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An Example of a Great Game of Civ

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  • #16
    If you just play short games with no tech advancement you are cheating yourself of all that civ has to offer not to mention that you will just be playing the same game over and over again.
    Trading is the coolest part of this game. Not only does it expotential increase your capabilities with lots of gold to buy many numbers of units but also newer, better units.
    Also it adds great strategy to the game as you work feverishly to trade with the other civ, choose which citys to produce vans/freight, building huge citys of 20+ (which i failed to do this game) to get giant returns.
    Also, its the great unknown, you dont really know what your going to get paid, and being a salesman, I like the action. Horses just run around and gain you nothing, and actually slow down your progress.
    8 Time Game League Champion!
    Oh, Its True, Its Dang True!

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    • #17
      Oh, our little game is posted in this little community.
      Nice. We spent about 20 hours to play this game and it were fun to build up a huge and powerful civ. We made much gold and both nearly every turn a new tech. Its really funnier to fight with better units each turn. Thats realistic. But destroying factories and naval fortresses with a 30 shield diplomat is pissing me off.

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      • #18
        I think next time we need a rule for this problem, because no dip or courthouse in demo governement prevents me for enemy dips which destroyed my expensive city improvements. Good old common terry is right to make the dips much more expensive (especially in this game). Another bug or ****ty programming has to be fixed. If i took garies cities in an earlier phase of the game it resets his gold and he were able to made strong conterattacks with this extra gold.
        In our last turn i took back 5 cities on islands and he got over 6000!!! gold benefit as i took these cities and me... 22 gold per city. But he were serious and told me that.
        But in the end its ok that he won this game. I wont change to fundy and thats were the losing point. I lost many units on transports on the sea (mistake in calculating the moves :-( ) and my early attacks were not strong enough to hold the cities (and gave him good money).
        But i loved to build the hoover dam in a multiplayer internet game and loved to see my cities produces tanks or fighters in one turn.
        We all have to learn new tactics in games with tanks and fighters and battleships - its great!
        PS. Next game will have a 50*50 map maximum, lol.

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        • #19
          Winning or losing is not what i was looking for in this game. I wanted to advance to the WW2 weapons if you will. It really changes the game alot. Martin is the most fun person to play and I really look forward to our next meating. I did build a 50 x 50 board for the next game with less land. Somethings we might explore is a restrictive 5 min time limit ( 6.5 mins for non-host) though a restriction, it will make you use your time as a very valuable resource.
          To fix the assanine problem of free money for a fundy when losing a city to a democracy, we simply split any free money .
          Increase the price of diplos to 70 to componsate for thier huge power to sabatage.
          Tactically, I think we learned that major rail junctions have got to be defended with units in a fort. I got the 3rd army on his rail net and my 11 armor units nearly wiped out his entire civ.
          I wont be so fast not to build the hoover damn.
          Also, If I go democracy, with mikes and bachs, Ill build libraries and Unis to do 2 techs a turn and gain the iniative.
          Thanks for the game Martin...
          8 Time Game League Champion!
          Oh, Its True, Its Dang True!

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          • #20
            Originally posted by StrategicKingMi
            To fix the assanine problem of free money for a fundy when losing a city to a democracy
            What's that??
            Ankh-Morpork, we have an orangutan...
            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
            POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
            LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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            • #21
              When a democracy takes fundy citys, the gold level of the fundy is reset to the level that player started the turn at. Stupid glitch or programming.
              8 Time Game League Champion!
              Oh, Its True, Its Dang True!

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              • #22
                Didn't know that, thanks!

                Only valid if the taker is a Demo??
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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