This is problem arose in a ToT game, but I think it is of general interest and CIV 2 gurus must know how best to handle it.
How do you manage a city site that produces tons of food but little else?
The best I've been able to do is what EVERYONE says is only a temporary fix and a sign of other problems, but it seems to work well in this case -- I turn cits into tax men and scientists. The city supports THEM with ease and they add considerably to its output.
My basic problem is that it is very hard to keep these cities from expanding rapidly. Even if you arrange the cits to get as little food as possible, the next WLTKD will kill you. Or an enemy may move onto a cit square, forcing the cit back to the high-producing food square.
(In ToT, in the undersea world, it is not unusual to have a site with only one or two squares that produce shields, but seevral squares that proces for foods.) Obviously you want to avoid these sites, but if you are careful to avoid them, you spend much too much time looking for better sites, and there are few better ones.
- toby robison
------------------
toby robison
criticalpaths@mindspring.com
How do you manage a city site that produces tons of food but little else?
The best I've been able to do is what EVERYONE says is only a temporary fix and a sign of other problems, but it seems to work well in this case -- I turn cits into tax men and scientists. The city supports THEM with ease and they add considerably to its output.
My basic problem is that it is very hard to keep these cities from expanding rapidly. Even if you arrange the cits to get as little food as possible, the next WLTKD will kill you. Or an enemy may move onto a cit square, forcing the cit back to the high-producing food square.
(In ToT, in the undersea world, it is not unusual to have a site with only one or two squares that produce shields, but seevral squares that proces for foods.) Obviously you want to avoid these sites, but if you are careful to avoid them, you spend much too much time looking for better sites, and there are few better ones.
- toby robison
------------------
toby robison
criticalpaths@mindspring.com
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