Hi all,
I have attached a save file from a game started on the Deity+5 level, i.e. 5 levels of difficulty above Deity. In other words, this level is to Deity, what Deity is to Chieftain. Deity+5 gives the AI civs enormous advantages in production, research, and population growth. They develop huge cities, build wonders like mad, and are competitive in the science race.
Deity+5 also causes severe unhappiness and rioting factors for the human civ. However, these are triggered by supported military units and the founding of a second city. If you play OCC and do not build military units until after you have Shakespeare's Theatre, those problems never arise. To do this, you need to get a NONE unit for city defense ASAP.
The attached save is from 3750BC. This is a random, medium map with 7 civs and raging hoards. The single settler has located a decent OCC site (4 whales) and there is a hut-tipped NONE horse unit for exploring or city defense. Starting techs: Alphabet, Bronze Working, Currency. Playing as Americans.
I have not played this game beyond this save and do not know if it is winable. But I have won a game at Deity+5 playing OCC and found it quite challenging. I was racing for every Wonder and just barely beat the AI to AC. I thought I would post this start so that others can try out D+5 if they wish.
Load the game as you normally would. The load message will tell you that the Difficulty level is "Neutral". This is a slight bug in which the post-Deity levels take their description strings from the list of attitudes. Everything else should work fine on Civ2, v242. However, super-Deity levels do NOT work on MGE. Sorry.
For more info on Super Deity, see the thread in CIV2/GENERAL.
samson
I have attached a save file from a game started on the Deity+5 level, i.e. 5 levels of difficulty above Deity. In other words, this level is to Deity, what Deity is to Chieftain. Deity+5 gives the AI civs enormous advantages in production, research, and population growth. They develop huge cities, build wonders like mad, and are competitive in the science race.
Deity+5 also causes severe unhappiness and rioting factors for the human civ. However, these are triggered by supported military units and the founding of a second city. If you play OCC and do not build military units until after you have Shakespeare's Theatre, those problems never arise. To do this, you need to get a NONE unit for city defense ASAP.
The attached save is from 3750BC. This is a random, medium map with 7 civs and raging hoards. The single settler has located a decent OCC site (4 whales) and there is a hut-tipped NONE horse unit for exploring or city defense. Starting techs: Alphabet, Bronze Working, Currency. Playing as Americans.
I have not played this game beyond this save and do not know if it is winable. But I have won a game at Deity+5 playing OCC and found it quite challenging. I was racing for every Wonder and just barely beat the AI to AC. I thought I would post this start so that others can try out D+5 if they wish.
Load the game as you normally would. The load message will tell you that the Difficulty level is "Neutral". This is a slight bug in which the post-Deity levels take their description strings from the list of attitudes. Everything else should work fine on Civ2, v242. However, super-Deity levels do NOT work on MGE. Sorry.
For more info on Super Deity, see the thread in CIV2/GENERAL.
samson
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