I use helicopters to accomplish the following tactical goals.
1. Find and destroy subs and transports.
2. Find and kill settlers, engineers, caravans, freight, diplomats and spies -- especially in remote areas.
3. Exterminate unwalled cities (always attack from over land squares to do this) which could later be used as airbases or ports.
4. Prevent establishment of new cities.
5. Eliminate huts I have no hope of getting to.
6. Harass distant, isolated cities in order to divert resources away from the area I really intend to attack.
7. Find and destoy explorers and scouts.
Helicopters are very useful in games in which opposition cities are not yet walled --which frequently happens in those games where the opposing civs develop late. But they are certainly not useful in all games.
Once a helicopter leaves a city, I never expect it to return. I think of them more as missles, than as regular units.
1. Find and destroy subs and transports.
2. Find and kill settlers, engineers, caravans, freight, diplomats and spies -- especially in remote areas.
3. Exterminate unwalled cities (always attack from over land squares to do this) which could later be used as airbases or ports.
4. Prevent establishment of new cities.
5. Eliminate huts I have no hope of getting to.
6. Harass distant, isolated cities in order to divert resources away from the area I really intend to attack.
7. Find and destoy explorers and scouts.
Helicopters are very useful in games in which opposition cities are not yet walled --which frequently happens in those games where the opposing civs develop late. But they are certainly not useful in all games.
Once a helicopter leaves a city, I never expect it to return. I think of them more as missles, than as regular units.
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