OK,
Wonders are always discussed. Best, worst, most underrated, most overrated, top 3, top 5, bottom 3, bottom 5, how to take advantage of them the most, which one you would bring with you on a deserted island and so on ...
Sadly I'm not creative enough to come up with something original, so the story continues...
Which two wonders in combination do you see as the most powerful?
Examples (feel free to add):
i) Lighthouse and Magellan's
My current favourite combo. If you get these two in worlds with lots of water (no kidding!), let the fun begin! How to defend against an armada of fastgoing vet triremes loaded with crusaders, diplos and maybe a defensive unit?
ii) Hanging Gardens and Great Wall
A sleazer's wet dream? Expand until you go mad claiming whatever land you can and then, just when you encounter a too passive opponent, BINGO! Instant city walls everywhere, consolidating your position.
iii) The Workshop and Sun Tzu's
Say no more!
iv)...
Carolus
Wonders are always discussed. Best, worst, most underrated, most overrated, top 3, top 5, bottom 3, bottom 5, how to take advantage of them the most, which one you would bring with you on a deserted island and so on ...
Sadly I'm not creative enough to come up with something original, so the story continues...
Which two wonders in combination do you see as the most powerful?
Examples (feel free to add):
i) Lighthouse and Magellan's
My current favourite combo. If you get these two in worlds with lots of water (no kidding!), let the fun begin! How to defend against an armada of fastgoing vet triremes loaded with crusaders, diplos and maybe a defensive unit?
ii) Hanging Gardens and Great Wall
A sleazer's wet dream? Expand until you go mad claiming whatever land you can and then, just when you encounter a too passive opponent, BINGO! Instant city walls everywhere, consolidating your position.
iii) The Workshop and Sun Tzu's
Say no more!
iv)...
Carolus
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