Early Landing games are very different from standard Civ games, and that has prompted me to rethink some of the "standard doctrine" of Civ as I have seen the differences in action through Solo's Comparison Games. One of the observations I have reflected upon in my games (as well as half a dozen or so partial reruns of older games) is that there is an opportunity to reconsider the utility and lifespan of the Oracle in EL games. Usually it is one of the shorter-lived Wonders because I shoot for MonoTheism and Theology early in order to build my cities bigger. But both techs are off-path for an Early Landing so I have not pursued them myself (or the precursor tech, PolyTheism). I have left it to the AI, even trying to encourage any civ that gets PT by gifting Philosophy and holding off on more tech gifts (beyond perhaps Writing, Currency and University to encourage better research) if they start researching MT (and are not the KeyCiv!).
The problem is that most AI civs will not try to research MT until well into the game, well past when I could have used a boost in city size and had to resort to Colosseums (at 100 shields and 4 gold maintenence each). If I have passed RailRoad they are demanding my most recent techs to keep them happy, and often trying to research military offshoots like MobileWar rather than MT.
Another observation I have been thinking about is that the AI seems to skew its research when you have built a Wonder that has a shutoff technology, like Communism for Marco Polo and RailRoad for Hanging Gardens. I am usually the first to finish RR anyway, but I do prefer to get Econ before so I can go direct from Indust to Corp. Communism is nice to get in trade later on, especially when I am between SpaceFlight and Fusion and need a filler tech, because I like going for Espionage right after Fusion. But in general, especially in non-EL games, the AI will prioritize techs that kill any limited-term wonders I build.
I am wondering about the idea of deliberately building the Oracle right after the SSC wonders are done, or in between if caravans are popping out fairly well and gold is not in crisis mode like it usually is between Shakes and Newtons. There are two intentions to this path: I already have the tech (Mysticism) and Temples in every city besides the SSC, so this gives me two more citizens in every city for the "shield cost" of three Colosseums (with no maintenence), and I think it will "push" the AI to research MT, Feudalism, and Theology, about when I am not looking for them to contribute any EL-path research anyway but could use MT in particular to increase the size of my helper cities. I do not expect they will be able to finish Theology by the time I am ready to launch, and can always tech-bomb them if they seem to be getting close, or trade for it and build JSB. But I think this could increase the contribution of the helper cities in the midgame phase, when the SSC is struggling to make enough beakers to hit one tech per turn.
Your thoughts?
The problem is that most AI civs will not try to research MT until well into the game, well past when I could have used a boost in city size and had to resort to Colosseums (at 100 shields and 4 gold maintenence each). If I have passed RailRoad they are demanding my most recent techs to keep them happy, and often trying to research military offshoots like MobileWar rather than MT.
Another observation I have been thinking about is that the AI seems to skew its research when you have built a Wonder that has a shutoff technology, like Communism for Marco Polo and RailRoad for Hanging Gardens. I am usually the first to finish RR anyway, but I do prefer to get Econ before so I can go direct from Indust to Corp. Communism is nice to get in trade later on, especially when I am between SpaceFlight and Fusion and need a filler tech, because I like going for Espionage right after Fusion. But in general, especially in non-EL games, the AI will prioritize techs that kill any limited-term wonders I build.
I am wondering about the idea of deliberately building the Oracle right after the SSC wonders are done, or in between if caravans are popping out fairly well and gold is not in crisis mode like it usually is between Shakes and Newtons. There are two intentions to this path: I already have the tech (Mysticism) and Temples in every city besides the SSC, so this gives me two more citizens in every city for the "shield cost" of three Colosseums (with no maintenence), and I think it will "push" the AI to research MT, Feudalism, and Theology, about when I am not looking for them to contribute any EL-path research anyway but could use MT in particular to increase the size of my helper cities. I do not expect they will be able to finish Theology by the time I am ready to launch, and can always tech-bomb them if they seem to be getting close, or trade for it and build JSB. But I think this could increase the contribution of the helper cities in the midgame phase, when the SSC is struggling to make enough beakers to hit one tech per turn.
Your thoughts?
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