Had to beat the Ferrets to this one, actually Rich i am surprised you let it get so big 
We have the Rah rules thread, which in itself is getting bigger so i figured we could start a new ip thread and maybe discuss rule changes in the process.
my proprosal for rules changes are as follows... oh and just for the record and to justify this thread...... i will be around this weekend for civing
1) no Great Wall as we do not play with city bribe , this forces us off the tech path (if only slightly) and makes Suns more powerfull. This will give the early warmonger a greater advantage
2) no tech stealing/trading....tech must be captured via conquest..this prevents the lazy diplo in the bad 80's suits from the walk up and makes the Greal Library more viable
3)no suitcase bombs with spies/no nukes....i know we don't get to nukes often, but spies are becoming a real drain on the game ala the diplomat
4)how do people feel about the lazy caravan drop? unlike dips, caravans to other civs, especially when allowed to walk right up to a city are somewhat bothersome. I have no qualms about caravans to port ciites...but that too could be eliminated...
5) continuing games????
6)x1x1 (simul)??
those are my big woes at the moment..... feel free to post yours and/or agree/disagree with me....
oh, and don't forget to post if you want to play..after all that is what this thread is really for!!!

We have the Rah rules thread, which in itself is getting bigger so i figured we could start a new ip thread and maybe discuss rule changes in the process.
my proprosal for rules changes are as follows... oh and just for the record and to justify this thread...... i will be around this weekend for civing

1) no Great Wall as we do not play with city bribe , this forces us off the tech path (if only slightly) and makes Suns more powerfull. This will give the early warmonger a greater advantage
2) no tech stealing/trading....tech must be captured via conquest..this prevents the lazy diplo in the bad 80's suits from the walk up and makes the Greal Library more viable
3)no suitcase bombs with spies/no nukes....i know we don't get to nukes often, but spies are becoming a real drain on the game ala the diplomat
4)how do people feel about the lazy caravan drop? unlike dips, caravans to other civs, especially when allowed to walk right up to a city are somewhat bothersome. I have no qualms about caravans to port ciites...but that too could be eliminated...
5) continuing games????
6)x1x1 (simul)??
those are my big woes at the moment..... feel free to post yours and/or agree/disagree with me....
oh, and don't forget to post if you want to play..after all that is what this thread is really for!!!
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