I was playing around with this for a little while today and I made some interesting observations on how the cities must be connected in order to attain the 50% road/RR bonus for trade routes. This is what I have observed...
The cities must be connected by the most direct route or else there is no bonus.
Two cities connected on the same horizontal or vertical axis
- Both get the bonus
Two cities connected on the same diagonal
- Only opponents city gets the bonus, the road/RR must leave your city on a vertical or horizontal axis and enter opponents city on a vertial or horizontal axis or else only he will get the bonus. But in furthar testing, I ran into a problem, it didn't always work out perfectly, some cities got the bonus one way but not the other way, if your city is above the city you're trading with on the map, the road/RR must leave on the vertical axis and enter on the horizontal axis, if it is below the opponents city on the map, it must leave your city on the horizontal axis and enter on the vertical axis in order for your city to have the trade route bonus. If it is built both ways both cities get the bonus.
Two cities on different axis and diagonals.
- If the road/RR leaves your city on a diagonal and enters the opponents city on a horizontal/vertical axis only your city will attain the bonus, if the opposite is true only your opponents city will have the bonus, if both are true then both cities attain the bonus.
The effect of rivers
- Rivers seem to have an interesting affect on trade routes, if two cities are on a river, both cities will receive a trade bonus. Furthar testing will be done later....
This provides some interesting conclusions, if you know which path the trade is going along, you will know how to limit your opponents trade, maximize your own and not waste time building unneccessary roads/RRs over harsh terain.
The cities must be connected by the most direct route or else there is no bonus.
Two cities connected on the same horizontal or vertical axis
- Both get the bonus
Two cities connected on the same diagonal
- Only opponents city gets the bonus, the road/RR must leave your city on a vertical or horizontal axis and enter opponents city on a vertial or horizontal axis or else only he will get the bonus. But in furthar testing, I ran into a problem, it didn't always work out perfectly, some cities got the bonus one way but not the other way, if your city is above the city you're trading with on the map, the road/RR must leave on the vertical axis and enter on the horizontal axis, if it is below the opponents city on the map, it must leave your city on the horizontal axis and enter on the vertical axis in order for your city to have the trade route bonus. If it is built both ways both cities get the bonus.
Two cities on different axis and diagonals.
- If the road/RR leaves your city on a diagonal and enters the opponents city on a horizontal/vertical axis only your city will attain the bonus, if the opposite is true only your opponents city will have the bonus, if both are true then both cities attain the bonus.
The effect of rivers
- Rivers seem to have an interesting affect on trade routes, if two cities are on a river, both cities will receive a trade bonus. Furthar testing will be done later....
This provides some interesting conclusions, if you know which path the trade is going along, you will know how to limit your opponents trade, maximize your own and not waste time building unneccessary roads/RRs over harsh terain.
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