I posted some questions about PBEM to CivFanatics, but not all were answered:
Although some sentences are declarative, all are meant as questions: comments are expected.
For example the OCC has exact policies written here . I didn't find similar rules for the PBEM anywhere. Did I miss something?
Or must PBEM players generate their "house rules" fully for every game?
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Reload policy
In my SP games I reload sometimes, if I forget to do something that I planned to do, or if I do a typo when moving. Of course, I have to get the game to the same situation as before (hut outcomes, battle results and injuries of units after battles...).
I don't reload if I have got a new information (new square is revealed, or a square was changed since my last visit {opponent unit, irrigation done by another player, opponent city grew...).
Is there any usual reload policy in PBEM games?
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Diplomacy:
I can imagine there can be two (or three )approaches:
A) Limited: only within Civ2 limitations (the player can use only the means from the diplomacy menus of Civ2: offer the cease fire. set attitude to Neutral...). This can be done via Internet play eventually.
B) Free, but limited to the Civ2 world ("If you will persuade French so that they leaves vincinity of London then I will help you to attack Spanish")
C) Free, connected with the real world ("If you send me 100$ to my bank account nr. 35835754 then I will help you to attack French")
I suppose the B) free approach can omit terms like cease fire, contact etc. Are peace, war and alliance sufficient for the B)? (and should be reported to other players)
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Events to report
Is there a list of events to be reported by the player to others anywhere?
In my opinion the list of reported events should be similar to the events you are informed in the SP games:
Battles:
Every battle should be reported: the type of the attacking unit, the direction where he attacked from(?). If the attacker wins then he should report the color of the injury of his winning unit.
Taking cities:
I mean the moment when a combat unit enters an empty city (not battles before this moment) or city bribing.
Wonders:
The start and the end of wonder building
Diplomacy:
Treaties: peace, war (who attacked whom), alliance in the case of "Free diplomacy", everything in the case of "Limited diplomacy".
knowledge exchange, knowledge gift, knowledge as the plunder (I think civ reports all these events by the message "French acquire Alphabet from Indians"),
declare war against an enemy (I think this is reported using the message "a secret alliance against ...")
Moving units:
I move with my horsemen besides an opponent unit and go back. should I say what happened?
I don't know if Taking cities and Battles should be reported to all the human players or the impacted one only.
Did I forget anything?
Although some sentences are declarative, all are meant as questions: comments are expected.
For example the OCC has exact policies written here . I didn't find similar rules for the PBEM anywhere. Did I miss something?
Or must PBEM players generate their "house rules" fully for every game?
______________________________
Reload policy
In my SP games I reload sometimes, if I forget to do something that I planned to do, or if I do a typo when moving. Of course, I have to get the game to the same situation as before (hut outcomes, battle results and injuries of units after battles...).
I don't reload if I have got a new information (new square is revealed, or a square was changed since my last visit {opponent unit, irrigation done by another player, opponent city grew...).
Is there any usual reload policy in PBEM games?
______________________________
Diplomacy:
I can imagine there can be two (or three )approaches:
A) Limited: only within Civ2 limitations (the player can use only the means from the diplomacy menus of Civ2: offer the cease fire. set attitude to Neutral...). This can be done via Internet play eventually.
B) Free, but limited to the Civ2 world ("If you will persuade French so that they leaves vincinity of London then I will help you to attack Spanish")
C) Free, connected with the real world ("If you send me 100$ to my bank account nr. 35835754 then I will help you to attack French")
I suppose the B) free approach can omit terms like cease fire, contact etc. Are peace, war and alliance sufficient for the B)? (and should be reported to other players)
______________________________
Events to report
Is there a list of events to be reported by the player to others anywhere?
In my opinion the list of reported events should be similar to the events you are informed in the SP games:
Battles:
Every battle should be reported: the type of the attacking unit, the direction where he attacked from(?). If the attacker wins then he should report the color of the injury of his winning unit.
Taking cities:
I mean the moment when a combat unit enters an empty city (not battles before this moment) or city bribing.
Wonders:
The start and the end of wonder building
Diplomacy:
Treaties: peace, war (who attacked whom), alliance in the case of "Free diplomacy", everything in the case of "Limited diplomacy".
knowledge exchange, knowledge gift, knowledge as the plunder (I think civ reports all these events by the message "French acquire Alphabet from Indians"),
declare war against an enemy (I think this is reported using the message "a secret alliance against ...")
Moving units:
I move with my horsemen besides an opponent unit and go back. should I say what happened?
I don't know if Taking cities and Battles should be reported to all the human players or the impacted one only.
Did I forget anything?
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