I hope this hasn’t been touched upon in the months I infrequently visited here.
One of the insights the Civ community has gotten from the one city challenge is that having one super science city, and not having to put *any* revenue into luxuries, allows you a tech rate not that different from your typical midsize or large civ, which requires ~20% luxuries. But it occurred to me that there is a further step.
It seems that the best civ would have the super science city, with all the fixin’s we associate with the OCC. In addition, the civ would have a bunch of small cities, size 5 max. In addition to the OCC wonders, you’d have JSB or Mike’s. These small cities would produce enough settlers,and work enough mined hills, to be in food stasis. They’d have temples, only. I think you could run this civ with no luxuries, as well, as long as it wasn’t ridiculously large.
So you’d get the awesome beaker count from your OCC style capital, *and* some additional beakers from your little cities. Further, if you’ve built both MC and JSB, you could have a pretty nice military, even in demo. The main thing you’d get from the small cities is one-two military units that could leave home, so you could put your defensive front anywhere, and help with your spaceship (disband caravans, buy the rest).
What I’m saying is, it seems like the ultimate civ would have a OCC style capital, and a large number of ICS cities. The ICS cities would pretty much build nothing but settlers and caravans, once defended. I wouldn’t build marketplaces or libraries there. The purpose of these cities is to add a little to the science rate, provide more cities for building the SS, and a nice punitive-military strike force, with JSB.
Has anyone tried to follow a OCC strategy with one hand, and a modified ICS with the other? This civ’s weakness, as I see it, would be protecting its science from dips.
One of the insights the Civ community has gotten from the one city challenge is that having one super science city, and not having to put *any* revenue into luxuries, allows you a tech rate not that different from your typical midsize or large civ, which requires ~20% luxuries. But it occurred to me that there is a further step.
It seems that the best civ would have the super science city, with all the fixin’s we associate with the OCC. In addition, the civ would have a bunch of small cities, size 5 max. In addition to the OCC wonders, you’d have JSB or Mike’s. These small cities would produce enough settlers,and work enough mined hills, to be in food stasis. They’d have temples, only. I think you could run this civ with no luxuries, as well, as long as it wasn’t ridiculously large.
So you’d get the awesome beaker count from your OCC style capital, *and* some additional beakers from your little cities. Further, if you’ve built both MC and JSB, you could have a pretty nice military, even in demo. The main thing you’d get from the small cities is one-two military units that could leave home, so you could put your defensive front anywhere, and help with your spaceship (disband caravans, buy the rest).
What I’m saying is, it seems like the ultimate civ would have a OCC style capital, and a large number of ICS cities. The ICS cities would pretty much build nothing but settlers and caravans, once defended. I wouldn’t build marketplaces or libraries there. The purpose of these cities is to add a little to the science rate, provide more cities for building the SS, and a nice punitive-military strike force, with JSB.
Has anyone tried to follow a OCC strategy with one hand, and a modified ICS with the other? This civ’s weakness, as I see it, would be protecting its science from dips.
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