Yeah, I've seen AI clean up pollution on my city resource tiles before. I've assumed that it is because they are allied or the resource tile intersects their city radius.
The other day, I converted a tile to Spice and then went off merrily to irrigate....then the ally went to my spice and turned it into wheat...I was furious! But then I found out that they had a new city nearby which prompted an Early WLTCD and a hasty reallocation of tile in proximity to the Ally to insure I got all my tiles. They later cleared away some Woods for me too--that was nice.
Concerning engineers getting blown up by nasty AI's, During the space race, I like to use my settler to build fortresses everywhere just in case a nasty unit starts blowin' things up. But in a late OCC phase, I'd hate to lose even one engineer without pollution controls.
Having said this, I just got a 1875 AC date without the Mass Transit and Recycling plant. I think a defensible position is critical as is peace and tech disparity in OCC.
Has anyone tried the give away science strategy yet? I heard it once said or supposed that Paul gives away a lot of Tech in the record games. I imagine it is so in the beginning, but must be done carefully given the necessity of getting the three OCC wonders. And the late year giveaway doesn't make since at all to me--"Yeah, you want Mobile Warfare! Right! You're people are not ready for tanks!" And never give away Space unless your Ally is right on your tail.
Aurelius
(Incidentally, In my latest OCC victory, I didn't build a single diplomat! First time. But when a barbarian ship arrived off the coast of my city. I lined the coast with freight and commenced building one little ship--I felt easier that it was a cruiser rather than a destroyer. It promptly crushed a boat load of supposed Dragoons. I only had an Archer behind city walls in the old town.
So if anyone wants a truely great starting position--lots of Civ Blubber, this AC-1875 position is it! I'll post the log which reveals my lameness. -AU)
The other day, I converted a tile to Spice and then went off merrily to irrigate....then the ally went to my spice and turned it into wheat...I was furious! But then I found out that they had a new city nearby which prompted an Early WLTCD and a hasty reallocation of tile in proximity to the Ally to insure I got all my tiles. They later cleared away some Woods for me too--that was nice.
Concerning engineers getting blown up by nasty AI's, During the space race, I like to use my settler to build fortresses everywhere just in case a nasty unit starts blowin' things up. But in a late OCC phase, I'd hate to lose even one engineer without pollution controls.
Having said this, I just got a 1875 AC date without the Mass Transit and Recycling plant. I think a defensible position is critical as is peace and tech disparity in OCC.
Has anyone tried the give away science strategy yet? I heard it once said or supposed that Paul gives away a lot of Tech in the record games. I imagine it is so in the beginning, but must be done carefully given the necessity of getting the three OCC wonders. And the late year giveaway doesn't make since at all to me--"Yeah, you want Mobile Warfare! Right! You're people are not ready for tanks!" And never give away Space unless your Ally is right on your tail.
Aurelius
(Incidentally, In my latest OCC victory, I didn't build a single diplomat! First time. But when a barbarian ship arrived off the coast of my city. I lined the coast with freight and commenced building one little ship--I felt easier that it was a cruiser rather than a destroyer. It promptly crushed a boat load of supposed Dragoons. I only had an Archer behind city walls in the old town.
So if anyone wants a truely great starting position--lots of Civ Blubber, this AC-1875 position is it! I'll post the log which reveals my lameness. -AU)
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