Hi all!
Well, I want to tell you about Civ2 PBEM utility and its units support. You can download it here:
The point is that I want to do a 3.0 version that includes two new features:
* Better password system: Reuse the Civ2's passwords, so you don't need to set one password for your civ in the PBEM and one password your civ in the utlity
* Allowing unit exchange (I'm not sure about it, but many people have asked for it)
But, I have a BIG doubt. How can I implement unit exchange without allowing cheats? I mean, if I implement the standard civ2 'give unit' system, the unit that one civ gives to other will apear in the other's capital, and this is like teletransport!
For example: it's colonies and you want to transport units from America to London, so you tell French (your ally) to accept some units and give them back to you the next turn. Voila! The units appear in London only after one turn!
Any ideas?
Do you want unit support?
I would love any kind of feedback
Well, I want to tell you about Civ2 PBEM utility and its units support. You can download it here:
The point is that I want to do a 3.0 version that includes two new features:
* Better password system: Reuse the Civ2's passwords, so you don't need to set one password for your civ in the PBEM and one password your civ in the utlity
* Allowing unit exchange (I'm not sure about it, but many people have asked for it)
But, I have a BIG doubt. How can I implement unit exchange without allowing cheats? I mean, if I implement the standard civ2 'give unit' system, the unit that one civ gives to other will apear in the other's capital, and this is like teletransport!
For example: it's colonies and you want to transport units from America to London, so you tell French (your ally) to accept some units and give them back to you the next turn. Voila! The units appear in London only after one turn!
Any ideas?
Do you want unit support?
I would love any kind of feedback
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