I already said I made a much smaller map, lets not burden the argument with our bad memories
and the barb nations i took out, that was actually a new idea I hadnt really played through.... the game i said I play-tested on was on a smaller map, an 80x120.... so you see how your rocks do indeed land in the mud when you thought they'd hit something?
and events? you gotta be $#!ttin' me!!... (ill pretend i didnt hear that)
and rah, the fact that you think it takes an hour for each player to move may be an exaggeration, but either way your tone tells you have never played any game of any decent size, otherwise youd know that the trade off of time for depth of the game is not that skewed but actually highly efficient, and highly lucrative a transaction, but even if I couldn't sense your lack of experience through your words I could judge the meat of your words; if you had ever played that type of game you wouldn't have made that crack about my inability to handle war unless I have many units because you'd know that the difficulty in fighting with huge armies increases almost exponentially with the number of units you have.... think about it, is more complexity in a game, more land and more units, going to make war easier or harder? Remember the opposing human would have many forces too, and when your armies are big it is that one unforeseen flank blitzkrieg that can go unnoticed, since things aren't so.... limited and obvious....
and the barb nations i took out, that was actually a new idea I hadnt really played through.... the game i said I play-tested on was on a smaller map, an 80x120.... so you see how your rocks do indeed land in the mud when you thought they'd hit something?
and events? you gotta be $#!ttin' me!!... (ill pretend i didnt hear that)
and rah, the fact that you think it takes an hour for each player to move may be an exaggeration, but either way your tone tells you have never played any game of any decent size, otherwise youd know that the trade off of time for depth of the game is not that skewed but actually highly efficient, and highly lucrative a transaction, but even if I couldn't sense your lack of experience through your words I could judge the meat of your words; if you had ever played that type of game you wouldn't have made that crack about my inability to handle war unless I have many units because you'd know that the difficulty in fighting with huge armies increases almost exponentially with the number of units you have.... think about it, is more complexity in a game, more land and more units, going to make war easier or harder? Remember the opposing human would have many forces too, and when your armies are big it is that one unforeseen flank blitzkrieg that can go unnoticed, since things aren't so.... limited and obvious....
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