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RAH Rules: The Continuing Evolution

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  • RAH Rules: The Continuing Evolution

    Under Ming's strict orders ( ), here is the new thread. New readers that missed the first thread may want to read it, as it helps illustrates how these rules have evolved (link all the way at the bottom of this post). Settings are listed first, followed by what's not allowed and allowed, some quotes from rah on how the rules got started, a brief glossary, and some reference threads for additional reading.


    1. Settings
    Level: Deity
    Barbarians: Raging Hordes
    Production: 2x
    Movement: 1x
    Map size: 39x49 for 4 player, 37x47 or smaller for 3 player (map size varies, the only consistent factor is TINY ROCK)
    Landmass: Large
    Landform: Continents
    Climate: Wet
    Temp: Cool
    Age: 3 Billion
    # of Civs: 4 (ideal, 3 if necessary), no AI
    Time limit: None
    Huts
    Turn-based

    2. Special stipulations
    2a. Not Allowed: Taking too long on your turn without good reason, unsinkable boats and non-crashing aircraft, contact with ai (see below), city bribes (see below), alliances, wonder trading, unit teleporting (includes caravans), tech trading, blatant cheats (map peeking, non-unit creation, sabotage proofing, cheat-o-matic, lag-related cheats, etc.), caravan re-homing, selling improvements/disbanding units after losing the city/unit, building the Great Wall, hard feelings.

    Contact with AI - One more addition when someone drops and the AI takes over. You many not initiate contact and you must refuse all contact with the AI.

    NO city bribe - If the barbs take a city, you OR anyone else may bribe it. BUT, If someone drops out of the game and the AI takes over, and bribes one of your cities. Only the person that owned the city may bribe it back, since it normally shouldn't have been bribed in the first place. AND others should refrain from conquering the city until the original players has taken back control.

    2b. Allowed: Incessant whining (see below), incremental buying, black clicking, tech stealing agreements, trade agreements (to allow caravans to be delivered), all other player arrangements (any agreements can broken when advantageous), all wonders except Great Wall (may agree to eliminate certain ones in duels), pre-worked settlers, selling improvements/disbanding units before losing the city/unit, diploguiding, Scouse Gits' Magic Hut Finder Program (see below).

    Incessant whining - mandatory while enjoying superior starting position with multiple trade specials, especially to annoy those less skillful.

    The Hut/Special Finder - don't use it during your turn!

    2c. Other: Restart when host gets techs, try not to penalize player drops (reloading if necessary). Airbases, allowed only as real airbases, not allowed in
    city radius nor allowed to build a line of them to block air lanes.

    3. rules.txt Modifications: Oracle expires with Industrialization.

    4. Origination of (as posted by rah)
    They are not called RAH rules because I made them up. They have just evolved over time with the group that we play with. The only reason they are called that is
    because in the early day's i had the fastest machine and a cable modem, therefore, I usually hosted. And they know the name annoys me
    [and more from another thread]
    Sounds like our early games with XIN, right after MP came out. We all cheated, trying to figure out what we could do. Every 30 minutes or so, XIN would say, found another one. It was always hilarious. After a couple of months we started to discuss which ones we would allow and which ones were banned. That was the beginning of "RAH" rules.

    5. Glossary - definitions provided by: Ming, Scouse Git[1], rah, smash.
    caravan re-homing - unlike normal units you cannot hit the 'h' key to change the home of a caravan - however the 'support from this city' option is available from within the city screen - this has led people to believe that rehoming is not an intended feature and hence is a cheat -- the advantage -- imagine all your caravans - even those produced by a poxy 2-city - being rehomed to your size 24 SSC and sent - well anywhere you like!!!
    the cheat-o-matic - is a tsr that allows the game parameters to be changed on the fly while the game is running.
    diplo-guiding - using a diplomat or spy (or other unit that ignores ZOC) to lead other units through an enemy's zones of control.
    disbanding units - disbanding units in anticipation of losing the unit to bribery is allowed so long as it's done before the bribery occurs.
    non unit creation - Move a unit from the city that it is homed to, to another city. Now this requires good timing. Open the screen to home it to the new city. Now wait till the machine is switching over to your turn, quickly press the homing selection. If you catch it right, the unit will not home to the new city but become a non-unit.
    pre-worked settlers - You start a settler working on something, (like transforming grassland to forest, anything that takes longer than a turn)
    Now before he finishes, clear the command. THe turns that he spent working are "saved up" the next command you give him, (if you planned it right) will allow it to be completed in one turn. Hence the term, "pre-worked". This was more useful in 1x1x games for fortress building. In 2x1x games a fortress can be built in one turn, so it's not as critical. BUT it still has many uses. Let's suppose you're sending a settler out to convert some terrain. But barbs pop up so you hold him
    near a city for a turn to clear out the barbs. He can start his task and move out later without wasting any time overall.
    Sabotage proofing - is similar [to non-unit creation]. when a diplo approaches your city, open the build queue and make ready to buy the item. When the diplo sabotages production, The shields that you had will still be in the box. Buy it up. No lose of shields.
    Selling improvements - Selling an improvement in anticipation of losing a city to enemy attack is allowed as long as the sale is conducted prior to the loss of the city.
    Unit teleporting - During your turn, you can move a unit... then gift it to your partner. He then gives it back to you and you can move it again in the same turn. Repeat... You can have unlimited movement. Really nice when you want to move a diplo in on some city.
    Unsinkable boats - its done by just moving 2 spaces [or 1 less than its available movement], press W(wait) and using the end turn keyboard shortcut. Same techinque that is used to keep missiles and planes aloft forever if you want.

    6. Reference threads
    Xin Yu's FoA Thread - Xin's role in the development of disallowed exploits.
    Settings Preferences thread - rah posts up rah rules, and the origination of such rules.
    RAH rules: Description and Origination of - the first thread.
    CHEATS (ver 3.0) Hosted by Ming - Ming's great big list of cheats.
    Scouse Gits' Hut and Special Finder 1.3 - It's all SG(2)'s fault .
    The current setting up IP games thread - where most of the proponents of RAH rules find games, including the infamous rah himself!
    Last edited by ColdWizard; January 13, 2003, 13:04.
    Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

    https://youtu.be/HLNhPMQnWu4

  • #2
    Thank you...
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

    Comment


    • #3
      Thanks CW, now I finally noticed the diploguiding addition.

      RAH
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

      Comment


      • #4
        CW... you might want to add this thread at the bottom as another reference...



        This is were we put most of the cheats discovered at that time into a single thread... Plus, I'm not sure we have covered all of them in Rah rules yet
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

        Comment


        • #5
          Why don't YOU go through the list and see if anything needs to be included?

          RAH
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

          Comment


          • #6
            mods getting the peons to do the grunt work
            Boston Red Sox are 2004 World Series Champions!

            Comment


            • #7
              Gee, since I asked Ming to check it, you must consider him a peon.
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

              Comment


              • #8
                peon? probably the most benign insult Ming's ever received (at least since he's been mod)
                Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                https://youtu.be/HLNhPMQnWu4

                Comment


                • #9
                  Originally posted by ColdWizard
                  peon? probably the most benign insult Ming's ever received (at least since he's been mod)
                  A PEON... Well, now that you mention it, I guess I am a Peon here... BUT I'M MARKG's AND DANQ's PEON... not yours
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

                  Comment


                  • #10
                    *cough* *cough*
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • #11
                      One more addition when someone drops and the AI takes over. You many not initiate contact and you must refuse all contact with the AI.

                      RAH
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

                      Comment


                      • #12
                        It is too bad that sometimes we do end up with AI's because somebody dropped...

                        Nothing worse than having somebody leave for whatever reason, and then watch the AI bribe your cities... or march the crusaders up...
                        Thank god the AI is an idiot when it comes to combat
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

                        Comment


                        • #13
                          why don't you make it so that the civ is killed upon retirement?
                          Hold my girlfriend while I kiss your skis.

                          Comment


                          • #14
                            Originally posted by Makeo
                            why don't you make it so that the civ is killed upon retirement?
                            which is the lesser of two evils... hard to say. if the civ is killed off on retirement, it frees up way too much land on the little rocks that we usually play on. I would prefer to deal with an idiot ai, then deal with a a quarter of the map now being up for grabs. The whole purpose of playing on small maps is to force interaction between players. While there is still land to expand on, there is no reason to fight for what little there is.
                            Keep on Civin'
                            RIP rah, Tony Bogey & Baron O

                            Comment


                            • #15
                              Originally posted by Ming
                              While there is still land to expand on, there is no reason to fight for what little there is.
                              Agreed. And sometimes the person that drops is pinned in my one person, who then gets quite an advantage of first crack on the new lands. The other night I had a good tech lead and was waiting for all the land to be claimed to start building the attacking hordes, but I never ran out of land to settle. Settling empty good land is always more cost effecient than taking it. (unless your opponent doesn't defend)

                              Which is why I like playing on small worlds. The land is grabbed quickly and makes war more attractive.

                              Nothing worse than preparing the hordes and then the player drops, the AI build the GW and between that and your senate, NO WAR FOR YOU>

                              RAH
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

                              Comment

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