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  • #16
    In my latest map, I have a problem getting any two cities within three days camel trek of each other, let alone very close to each other. There are many mountains, dozens of deserts, lots of lakes, so that you can have one city, but the next city has nothing to live on. So I have to defend a long string of cities. Fortunately, I got Gunpowder about 780B, and am on the verge of getting Riflemen, while my enemies still haven't gotten beyond Legions.

    However, I can't get enough troops together to conquer my enemies, because by the time I get them gathered to where the enemy is, they ask for a cease-fire, and so I start trying to expand colonies again. And then the Bad Guys pull a sneak attack, and then...

    Well, you get the idea.

    JimW

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    • #17
      I started my first OCS game and it is working awsome. I started at the bottem of africa (large world) and the persians above me. I built about 40 cities all one apart excapt my scince capital moscaw, that has some room. All my cities are 4-7, and Moscow is 39. I sent out my spis and bought persia.



      Here is my probleme though. All my cities are terrible shield wise. It is space race time (1790). I heard poeple saying build apallo and use caravans to speed it up... Can somone simplifiy that for me?



      And one more question. What is alot of science in the city? Mine is making 1400 beakers, is that alot?

      ------------------
      Ah man! Ghandi! New game.

      -Genghis Al
      Don't invade Russia in the winter time.

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      • #18
        1400 is an awesome number for a super science city.

        once you discover spaceflight start Apollo in at least 25 cities.Finish it in 1 city and switch the other 24 to the various spaceship parts.Try to time Apollo with the discovery of Fusion Power, then switch and build,launch your spaceship in 1 turn.There is no sheild penalty when switching from a wonder to a spaceship part.
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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        • #19
          See, now that's why I come back here every few months. A post starts out with a newbie question and ends up telling you something new.

          Thanks, Smash. I did not know that.

          ------------------
          Vote Equity
          http://www.equityparty.ab.ca
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          • #20
            How many caravabs should I have? I am sorry to say I stoped building them and started capataizing to afford all the inciting I was doing. so I have no caravans. and how many cities do I need to start appallo in to get max pionts?

            ------------------
            Ah man! Ghandi! New game.

            -Genghis Al
            Don't invade Russia in the winter time.

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            • #21
              I already got fusion power, is that bad? I get a discovery every 1 turn so I can't aviod it.



              I hear all this talk about sild being the supreme science city booster. I don't get it... Wine is just as good and that gives you tons of shields with a mine, or gold that is like 3 trade better? Why is siik so special?



              And can somone please explain a few caravan things to me.

              1. Why do all my cities supply dye and noone wants any?

              2. When do AI civ's start demanding oil?

              3. when does uranium come into the picture?

              ------------------
              Ah man! Ghandi! New game.

              -Genghis Al
              Don't invade Russia in the winter time.

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              • #22
                I'd say wine is better. It gives 4 trade. Silk gives 3.

                Don't know about Dye. I usually have no problem getting a city that wants dye

                There was another thread about this, but I don't know if it's been verified. I think the era determines the ai cities demands.
                I think oil demand starts in industrial period and uranium would be in the modern era.

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                • #23
                  Sounds to me like you can do whatever you want.Buy up the world if you like.

                  Any trade special is good but my fav is GOLD.

                  A max ship is 12 modules(yes 4 each)16 components and 39(?) structurals.I think.So thats 67 cities....wait a minute...you have fusion?Then you can build the parts now.Buy em if you have to.Disband units and caravans from the other cities to help.

                  If you want to finish this one as fast as you can then build 33 structurals,16 components and just 3 modules.This gives a flight time of 5.7 years
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                  • #24
                    Genghis: You can use caravans to build SS parts by disbanding them in the cities that are building the parts. They contribute 25 shields (regardless of commodity). It works best if you have many (>100) caravans already stacked outside of those cities. That way the parts can be built in a few turns. The minimum (I think) number of shields to build a complete spaceships is 3120 (assuming 15-3-3-1-1-1). That would be about 125 caravans. Of course, if you have the gold, rush buying those 320 shields parts would be faster. Hope this helps.

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                    • #25
                      One little thing I think Ming mentioned a hundred years ago,I would keep those caravans inside cities.It would be a shame if a barb or AI unit popped up and killed them.
                      [This message has been edited by Smash (edited December 20, 1999).]
                      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                      • #26
                        Actually, you can get 50 shields per caravan for space ship construction, assuming there's a wonder left unbuilt. Switch the city to the wonder (say, the Manhattan project), move the caravan into the city, and switch back to SS construction. All at zero cost.
                        --
                        Lasciate ogni speranza voi ch'entrate.

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                        • #27
                          Good points. I forgot to mention that I usually have the caravans on a fortress with a NONE unit defending.

                          too: Is there not a penalty for switching? I don't remember if the parts are wonders or improvements or units. Seems like when I was building the parts, I couldn't easily tell.

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                          • #28
                            SS parts, wonders, and capitalization are of one group. So switching among them has no penalty. If you can't time the SS modules with the Apollo, just switch the fast cities to capitalization and wait for several turns. Then in one turn you have all things ready simultaneously. You can't build anything in between but you get some cash.

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                            • #29
                              Thanks a lot

                              ------------------
                              Ah man! Ghandi! New game.

                              -Genghis Al
                              Don't invade Russia in the winter time.

                              Comment


                              • #30
                                So, which does everyone feel ICS is better for: conquest or space race?

                                My initial response would be conquest, but after seeing Arii's 1075 game, i think it's really up in the air. What does everyone think?

                                ------------------
                                SandMonkey

                                "Fear can sometimes be a useful emotion. For instance, let's say that you're an astronaught on the moon and you fear that your partner has been turned into Dracula. The next time he goes out for the moon pieces, wham!, you just slam the door behind him and blast off. He might call you on the radio and say he's not Dracula, but you just say, 'Think again, bat man'"

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