The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Getting a balance for the Mongols will be tricky. They shouldn't be able to overrun everything in sight, but if they don't have the power to expand significantly at first, they just won't be in the game.
Instead of changing the combat values of their units, why not just make mongol cavalry buildable, at 2/3s the cost. Right now it's only available by events. It's only slightly better than cavalry available to others such as armoured knights or mamaluks. And make the mongol light cavalry a bit cheaper too.
Tecumseh's Village, Home of Fine Civilization Scenarios
Sorry Stefan
I just realised that I missread Techumseh's original post and failed to realise that he picked the Mongols in it. I don't think that I had my brain switched on yesterday.
What I've done so far is:
*Removed all events preventing negotiations
*Increased Mongols units attack and defence stats by 25% and reduced their cost by 25% (rounded up)
*Added events to give Mongols smallish amounts of money [150-500] when they destroy fortifications [ie when they win a fight against a city]
*Gave mongols 3 extra spies + 1 scout + some extra infantry in their 3 biggest cities.
I like the sound of making Mongol Cav buildable. Should I reduce the regulatiry with which they get them via events?
There's still heaps of free event space, so if anyones got sugestions for new events please let me know
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Here's version one of the mod - simply add it to your old Mongols version 3 files to make it work. There's a list of changes in the .zip.
Please note that in order to make the Mongol Cavalry buildable, I had to swap it with Gengis Khan. As a result, you'll need to either modify your own units file or use the one I've included in the zip [which dates from my 'renovation' of this scenario late last year]
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
I'm afraid that I'm going to be away this weekend [ ]so can we wait untill Monday? [Sunday American time]
This will also give us time to spot any bugs in what I've done and to find a Muslim player.
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
No problem for me to wait till Monday!! Enjoy your week-end in NSW!!
And just 1 small worry: from what I remember from when I played the scen (a looong time ago), the Khwarizmians have got some units in common with the Mongols! So wouldn't they be affected too by a change in the power and costs of those same units??
I wouldn't want an undue advantage over the other players...
But I'm not sure it's the case, so I'll try to check that this week-end!!
Yeah, the Khwarizmian's have light cavalry as well. I don't think that this is too big a problem as the Khwarizmians also have lots of better units, and I didn't beef up the light cavalry that much.
I did enjoy my weekend in Sydney - it's nice to be warm!
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case, I think it's the heavy cavalry which might be the problem. The Mongols really don't need it to be upgraded, if Mongol Cavalry can be built. But the Kwaza-madingles can also build it, and as upgraded, it is quite powerful.
On another note, I assume I'm supposed to start the game and pass it on, right? So, I start it on Prince and make it a Net game, right? And set a password? Strangely, it doesn't prompt you to do so. What settings should I use re: multiplayer options? Unlimited time? Anything else I should know?
I will wait until I hear from Case on the first point and from anyone on the second before taking my turn.
One final point. There is still a spot for the Muslims available. Who will step up and claim this vital, but currently unfashionable civilization?
Tecumseh's Village, Home of Fine Civilization Scenarios
I didn't upgrade the the heavy cavalry, so there's no problem there
Re the starting situation: Pick 'start new scenario' in the Multiplayer menu and load the new scenario file. Select only 'open game' and 'allow human players to chat from start' in the next menu, then in the next menu set unlimited time.
The password will only apply to the Mongols, so feel free to set one.
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
A message arrives to the imperial palace from the Governor of Shangtu city.
June 15 1211 My emperor of the great Chin empire, we have news of a new power emerging from the steps of Mongolia. Many tribes are joining together under an able warrior. They call him khan. We ask for more troops near the great wall protecting the greart city of Shangtu. Your humble citizens are worried about this new leader emerging in Mongolia.
End of Message.
The Emperor thanks the messenger and signs him off. As he leaves the room, the Emperor asks himself the question so feared most. Do we have another enemy or ally?
Things haven't been great this last few decades. Famine, plague and rebellion have spread across the great Chin empire. Millions of people have perished and great riches have vanished. The emperor thinks a best course of action is to send scouts to mongolia.
A month passes
A message from Governor of Shangtu.
July 15 1211 An army from Mongolia has reached the gates of Shangtu. Please send troops.
End of Message
The emperor thinks the worse has happend, a new enemy. The emperor sends the messenger on his way.
The emperor calls his generals to a meeting. 'We have a new threat from Mongolia. Mobilize the armies, we will crush this leader they call Khan!'
The Generals salute the emperor and march out of the imperal palace. General Zhang is to lead the army at Mongolia.
July 28 1211
A soldier sends a message to General Zhang.
'My lord, the city of Shangtu has fallen. All women and children were executed. The men were enlisted into the barbarians army.'
General Zhang looks up into the sky. 'Its time to crush this barbarian.'
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