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2194 Gigamap Version 0.95 PBEM Test #1

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  • 2194 Gigamap Version 0.95 PBEM Test #1

    JAPANESE - Academia
    AXIS - SAS
    CHINESE - EmuGod
    AMERICANS - Pap1723
    BRITISH - Conmcb25
    SOVIETS - FiGu

    I know Conmcb and Choke have expressed interest in being in this test, so hurry up as the spots will be full fast.

    Pap
    Last edited by Pap1723; February 16, 2003, 19:37.

  • #2
    OK Brits for Conmcb25.

    The scenario is here:



    Hopefully we can avoid a .scn change. If there are nay changes we can make a rules.txt change or whatever in mid game and keep going. Since most of the other old dog threads have died I encourage any of the other playtesters to sign up here.

    Comments about this version can go here at HB:

    http://www.historic-battles.com/yabb...x.php?board=75;action=display;threadid=996

    Or at the Apoly thread:

    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

    Comment


    • #3
      The Soviets for me!!!
      "This Nation has earned the right to Live." - Carl Gustav von Mannerheim

      Comrade Patiskov Figiskovsky serving as Commander of the 2nd Ukranian Front and Member of the Stavka in RF DG!
      Current Medals: Valiant Labour Medal and Order of Glory and IRC medal

      Comment


      • #4
        Germans here
        If you want to discuss topics on History, with an emphasis on the military aspect.
        Visit: http://www.historic-battles.com/

        Comment


        • #5
          Japan for me!
          South Atlantic Conflict v1.2 - Civ II Scenario
          Iron Curtain v1.1 - Civ II Scenario

          Comment


          • #6
            I can take China or Japan, it's your call.

            Comment


            • #7
              Get us started Academia.

              Comment


              • #8
                Oakie dokie.
                Playing my turn right now
                South Atlantic Conflict v1.2 - Civ II Scenario
                Iron Curtain v1.1 - Civ II Scenario

                Comment


                • #9
                  Mmm... that new "infantry" unit is extremely powerful.
                  Defense value: 8!!! too much!!
                  Moreover, all the US/British cities in all the southeast asia have more than 3 units of this kind. Wait! some have 6.
                  You understand that my imperial army and marine units are useless against those "infantry" defenders. Even my Zeroes can´t kill them.
                  Mmm... is that real? I´ve never seen infantry units been able to defend themselves against fighters...
                  At least not in a ww2 game.

                  Where are the AA guns??? I really miss these units.

                  And you also eliminated the werhmatch!! why???
                  But you give me the chance of building imperial army and infantry units. Mmm...
                  Ah! the infantry can also attack airplanes

                  And about stackable ocean squares...when I attacked an american naval transport, the land units that it was carrying didn´t sink with the ship!!!


                  Do you really want me to begin this game?
                  I´m not sure if i´d like to play with these conditions.
                  Please, nothing personal against you Pap... it´s just i don´t feel comfortable with the current design of the scenario. That´s all
                  South Atlantic Conflict v1.2 - Civ II Scenario
                  Iron Curtain v1.1 - Civ II Scenario

                  Comment


                  • #10
                    Academia

                    Pap, SAS, Darius and I have been around and around on these issues.

                    Including several 1 vs 1 games between Pap and I and SAS and I.

                    With the CIV 2 engine there are as you know limitations. And some of these decisions are comprimises or the best of two undesireable features.

                    I dont have time here but we have discussed this stuff at lenght at HB in the 2194 forum. That will give you the background if you desire to understand why certain decisions were made.

                    This is getting better all the time.

                    And fighters taking out Infantry on one pass. I dont think that is realistic.

                    I encourage you to read the HB threads before you decide to leave. This scenario is getting really close!



                    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                    Comment


                    • #11
                      I encourage you to read the HB threads before you decide to leave. This scenario is getting really close!
                      Ok dude.
                      I won´t lie you, i´m not planning to read all the threads about this game. Moreover, i´m not one of the guys who really helped Pap with the hundreds of the tests he´ve already done

                      And fighters taking out Infantry on one pass. I dont think that is realistic.
                      Sorry, but i don´t believe the idea of a infantry shooting down a fighter.

                      I totally understand your point of view.
                      And as i always say: "YOUR SCENARIO, YOUR CHOICE"

                      In some way it was my fault. I should have tested the new version before playing my turn here

                      Let´s be honest. I´ve made my own scenarios too!
                      I know i can´t satisfy everybody and many times i had to choose between different options.
                      Some people may like it, other don´t

                      And i´m sure that many of you don´t like my Iron Curtain scenario or don´t agree with i don´t know; attack values, location of units, etc.

                      But in this case; i found three things that really annoy me.
                      1) Superinfantry units
                      Sorry, but i won´t change my mind. 8 points of defense? too much for an infantry
                      2) No AA weapons
                      3) Stackable ocean squares
                      As i told you before. I consider this an error. When I attacked an american naval transport, the land units that it was carrying didn´t sink with the ship!!!


                      So, if you aren´t planning to change these "conditions" i´m not going to play.
                      I just quit and leave my place for other guy, Emugod perhaps.

                      PLEASE!!! DON´T GET MY WRONG!!!!
                      Nothing personal against Pap. As you said, you made your tests, and have your reasons to set those values.
                      I don´t like them / don´t agree / don´t feel comfortable
                      That´s all

                      I hope i made myself clear
                      South Atlantic Conflict v1.2 - Civ II Scenario
                      Iron Curtain v1.1 - Civ II Scenario

                      Comment


                      • #12
                        I haven't tested this version yet, but if those infantry units are beating charging marines than something isn't right (thought we went over this weeks ago ). The essence of the Pacific theatre was indeed amphibious infantry attacking fortified infantry. If one marine unit can't kill a fortified infantry unit 70-80% of the time, then this is seriously unrealistic.
                        Unbelievable!

                        Comment


                        • #13
                          Originally posted by Darius871
                          I haven't tested this version yet, but if those infantry units are beating charging marines than something isn't right (thought we went over this weeks ago ). The essence of the Pacific theatre was indeed amphibious infantry attacking fortified infantry. If one marine unit can't kill a fortified infantry unit 70-80% of the time, then this is seriously unrealistic.
                          Darius I haven't kept track by writing down every combat, however my feel would suggest a greater then 50% sucess rate irt Jar Heads vs Grunts.

                          And Ive done close to 10 of these types of combats thus far as the Japs.
                          *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                          Comment


                          • #14
                            I've actually been completely considering moving the infantry defense to 7, and I am going to give them x2 vs air. My reasoning behind this is the following...
                            AA Batteries were removed because they didn't serve an important service in the game. Infantry have now taken the place of the AA as the main defensive units. By giving them a defense of 7 and giving them x2 vs Air, they will be built as the main defensive unit and I can get rid of some of the infantry in the cities. I am treating infantry like they are also AA infantry units. Think of them as having AA Batteries as part of their units. Trust me, the Japanese can still run rampant in the Pacific early on. Ask Con about that. And yes I know the units that are being carried by the transports are not destroyed. I have not posted this here, but the house rule is that the untis must be disbanded by the player on the next turn.

                            Pap

                            Comment


                            • #15
                              Well Academia I think you are making a mistake but then its your opinion. And at this level the AA units were attached to Infantry. Its not so much Infantry shooting down fighters as it is using fighters for there purpose, to protect bombers and shoot down other planes.

                              But it looks like you have made up your mind so I guess thats the end of it. I still think you are making a mistake. But then thats my opinion. No hard feeling from me.
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                              Comment

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