The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Apollo's and Manhattens aren't Wonders in the true sense because once they are discovered everyone has them. They are a "community wonder"
MY vote on Wonders - and I feel pretty strong on this one - is either they are all open, or no wonders except "community wonders"
The 1 wonder each, IMO, is the worst of all compromises. It takes the entire gamble out of getting a wonder away (i.e. 1) you might not get it OR 2) if you dont start building them quick someone might get too many)
1 wonder each allows everyone a freebie without working for it.
Either restrict them totally or allow them - no 1/2 a$$ compromises.
- no wonders (except Apollo and Manhatten's)
- no city bribe
- no trade or gifting anything
- no one is allowed to research espionage
- medium to large map, mixed
- 3 bill wet warm or cool???? (what was that setting we had Dang>?)
- 60 min timer for the measurement
- no micromanaging during your turn
- No black clicking or map peeking
- Everyone confirms their start before 3700bc
- Roving Barbs
- RAH's Rules for everything not covered
What say Berzerker and Hawk?
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
I used used wet and cool......that usually gives more grasslands and forests. 3 bill just makes land forms come in larger buches. Your more likely to have actual mountain ranges than just some lone mountain.
It dosent matter to me what the settings are or about wonders. just as long as i know what the rules are when we start... i'll see ya all tonight... i'm not a 1x1 Deity player anyway.. so i'll get creamed
HawkHunter Chief of the Crusaders Tribe.. http://www.rathergood.com/vines/
No wonders is fine, but how can we not research espionage? Won't we be forced into researching it sooner or later?
Btw, the computer expert here is leaving for college and we get knocked off the internet by lightning pretty easy.
I will spend a few days/hours trying to get informed on how to reconnect, but my reliability may suffer
I take it we will not allow the ai to profit from wonders? It would really mess things up if the ai built Leos and we let the ai to benefit from unit upgrades.
Eps is a dead end tech, so techincally you can go around it, although there is the chance that the computer desides you cant have any options besides eps, in which case we'd just edit out diplomats obsoliteness.
This game is going to be very messed up... your playing on a huge map for starters.. If the AI is playing your special rules would go out the window... But by far the biggest factor will be caravans to other islands, in our last game we where all on one island which pretty much negated the bonus but in this one if your on many islands your looking at a 300% early caravan bonus, the first few civs that meet and take avantage of caravans will get a huge lead and the others will have no chance to catch up.
Join the army, travel to foreign countries, meet exotic people -
and kill them!
- no wonders (except Apollo and Manhatten's)
- no city bribe
- no trade with other civs or gifting anything
- no one is allowed to research espionage
- medium to large map, mixed
- 3 or 4 bill wet warm or cool - both are fine by me
- 60 min timer for the measurement
- no micromanaging during your turn
- No black clicking or map peeking
- Everyone confirms their start before 3700bc
- Roving Barbs
- RAH's Rules for everything not covered
- tech stealing OK I reckon
- Keep Dips as they are?
- Espionage when forced into it but don't build spies (edit later)
- kill civ on retire and go back to previous auto save if someone drops (have auto saves on and save as often as you can as insurance in case you need to send it to DD host)
OK?
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Berz and smart shot to the lead in the pg around 400BC with Dang close behind. Me,DD and Hawk are around the middle but Hawk and I have way less cities than anyone else.
I don't understand smart's city placement that I've seen so far. He seems to be ICS'ing; and Berz, I'm surprised that you're sleezing too jj
Sorry about the confusion over tech stealing.
I sent a diplo to get an embassy with smart and he said he would let me steal if I let him. Then I realised I could steal techs which was clearly within the posted rules. I stole a tech eventually and then got an embassy.
Then I thought that this was a bit cosy and not in the spirit of the rules so I brought it up in King Chat. This is not smart's fault but upon reflection I think smart should have attempted to expell my diplo.
I apologise for not being on the ball here. But in the mean time I think smart's approach has been taken up with Berz which could be a tech bloc. If so I really think this is not on - no alliances, no trading anything was the idea; so we shouldn't get around it behind the scenes.
I let smart steal one tech back off me but from now on I'll be expelling... I think we all should avoid cosy deals.
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
Deity...I don't see a problem in tech stealing at all. Days of monarchy are,more or less, over and so is tech stealing from civs you have peace treaties. If you wanna keep your civ from anarchy,thats it.
I am not ICS'ing. I actually build improvements,but 4 spaces away is optimal distance between cities to maximize usefulness of given land especially when you run out of space so early like I did.
Too bad I lost connection before I finish celebrating,but hell...plenty of time next saturday and this time I wont be late.
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