The civ being split does NOT have to be number 1 on the graph. Apparently, it does have to have more cities than the one taking its capitol. Otherwise, Finbar's summary seems adequate. Note the emphasis this puts on taking the capitol to break the back of a civ. This fits historical emphasis of conflicts in the 17th through 20th centuries.
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Did some serious testing this afternoon and here are some conclusions:
taker=country that takes the capital
haver=country that has the capital
1)The haver does not have to be NR1 on the power graph but he has to be placed higher than the taker
NR2 only splits NR1
NR3 splits NR1 and NR2
...
2)The absoluet number of cities of the haver and taker don't seem to be important.
A 45 city empr DOES NOT split the 50 city empr (*)
A 50 city empr splits a 45 city empr
A 6 city empr splits a 50 city empr and a 45 city empr
A 2 city empr splits a 6 city empr, 45 city empr and 50 city empr
my best gues is that it has something to do with the score
45 city empr=> 1497 pt (*)
50 city empr=> 635 pt (*)
6 city empr=> 96 pt
2 city empr=> 36 pt
Although I couldn't verify this using the cheat mode to increase the score of some empr's=> is this caused by the cheat i don't know.
any ideas???
shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Shade,
Thanks for testing. You seem to be confirming what Smash, fittstim, and Finbar suspected. It's very interesting to note that someone with as few cities as 6 can still be split.
I don't think you and the Mongols had the same power rating. Unfortunately, the powergraph feature draws power lines based on absolute power ratings. It's easy to exceed it's upper limit and get an uninformative horizontal line at the top. It would be a great improvement for the powergraph's top to equal the most power any civ has ever had in the particular game. The lines would then be drawn based on percentages of this upper limit. Then all powerlines would always "fit" onto the graph. (It would, however, lead to some crazy-looking powergraphs in the first few turns.)
It seems the requirements are
1) capitol is taken
2) fewer than 7 civs alive
3) the taker must be ranked LOWER on the POWERGRAPH than the loser
La Fayette's double splitting of the Axis in his third example (in the "Prevent them to escape" thread) implies that the powergraph ratings the respective civs had at the BEGINNING of their turns are the ratings that are compared.
However, La Fayette, has a counter example (example 2). With the following conditions:
Russians: number 1 on the powergraph
Axis (17 cities): number 2 on the powergraph
Turks (15 cities): somewhere beneath them on the powergraph
The Turks did NOT split the Axis upon taking their capitol.
Are the above conditions necessary but insufficient? Is the third requirement wrong? Or do the above requirements only allow for a percentage chance of splitting?
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Another requirement for splitting seems to be that the splitting civ must have at least four cities after losing the capital.
Also, the question if a civ transfers his capitol after the split doens't make much sense, because after a split the new as well as the old civ are always getting a new capitol. May be, if the old civ has >1000 money, you get the message of the transfer and the dumb civ just waste it's money
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Originally posted by Edward
It seems the requirements are
1) capitol is taken
2) fewer than 7 civs alive
3) the taker must be ranked LOWER on the POWERGRAPH than the loserThe first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Well, Marquis de Sodaq puts a real crimp in our theorizing (guessing?!) with the counter-examples regarding rule three. Who can split whom is shot to pieces if the supreme can split a lesser power. I haven't seen a split in quite awhile, and I always go after the capitol first, if I can reach it. I guessed this was because I am normally supreme. Now, I'm not sure what to think. The earlier examples of who split whom seemed very much to depend on the PG rating. Marquis, any theory of your own as to what your experience indicates about this?No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Well, maybe not. Both games were some time ago. I've only seen civil war a few times in years of gaming.
The Mongol example I remember most clearly. On a big europe-to-india map, the Mongols had started in india, the Spanish around the nile, and me on the Danube. Other civs were spread willy-nilly elsewhere. While I grew slowly against the others, the Mongols grew absolutely huge, absorbing a civ or two on their march westward. Much of their later modern era expansion (iran westward?) came at the expense of the Spanish. When they finally sacked Madrid, the Spanish empire was down from about 30 cities to no more than a dozen. I was firmly in second standing. Anyway, the remaining Spaniards split.
When I split the English, it was on a different large map of eurasia. They were from the central plains, but had cities from siberia to the indian ocean. Probably fewer than 20 total - their geography looked like the result of slow growth from an advanced tribe or two. I was marching a group of bad guys to find some other civ, and had no trouble sacking London. All the outlying cities (far north and far south) became Zulus. The core cities around London remained english. I think this was early modern era - dragoons and such.
About the only thing that seems consistent are your first two conditions and some random elements we haven't hit on yet. The english example suggests distance to the capitol might factor in, but I'd expect somebody could provide an example to counter that idea.
Does anybody have anecdotes to test ideas such as:- size of map
- sacking of capital in Oedo years
- sacking civ color/powergraph standing (such as the beaker discoveries by samson - you never know!)
- civ restart setting and game year
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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