thats why they are the best unit lol
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The most useful unit
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Ming: Sorry, my wife is coming so now I'm overwhelmed.
Plus, I'm having fun playing scenarios. You can imagine the satisfaction when I played Hitler in '2194days of war' and destroyed the Soviet Union in 4 turns. BTW you should try this scenario before Captain Nemo makes it more difficult. His new scenario, Red Front, was extremely hard and now he's trying to revise '2194days of war' using the new techniques he developed from 'Red Front'.
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Dips/Spies, Caravan/Freight, these are fun to play with, but they can be terribly unrealistic. No need to poison water supplies 8 or 9 times, or build a wonder in 1 turn with freight. I enjoy having a realistic struggle where each move is crucial for strategic dislocating the enemy.
The armor unit has good attack and very respectable defense, and there is no eliminating a huge AI Civ in one turn using the railroad. Those things don't happen. And if it means that my final score isn't 30,000% or whatever....fine, I had a fun time anyway. It's no fun to see just how perfect you can be. Trying to contain blunders and such is just as enjoyable.
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Without a doubt!
Scouse Git + Vet Battleship
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The SGs in tandem (but SG2 has the con)
[This message has been edited by Scouse Gits (edited February 11, 2000).]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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My vote for best pair or team of units is pikeman and catapult. When both of these are vet in the early game, and parked on a hill by a city, that city doesnt have a prayer
Although a close second is pikeman and settler, this is great combo in the above strat, as it makes the trusty pikeman even harder to remove, and of course means much more effective borders can be maintained between two civs (try getting through 2 vet pikes and 2 vet catapults in a fortress on a hill )
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
[This message has been edited by Graag (edited February 13, 2000).]I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
Gogol, Diary of a Madman
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quote:
(try getting through 2 vet pikes and 2 vet catapults in a fortress on a hill )
Well, for starters, I guess you could just go around, either walk your unit around the mountain, or bypass it with your units in transports.
I don't play much multiplayer, but what you should know about me is that late in the game I'm the navy king.
I'm not so good early game though, lack of practice.
Follow me on Twitter: http://twitter.com/DaveDaDouche
Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/
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Play yourself some mp, I'll duel you if you like.
You will discover that pikes and catapults on a hill are very nasty, if the hill is in the right place.
Oh, and everyone is king towards the end of the game, but you'll see that mp games very very rarely (esp. duels) get that far.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
I have discovered that China and Spain are really one and the same country, and it's only ignorance that leads people to believe they are two seperate nations. If you don't belive me try writing 'Spain' and you'll end up writing 'China'."
Gogol, Diary of a Madman
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Battleships are good for two things: High seas terrorism (with missiles this task is done for) and harbor defence. The enemy has to exhaust five to ten missles to get a battleship, if property fortified.
[This message has been edited by Sergeant Sheets (edited February 18, 2000).]"One is never too old to die young." Sgt. Sheets
FREE YYYH and Stewart Spink
We shall never forget!!
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Sergeant Sheets
A vet battleship has many uses. If you like playing as a Democracy it allows the continuation of war without your Senate intervening. Let me explain.
If your neighbours on a nearby continent persist with “sneak attacks” – as they always do – the battleship permits you to blockade their coastal towns. If they fail to put anything to sea they can’t do much to harm your empire. (All this assumes that you are well ahead in the tech tree – as you should be playing in demo) Once you have bottled up the enemy forces on their own territory they cannot contact you for peace. They cannot send their emissaries out to your ships. Hence, no Senate conducting deals behind your back.
On many occasions I have used this strategy with cruisers/ironclads – but the beauty of the vet battleship comes with its ability to kill a defender in each coastal city every turn. This concentrates the AI’s attention on other things – like reinforcing its troops to the coast from their inland cities.
When playing in Fundy/Communism the vet battleship is wasted if it just conducts terrorism on the high seas. This unit destroys city defenders quickly and efficiently. It paves the way for your ground troops to conquer.
Your comments on the posting above seemed a little out of character. Were you sent to bed early?
On a happier note, I trust you are enjoying “Colonisation”
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SG (2)
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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SG's, you have to remember, Sten has a vested interest...
If we all want to be happy, I could order MPG for you and do the shipping for microprose and you could just order me the ToT and send it directly...and Sten could get richer....does sound complex
AUDo Androids dream of Electric Sheep? [--Inspiration of Blade Runner]
"> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
>doesn't get it."--don't know.
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