I propose the following change to OCC rules:
Encountering an Advanced Tribe doesn't require a reload if:[list=1][*]The player must rush-buy a settler (incremental buy permitted)[*]If the discovering unit is a NONE-supported military unit it must be disbanded (towards the cost of the Settler being built)[*]Citizen(s) of the city can't be turned into taxmen or scientists and trade production must be minimized[*]On the turn of discovery, and until the second city is disbanded (if insufficient funds prevent immediate rush-buy), science and tax rates must be reduced so that no net increase in tax or beaker production results[*]No improvements or units that come with the city may be sold, used, or disbanded to add to the production box[/list=a] I make this proposal in part because the game I'm playing now I got three (count 'em, 3) Advanced Tribes, and in one case the stupid hut kept giving me an Advanced Tribe. After literally a dozen reloads I finally hit the space bar and stepped on the hut the following turn. It still gave me an Advanced Tribe twice before "rewarding" my effort with a barbarian horde of 1 Horsemen who promptly dispatched my Archers. Grrrr >:P
<font size=1 face=Arial color=444444>[This message has been edited by don Don (edited January 11, 2000).]</font>
Encountering an Advanced Tribe doesn't require a reload if:[list=1][*]The player must rush-buy a settler (incremental buy permitted)[*]If the discovering unit is a NONE-supported military unit it must be disbanded (towards the cost of the Settler being built)[*]Citizen(s) of the city can't be turned into taxmen or scientists and trade production must be minimized[*]On the turn of discovery, and until the second city is disbanded (if insufficient funds prevent immediate rush-buy), science and tax rates must be reduced so that no net increase in tax or beaker production results[*]No improvements or units that come with the city may be sold, used, or disbanded to add to the production box[/list=a] I make this proposal in part because the game I'm playing now I got three (count 'em, 3) Advanced Tribes, and in one case the stupid hut kept giving me an Advanced Tribe. After literally a dozen reloads I finally hit the space bar and stepped on the hut the following turn. It still gave me an Advanced Tribe twice before "rewarding" my effort with a barbarian horde of 1 Horsemen who promptly dispatched my Archers. Grrrr >:P
<font size=1 face=Arial color=444444>[This message has been edited by don Don (edited January 11, 2000).]</font>
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