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  • #16
    Originally posted by Flatlander Fox
    I used to play city bribes, but then was appalled when I would lose entire civs to some trade-mongering ***hole who would wipe me out in a turn or two.

    I need all the protection I can get .
    For some reason not to many people want to play bribing anymore.. I played a 7 player a week ago on the zone.. horrid start, only had 5 cities at 2000 bc but i made 800 gold a turn from taxes.. Destroyed a civ every 3 turns after that
    Join the army, travel to foreign countries, meet exotic people -
    and kill them!

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    • #17
      I play on the zone, and I'll play bribes, but almost noone else does.

      Comment


      • #18
        Originally posted by finbar
        It should be noted that I've posted a couple of these formulae from the Strategy Guide over the years and some of the arithmetically-inclined posters have questioned them.
        Could you post them again?
        Civ2 "Great Library Index": direct download, Apolyton attachment

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        • #19
          Markus has already posted the city bribe and trade formulae (in another thread), I've posted the unit bribe formula - what else would you like?
          " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
          "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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          • #20
            Originally posted by finbar
            Markus has already posted the city bribe and trade formulae (in another thread), I've posted the unit bribe formula - what else would you like?
            my order:
            Corruption, waste,
            the system how the red/black hats arise due to city number (for example, we know that deity under despotism causes that first 4 cities have 1st citizen content. But we don't know the formula that reveals number of red/black hats for higher numbers of cities)
            Civ2 "Great Library Index": direct download, Apolyton attachment

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            • #21
              Ask and ye shall receive!

              Corruption

              Under most systems of government, the corruption and waste experienced by a city increase with distance from the capital. The formula:

              Corruption = ((Trade x Distance) x 3 / (20 x (4 + Government))

              Where:

              Government = 1 (Despotism), 2 (Monarchy), 3 (Fundy), 4 (Republic), 0 (Communism and Democracy)

              Distance = the city's distance from the capital (diagonal squares count as 1.5 squares). The maximum value of Distance = 36.

              Government = Government + 1, if the city is celebrating "We Love The * Day".

              Distance = (Distance x 2) + Difficulty Level (possible values = 0 through to 5), if the government is Despotism.

              Waste

              Waste is calculated based on the city's surplus shields. It doesn't take into account shields utilised to support the city's units. The formula:

              Waste = ((Shields x Distance) x 3) / (20 x (4 + Government))

              The modifiers are the same as for the Corruption calculation, except the maximum value of Distance = 16.

              Happiness

              The number of cities you can control without experiencing additional unhappiness is based on a number of factors, including the difficulty level and type of government. The formula:

              Max. Cities = Riot Factor - ((Difficulty Level x 2) x ((Government /2) + 2))/2)

              Where:

              The default value of Riot Factor = 14

              Difficulty Level = a range from 0 through to 5

              Government = 0 (Anarchy), 1 (Despotism), 2 (Monarchy), 3 (Communism), 4 Fundy), 5 (Republic), 6 (Democracy).

              So there you go! If you want the formulae for the calculation of resource and population pollution, they're here, too.

              Remember, one or more of these formulae have been questioned by algebraically-inclined posters before today. I just can't remember which ones.
              " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
              "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

              Comment


              • #22
                So world size doesn't effect either?
                God, my memory is failing.

                RAH
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #23
                  According to the formulae, no. But, from memory, map size does impact on tech turns.
                  " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                  "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                  Comment


                  • #24
                    That must be what my feeble mind was thinking.

                    RAH
                    Just another senior moment
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • #25
                      Actually, I'm now inspired to hunt through the book for a forumla for tech research to see what effect the map size has.

                      I have to tell you, though, transcribing all these brackets and + and - and / symbols is sending me cross-eyed!

                      Okay, so it's causing me to roll my eyes. Near enough.
                      " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                      "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                      Comment


                      • #26
                        Mmm. There's no formula - per se - for tech acquisition. Under Map Size, it just says that the larger the map, the amount of time required to research techs is subtly altered (increased). Interestingly, the increase is predicated on the thinking that, the larger the map, the longer the game.

                        The only stats given, which I think I've posted before, apply to difficulty level. The Science Increment - the modifier used to help determine how many light bulbs are required to discover the next tech - is as follows:

                        Chief: 6; Warlord: 8; Prince: 10; King: 12; Emperor: 14; Deity: 14. With the rider that the Deity number may be adjusted +1 or -1 depending on how far ahead (or behind) you are in research. This, I assume, applies to SP games.

                        The AI's Science Increments are different:

                        Chief: 14; Warlord: 13; Prince: 12; King: 11; Emperor: 10; Deity: 10. The higher the level - assuming the better the human player - the more help the AI gets.
                        " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                        "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                        Comment


                        • #27
                          good work finbar, but I think the Happiness formula is missing something or brackets are wrong. Try entering figures into it...
                          "Old age and skill will overcome youth and treachery. "
                          *deity of THE DEITIANS*
                          icq: 8388924

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                          • #28
                            That might be the one that one of the algebraically-inclined posters shot down last time. I will, though, double check what I typed against what's in the book.
                            " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                            "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                            Comment


                            • #29
                              Thx, finbar.

                              Pollution formulas are at CivFanatics.

                              Max. Cities = Riot Factor - ((Difficulty Level x 2) x ((Government /2) + 2))/2)
                              So no formula that would define >number of additional red/black hats< in relation to >number of cities< ? Only the first city that riots is defined?
                              Civ2 "Great Library Index": direct download, Apolyton attachment

                              Comment


                              • #30
                                ST - that's the only formula in the book that refers to unhappiness. Deity, in the post above, has queried the formula. I've double-checked what I typed against what's in the book. I typed it correctly. From memory, whomever queried it last time might have queried the number of brackets. I'm no maths expert, but there do seem to be a lot of brackets.
                                " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                                "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

                                Comment

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