Anyone who isn't convinced yet of the power of ICS (Infinite City Strategy) should of course read DaveV's thread in the Great Library on resource management (under R?) I wanted to double check his numbers so I wrote a quick 5 minute program to verify his numbers. The flavor of his reportings are correct (high food size 1, high prod size 2 = really good), but the exact numbers differ.
To use, just compile it and enter
java Settler 4 2 2 4 5 1
the arguments represent food/production/trade of 1pop/2pop
I get:
50 turns: 3 cities / 148 trade
100 turns: 21 cities / 1002 trade
150 turns: 143 cities /6018 trade (DaveV reported 129/5750)
either DaveV's analysis is wrong or I've modeled the problem incorrectly in my program.
The assumptions appear as static constants at the beginning of the program.
I may repost a modified version of this program in which you can feed in a distribution of city numbers (with % of how often that situation occurs) instead of just having one choice, to better model your growth. How 'bout good hut modeling too - an extra advanced civ/nomad can boost growth too.
I am trying to weigh the benefits of choosing a Gold square as a city site early - or how many cities should you have before making this choice.
PS I changed the filename extension from java to txt because I wasn't sure if java was a valid extension to attach in this forum. So before compiling - you'll have to rename to Settler.java
To use, just compile it and enter
java Settler 4 2 2 4 5 1
the arguments represent food/production/trade of 1pop/2pop
I get:
50 turns: 3 cities / 148 trade
100 turns: 21 cities / 1002 trade
150 turns: 143 cities /6018 trade (DaveV reported 129/5750)
either DaveV's analysis is wrong or I've modeled the problem incorrectly in my program.
The assumptions appear as static constants at the beginning of the program.
I may repost a modified version of this program in which you can feed in a distribution of city numbers (with % of how often that situation occurs) instead of just having one choice, to better model your growth. How 'bout good hut modeling too - an extra advanced civ/nomad can boost growth too.
I am trying to weigh the benefits of choosing a Gold square as a city site early - or how many cities should you have before making this choice.
PS I changed the filename extension from java to txt because I wasn't sure if java was a valid extension to attach in this forum. So before compiling - you'll have to rename to Settler.java
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