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Medium Map landing: 935 AD (Deity,MGE)

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  • Medium Map landing: 935 AD (Deity,MGE)

    I chose <a href="http://apolyton.net/forums/showthread.php?s=&threadid=20487&pagenumber=1">Sol o's excellent start</a> after trying in vain to match his 7 techs - the most I ever got was 5 on bad terrain! The game was very different though, I did not dare to count on finding a string of NON-Settlers. The purples were not the key civ for me either until later in te game, and only the Sioux were willing to part with a few coins in exchange for all our tech gifts. On the upside, we got a fair amount of tech from huts.
    Very weird that, in the end, our spaceship was launched in the same year as Solo's!
    But we arrived 21 years earlier, eager to claim the new world

    ==============================
    AC: 935

    Monarchy: -3650
    Republic: -2250
    Democracy: -25

    Marco Polo: -1350
    Colossus: -700
    Oracle: -525
    Copernicus: -350
    Michelangelo: 120
    Newton: 420
    Hoover: 640
    SETI: 780
    Apollo: 860
    Darwin: 860

    Trade: -4000
    Construction: -3450
    Sanitation: 60
    Refrigeration: -

    Automobile: 520
    Computers: 740
    Space Flight: 840
    ==============================

    -4000 Alphabet, Bronze Working, Ceremonial Burial, Code of Laws, Currency, Masonry, Trade
    ----- Going east and south
    -3950 N-Horsemen(h), detects river
    -3900 N-Horsemen(h)
    -3850 N-Archers(h), WASHINGTON at (67,13), NEW YORK at (75,17)
    -3700 N-Settlers(h) , 50(h)
    -3650 Monarchy[10], MONARCHY
    -3450 Construction
    ----- Sioux, traded for Warrior Code, Ally (not the key civ, alas!)
    -3300 Settlers(Wa,NY), N-Horsemen(h)
    -3200 BOSTON at (67,21), Iron Working(h)

    The idea was to develop the first three cities equally. Also, there are straightforward trade-bonus paths between them. So all caravans go to the super science capital.

    -3100 50(h), Germans, Peace, no Ally
    -3050 Bridge Building
    -3000 Temple(Bo)
    -2900 N-Horsemen(h)
    -2850 Washington=2
    -2800 Boston=2, Road(Wa,Bo) complete
    -2750 Road(Wa,NY) complete, Writing(h), traded for Mysticism(S)
    -2700 Food(Wa), 50(h)
    -2600 Beads(NY), 50(h)
    -2550 Temple(Wa), 3 techs->G
    -2500 Beads(NY) to Washington (d,24)
    -2450 Temple(NY), Literacy, The Republic(h)
    -2350 Settlers(Bo) -> Boston=1, Washington=3, New York=2
    -2300 Boston=2, Revolution
    -2250 REPUBLIC
    -2150 Barb Horsemen
    -2100 Banking, 50(h)
    -1950 Hides(Bo) to Washington (26), Barb Horsemen(h)-killed
    -1900 Mathematics
    -1700 Salt(NY) to Washington (20)
    -1650 Astronomy(h)
    -1600 Boston=3
    -1550 Feudalism, Silver(Bo) to Washington (30)
    -1350 MARCO POLO'S EMBASSY(Wa)
    ----- Russians, traded for Map Making, Peace, no Ally
    ----- Egyptians, Ally
    ----- Carthagians, Peace, Ally - they are the key civ!!! - gifting all tech
    ----- Traded for Philosophy(G)
    -1300 Medicine
    -1250 Babylonians, traded for Seafaring, Ally
    -1200 Silk(NY) to Washington (20),
    -1150 Coal(Bo) to Washington (30)
    -1100 Trireme(NY)
    -1000 Boston=4, University(h), 50(h)

    The first three cities are now ready to grow. Science is put on hold while the economy is created (a sad necessity with MGE). Settlers will found 5 more cities, after which no more of them will be made (we wait for Engineering, no plans to build Leo!).

    -975 Marketplace(Wa), We Love (Wa,NY,Bo), PHILADELPHIA at (80,26)
    -950 Washington=4, New York=4, Boston=5
    -925 Marketplace(Bo), Washinton=5, New York=5, Boston=6, 100<-S
    -900 Marketplace(NY), Washington=6, New York=6, Boston=7, Egyptians: PYRAMIDS
    -875 Harbor(Ph), Washington=7, New York=7, We Love ends(Bo)
    ----- ATLANTA at (73,31), 50(h)
    -850 We Love ends(Wa,NY)
    -825 Bank(Wa)
    -775 50(h)
    -750 Bank(NY), Temple(At)
    -725 Bank(Bo)
    -700 COLOSSUS(Wa), Harbor(NY)
    -675 Harbor(Bo), Chemistry(h)
    -650 Settlers(Ph)
    -600 Temple(Ph)
    -550 Courthouse(NY,Bo), CHICAGO at (62,32)
    -525 THE ORACLE(Wa) , We Love(Wa)

    Still expanding ....

    -500 Aqueduct(NY,Bo), Settlers(At), Harbor(Ch), Washington=8, New York=8, We Love(NY,Bo)
    -475 Aqueduct(Wa), Wahington=9, New York=9, Boston=8, Atlanta=2
    ----- Navigation(h), 2 Barb Legions
    -450 Temple(Ch), Washington=10, New York=10, Boston=9
    -425 Washington=11, New York=11, Boston=10, Atlanta=2
    -400 Caravel(Ph), We Love ends(Wa,NY,Bo)
    ----- SAN FRANSISCO at (59,25), Barb Horsemen/Leader
    -375 Barb Horsemen, disbanded Trireme
    -350 COPERNICUS' OBSERVATORY(Wa), Library(NY,Bo), Harbor(SF)
    -325 Economics, Boston=11, Egyptians: GREAT LIBRARY
    -300 Stock Exchange(Wa), Theory of Gravity(h)
    -275 Stock Exchange(NY), Temple(SF), traded for The Wheel(G)
    -250 Stock Exchange(Bo), Settlers(At)
    -225 Library(Wa), University(NY)
    -200 Harbor(At), Carthagians: HANGING GARDENS

    With the universities completed, research is finally resumed. A good thing that there were some huts with learned hermits!

    -175 University(Wa,Bo), Physics, Copper(Ph) to Washington (d,126)
    ----- Traded for Chivalry(C)
    -125 Magnetism
    -100 Engineering, Chicago=3
    -75 Atomic Theory(h), Beads(Ph) to Washington (63)
    -50 Invention, Philadelphia=3
    -25 Democracy, DEMOCRACY, New York=12, 50(h)
    1 We Love(Wa,Bo), disbanded Caravel

    Decision time: are we going to build Mike's and grow beyond size 12, or will we skip as
    many techs as possible? It is to be the former.


    20 Gunpowder, Washington=12, Boston=12, Salt(Ph) to Washington (69)
    40 Galleon(NY), Courthouse(Ph), We Love(Ph), We Love ends(Wa,Bo)
    60 Explosives, Philadelphia=4, traded for Sanitation and Monotheism(B), 50->B
    80 Engineers(Ch), Philadelphia=5
    100 Steam Engine, We Love ends(Ph)
    120 MICHELANGELO'S CHAPEL(Wa), We Love(Wa)
    140 Engineers(Bo,Ph) -> Bo=11, Ph=4; SF=4, At=3, Railroad, We Love(Ph)
    ----- BUFFALO at (69,43) Copper(Ch) to Wa (d,50), Spice(SF) to Wa (22)

    The last of the supporting cities. We are also ready to grow again, Philly is fortunate to participate.

    160 Sewer System(Wa), Engineers(NY), Wa=13, NY=11, Ph=5, We Love(NY,Bo)
    180 Sewer System(Bo), Marketplace(Ph), Wa=14, NY=12, Bo=12, Ph=6
    200 Coal(Wa), Sewer System(NY), Silk(At), Wa=15, NY=13, Bo=13, Ph=7
    220 Aqueduct(Ph), Coal(Ch,SF), Metallurgy, Wa=16, NY=14, Bo=14, Ph=8
    240 Wa=17, NY=15, Bo=15, Ph=9
    260 Engineers(Bo), Library(Ph), Industrialization, Wa=18, NY=16, Bo=14
    ----- Silk(At) to Wa (d,172), Coal(SF) to Wa (25), Coal(Ch) to Wa (29)
    280 We Love ends (Wa,NY,Bo,Ph)

    Ecomony time again, but no need to stop teching entirely.

    300 Factory (Wa,Bo), Chicago=4
    320 Bank(Ph), The Corporation
    360 Electricity, Coal(At) to Wa (58), 50(h)
    400 Stock Exchange(Ph), Refining, Oil(Ch) to Wa (44), Hides(SF) to Wa (37)
    420 ISAAC NEWTON'S COLLEGE(Wa), Courthouse(Ch,SF), We Love (Wa,Ch,SF)
    440 Factory(NY), Wa=19, Ch=5, SF=5, We Love ends(SF)
    460 Steel, Wa=20, Ch=6, We Love(NY,Bo,Ph,SF)
    480 Marketplace(At), Combustion, NY=17, Ph=10, Ch=7, SF=6, Bu=2,
    ----- We Love(At), Cloth(At) to Wa (93), Spice(Bu) to Wa (119)
    500 Aqueduct(Ch), Library(SF), NY=18, Ph=11, Ch=8, SF=7, At=5
    520 Library(At), Automobile, NY=19, PH=12, Bo=15, Ch=9, SF=8, At=6

    From here on it's a race against time, a new tech coming basically each turn.

    540 Superhighways(Wa,NY), Bo=16, Ch=10, At=7, Silver (NY) to Washington (d,274)
    560 Superhighways(Bo), Sewer System(Ph), Aqueduct(At,SF), Library(Ch),
    ----- Conscription, Bo=17, Ph=13, Ch=11, SF=9, At=8
    580 Electronics, Bo=18, Ph=14, Ch=12, SF=10, At=9, Oil(Bo) to Washington (d,532)
    600 Factory(Ph), Sewer System(Ch), Bank(At), Mass Production
    ----- Ph=15, SF=11, Oil(Bu) to Washington (d,768)
    620 Nuclear Fission, We Love ends(Bo,Ph,Ch,SF,At), Hides(Bo) to Washington (158)
    640 HOOVER DAM(Wa), Bank(Ch), Copper(Bu), Nuclear Power, Leadership , We Love(Bo)
    660 Factory(At), The Laser, Washington=21, Boston=19
    ----- Traded for Horseback Riding(G)
    680 Courthouse(Bu), Tactics, Bu=3, We Love(Bu), We Love ends(Bo)
    ----- Copper(Bu) to Washington (d,510), traded for Pottery(E), Gold(Bo) to Washington(162)
    700 Factory(Ch,SF), Machine Tools, Buffalo=4
    720 Marketplace(Bu), Miniaturization, Chicago=14, Buffalo=5
    ----- Oil(Bo) to Washington (162), 250<-S
    740 Offshore Platform(NY,Ch,SF,At), Computers, Bu=6, Oil(At) to Wa (213)
    ----- Oil(Ph) to Wa (223), Gold(Ph) to Wa (223)
    760 Factory(Bu), Offshore Platform(Ph), Flight, Buffalo=7, 150<-S
    780 SETI PROGRAM(Wa), Radio, We Love ends(Bu)
    ----- Traded for Polytheism(B), Russians revolt to Despotism
    800 Advanced Flight
    820 Rocketry
    840 Space Flight
    860 APOLLO PROGRAM(NY), DARWIN'S VOYAGE(Bu) ->
    ----- Plastics, Superconductor; Fusion Power

    Neat trick, we can now sell all universities and libraries. With several cities already building wonders and switching now, and freight standing by, AC is right around the corner.

    880 M#01-02, C#01, S#01-5
    900 S#06-13
    920 M#03, C#02-06, S#14-15, LAUNCH 15-3-3-1-1-1
    935 ALPHA CENTAURI
    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
    Project Lead of Might and Magic Tribute

  • #2


    (this is a portrait of La Fayette, #1 to say WOW)



    (this is a portrait of samson, solo and ribannah discussing about landing in 500AD on a big map ... without hut tipping, of course)
    Aux bords mystérieux du monde occidental

    Comment


    • #3
      Wow! A great result and some different, but very successful ideas. I'll have to print out and study this log. Believe me, it took a long time finding such a good start, but once found, I was happy to share it.

      You may want to try the start I used in my 776 game, which is the best I've found so far on a medium map. You may also want to try samson's ideal small map start in the "another early" thread. I just managed 336 AD using that. You might be able to get Space Flight with it in BC years!

      Many huts on hills increased the chances of nomads, but good hut technology can really make up for a slower start, too, saving many turns of research. You also made great use out of Marco Polo's.

      It's the ease with which you built so many wonders and such a fast ship that I want to figure out! Nice going!

      Comment


      • #4
        Hey, Ribannah, glad you could join in the early landing fun. Congrats on this game, nice job.

        I studied this in some detail and it definitely made me rethink some of my ideas. The growth strategy both you and Solo used does seem appopriate in this situation: medium map and an SSC site that can't get you there by itself. Amazed at all the techs you tipped from huts, but hey, that's one of the advantages of playing on a medium map. And like Solo, I'm astonished at all the stuff you built.

        Comment


        • #5
          well done

          I never make it to AC before 1850.... just managed to get my spaceship built in 1844.... could have made it to AC by 1860 (16 turns flight)... NO, I had to improve it.... launched in 1846 with 18 years flight time, thus making it arrive by 1864... the carthaginians arrived in 1862. shoot me.

          Comment


          • #6
            Great game Ribannah!

            Interesting to see you built Marco Polo. Was it worth the four caravans?

            --------------

            SG(2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #7
              Really well done - great game ...
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #8
                Originally posted by Scouse Gits
                Great game Ribannah!

                Interesting to see you built Marco Polo. Was it worth the four caravans?

                --------------

                SG(2)
                Thanks
                Yes, I think it was. Not only did it get me several techs in trade right away, but it also lowered by beaker requirements when I pushed the Carthagians to the front of the tech race. It could have taken me a long time to find them, or to wait for the purples to become key! And later in the game, by monitoring the AI's advance and picking my research accordingly, I could trade for several more techs, too. With a little more luck I could have traded for a few more, twice did they discover a tech I wanted to trade on the same turn as I did.
                A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                Project Lead of Might and Magic Tribute

                Comment


                • #9
                  Originally posted by solo
                  You may want to try the start I used in my 776 game, which is the best I've found so far on a medium map.
                  Solo, I'd love to try that map, could you provide a link?
                  A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                  Project Lead of Might and Magic Tribute

                  Comment


                  • #10
                    Ribannah,

                    It can be downloaded from that thread, but I will try to provide it again here just for you!

                    I've had a chance to go over the log of your game some, and really like the way you are able to build up such a strong economy quickly. I would be interested if you could provide a little more info about your game, namely:

                    Your settings for taxes, science and luxuries at various stages of the game, and the amount of gold per turn taxes were bringing in at these times. Estimates are good enough, but I would appreciate anything you are willing to provide here.

                    Also, if I counted correctly, you got 8 free techs from huts, which is only a few above average on a medium map. However, Marco Polo's allowed you to trade for an additional 11 techs. Getting 19 instant techs in the first half of the game allowed you to build up your economy while still acquiring techs at a decent pace. By the second half of the game, when techs from huts and the AI were no longer dependable, you had your science developed well enough to take over research at a tech per turn pace! In addition, you had an economic powerhouse! A very well thought out and executed strategy!

                    I also like using embassies, but usually use exploring diplomats to set them up. I've had that happen much too often, too, where the AI & I discover techs on the same turn! They are only good for so many during a game, and it's a shame to have one or two opportunities wasted in this way. Another irritation is when they study things off the tech path towards Space Flight, especially things like Communism when you have MP or Theology when you have Oracle!

                    So far we have 3 distinctly different, yet viable methods of early arrivals:

                    1) samson, with the pure science bare bones approach. No one learns the tech tree faster!

                    2) My system using more growth and focusing on vigorous trade.

                    3) Your economic growth, used to finance later research and everything else you care to buy.

                    Both samson and I are coming up short economically in the games with pre-500 AD landings, so it would be interesting for you to give his small map start a try, too. I suspect that the economy can not develop fast enough in the time available, but you're mastery in this area may prove this supposition wrong.

                    I would like to try a game focusing on economics, as you did in this game and most others, to get some experience with this style of play, so feel free to offer any advice.

                    By the way, were you able to locate a copy of 2.42?

                    solo
                    Attached Files

                    Comment


                    • #11
                      A comparison of Solo's and Ribannah's detailed logs for this start revealed some interesting data which I thought I would post.

                      Total Production
                      Solo: 8970 shields
                      Ribannah: 16560 shields

                      Worker Years
                      Solo: 5925
                      Ribannah: 4937

                      Production per Worker Year
                      Solo: 1.51
                      Ribannah: 3.35

                      In other words, Solo averaged 1.5 shields per worker per year over the course of the game while Ribannah averaged more than twice that much. Part of this comes from the fact that Ribannah built factories and Hoover Dam in the late game. But when Ribannah's late game production is discounted to remove the factory/HD bonus, she still averaged 2.6 shields per worker per year.

                      Yet despite this seeming disparity in productivity, both players launched spaceships in the same year. Ribannah's faster ship landed 21 years earlier but this is only, in effect, 1.05 turns earlier. Since both accomplished the same task in virtually the same time, it would seem that Ribannah's higher production rate is balanced by Solo's more focused efficiency. Perhaps somewhere between these two data points lies a strategy which could produce an earlier launch.

                      Comment


                      • #12
                        samson,

                        Interesting analysis, but you have to consider that for some reason it is very important for Ribannah's delicate ego to beat me in games with comparable starts. So I find myself deliberately holding back just enough in my production to allow this. Please adjust your equations and findings, accordingly.

                        solo

                        Comment


                        • #13
                          I've always thought you were a bit of an "overbuilder", Solo, but Ribannah makes your game look positively skeletal. I probably need to try this one, and then analyze my own stats.

                          Seriously, I didn't mean to offend either of you with this comparison. I tried to map out each of your games and see how you arrived at almost identical outcomes by such different routes. I was trying to support my "limit" theory. To discover such a difference in per capita production was startling. But it is probably attributable to infrastructure: more banks, more stock exchanges, more income, more expense. In essence, R built a lot more stuff than you did, but it didn't advance the launch date.

                          In constrast, my "bare bones" approach would probably fail to even reach that date - given the lack of rail bonus and higher cost of research. Additional emphasis on trade (foreign in your game, domestic in R's) was needed, as well as the infrastructure to support it.

                          Comment


                          • #14
                            samson,

                            Yes, please give it a try too! It will be fascinating to see how the three approaches compare with the same start.

                            Offense? Why? This game is just too much fun to ever take offense. If you can't kid around a bit, the fun goes away.

                            Comment


                            • #15
                              Originally posted by solo
                              .... you have to consider that for some reason it is very important for Ribannah's delicate ego to beat me in games with comparable starts ....
                              That goes without saying

                              The reason I needed a stronger economy was that I was playing MGE and therefore could not count on the AI's to provide me with the necessary coins for rush-building. Nor were there any interesting commodities in demand by the AI cities, so my empire had to be self-sufficient.
                              After automobile, I got 1 tech per turn with the science rate at 50-60%, and that was without counting caravans. Luxuries were at 10%. During the final turns, I made about 1500 gold a turn.
                              It may not have been enough to accomplish an earlier launch date than Solo's, but I'm pretty sure it was advancing MY launch date. I played most of the OCC games in similar manner. Still, I may have overdone it. But this was only my first attempt, basically for lack of good randomized starts.
                              I only really looked at Solo's log after I was done and the equal launch date from such a different approach is surprising indeed.
                              A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                              Project Lead of Might and Magic Tribute

                              Comment

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