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Report on 18-Civ-Conquest Challenge (ECC?)

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  • Report on 18-Civ-Conquest Challenge (ECC?)

    I tried this challenge today (see my post, "a NEW challenge") on chieftain level, because I thought the challenge would be well-nigh impossible. I had forgotten how easy chieftain level was. There would have been no problem completing this challenging successfully if the game had kept spitting out new civs to conquer. I just basically built a few crusaders and roamed around destroying cities.

    In the end, I destroyed eleven civilizations, and an AI destroyed a twelfth, meaning that over half of the civs in the game were used. For some reason, only certain colors were restarted, and this number dwindled, until restarts stopped altogether. It wasn't a date problem--I finished this game in 480 BC!! Nor was it a number-of-turns problem, because some colors stopped restarting while others did again and again.

    Anyway, if there were a way to assure that the AI civs kept coming back, there would be no problem doing this "challenge" on lower levels. On Deity it would indeed be a challenge, perhaps more difficult than the OCC.

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    Curumbor Elendil
    jason.sorens@yale.edu
    ICQ 56126989
    Curumbor Elendil
    http://pantheon.yale.edu/~jps35/
    ICQ 56126989

  • #2
    I think it was because you became the "power" of the world.Thats what will make this a difficult and tedius task.You will have to disband captured cities(not possible below king level) or let them be recaptured in order to stay out of the #1 position.Recapturing means you will lose gold and technology--not good.AI may win space race if they get too advanced.
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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