Does anyone remember the NCAA bball title game from '82? Late in the game, UNC up a point, Gtown had the ball. James Worthy looked at the Gtown player who had the ball (and who was panicking as time ran down), and clapped his hands in that age old signal "pass it here." The Gtown player did, and UNC won. In that circumstance, a valid tactic.
I once played a pickup game where a guy did the same thing. Since we weren't playing shirts and skins, and it was really hard to remember who was on your team, and who wasn't, I considered this an invalid tactic. It undermined what the game was about. It put this trick above the contesting of bball abilities.
I put changing city names in the same category. I know I've criticized many suggestions for improvements that are made for the sake of realism as being wrong headed. Realism don't matter, gameplay does. But this tactic is *BOTH* unrealistic and bad for gameplay. IMO, whether this should be allowed should come down to whether we believe a trick is available due to a programming bug or oversight, or whether it is intentional. That's why I don't build airfields on mountains to boost food production. It's an obvious mistake by MPS.
I will say, I could see allowing a player to change city names under the following: 1st, he must have different names for each city. Now, this won't prevent him from changing the name of his wonder city, and giving that name to a meaningless city built on a mountain. But both names have to be changed. 2nd, he must change city names during his 2 (or whatever) minutes. If that's what you want to do with your time, have at it.
Ming, how is this clever? I don't get that at all. If everyone does it, then who gains an advantage, and how is it clever? Clever is if you word a treaty with someone in such a way that you can screw him without breaking your word. Clever is getting an enemy to move his strategic reserve to one front with a feint, and then walloping him on the other side. Renaming isn't.
But, someone brought up a good point. If the community at large thinks it's a bogus trick, then neither Ming nor anyone will use it. B/c doing it will bring everyone's wrath upon your head.
I used to play a game called Diplomacy by e-mail. In this game, you send "press" to the other players to try to get them to do what you want. There were a vareity of press options. Some games, you were allowed to send press to just one player, in other games, all press had to be "broadcast." (Open to everyone.) In some games, you could send anonymous press, or fake press, in other games you couldn't.
You knew which kind of game it was before you signed up.
I think CivII will be the same. Some games will be set up with renaming allowed, or not. Bloodlust, or not. Raging, random, or villages only. Prince, deity, or prince with slow advance rate. And the "best" options will be the most popular games.
If that happens, I am quite sure that renaming disallowed will be more popular.
I once played a pickup game where a guy did the same thing. Since we weren't playing shirts and skins, and it was really hard to remember who was on your team, and who wasn't, I considered this an invalid tactic. It undermined what the game was about. It put this trick above the contesting of bball abilities.
I put changing city names in the same category. I know I've criticized many suggestions for improvements that are made for the sake of realism as being wrong headed. Realism don't matter, gameplay does. But this tactic is *BOTH* unrealistic and bad for gameplay. IMO, whether this should be allowed should come down to whether we believe a trick is available due to a programming bug or oversight, or whether it is intentional. That's why I don't build airfields on mountains to boost food production. It's an obvious mistake by MPS.
I will say, I could see allowing a player to change city names under the following: 1st, he must have different names for each city. Now, this won't prevent him from changing the name of his wonder city, and giving that name to a meaningless city built on a mountain. But both names have to be changed. 2nd, he must change city names during his 2 (or whatever) minutes. If that's what you want to do with your time, have at it.
Ming, how is this clever? I don't get that at all. If everyone does it, then who gains an advantage, and how is it clever? Clever is if you word a treaty with someone in such a way that you can screw him without breaking your word. Clever is getting an enemy to move his strategic reserve to one front with a feint, and then walloping him on the other side. Renaming isn't.
But, someone brought up a good point. If the community at large thinks it's a bogus trick, then neither Ming nor anyone will use it. B/c doing it will bring everyone's wrath upon your head.
I used to play a game called Diplomacy by e-mail. In this game, you send "press" to the other players to try to get them to do what you want. There were a vareity of press options. Some games, you were allowed to send press to just one player, in other games, all press had to be "broadcast." (Open to everyone.) In some games, you could send anonymous press, or fake press, in other games you couldn't.
You knew which kind of game it was before you signed up.
I think CivII will be the same. Some games will be set up with renaming allowed, or not. Bloodlust, or not. Raging, random, or villages only. Prince, deity, or prince with slow advance rate. And the "best" options will be the most popular games.
If that happens, I am quite sure that renaming disallowed will be more popular.
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