a request. Requesting the withdraw of troops can even provoke a sneak attack. However my reputation has never suffered.
Alas the AI lawyers can still create the "You can't attack us without breaking a treaty yet simultaneously you can't ask us to withdraw either" situation. It's generally a sign that the AI hates you, regardless of its stated attitude. I think it's more likely that the AI cheats in this way to set up for a sneak attack than that it's a simple glitch or bug - but perhaps I'm crediting the AI with too much forethought.
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On occasion, the AI has the advantage of dealing with the player as though its next turn had already occured. This is why the player can't bribe a city of a still-as-yet unannounced democracy. (The foreign policy gal says they are in anarchy, but an attempted bribe gives the "immune" message.) Maybe the AI's "intention" to sneak attack means the player can't ask for removal. As I noted, it's certainly frustrating to discover an attack can't be executed without violating a treaty the AI is actively ignoring. Hopefully this will be addressed in Civ III programming.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Originally posted by Blaupanzer
On occasion, the AI has the advantage of dealing with the player as though its next turn had already occured. This is why the player can't bribe a city of a still-as-yet unannounced democracy. (The foreign policy gal says they are in anarchy, but an attempted bribe gives the "immune" message.) Maybe the AI's "intention" to sneak attack means the player can't ask for removal. As I noted, it's certainly frustrating to discover an attack can't be executed without violating a treaty the AI is actively ignoring. Hopefully this will be addressed in Civ III programming."One day your life is going to flash before your eyes, make sure it is worth watching."
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