Thanks for the Kind words. (I think
)
It's all about preparation and attitude. We always play without a timer to accomodate exceptions. But I still play Like i'm under one. I feel bad when a unit's turn comes up and I realize I didn't know in advance what I had planned for it. Or when info revealed during a turn makes me pause for a sec to reconsider a certain strategy. Or when a popup tells me a city is building something that it already built for multiple turns, and I quickly change it during my turn so I don't forget it AGAIN.
When A city changes demand the turn I'm delivering a caravan, I don't stop and check new demands, I end that unit's turn and figure it out while someone else is moving. (even though in general, I follow Markus's quick moving tactic. When in doubt, move the caravan towards your capital.) Figure it out on someone else's turn. Yes, it sometimes costs me a turn because I move a unit the wrong way, but I prefer doing that then being what I consider rude.
WE"VE ALL BEEN PLAYING THIS GAME FOR YEARS, it isn't that hard.
By playing this way, I know other players will be tolerant when I have the occasional brain fart and take a little longer. They know there's a decent reason. (rich has had a few to many beers
)
But after all is said and done, it's all about common curtesy.
If I can move 5x the number of units in the same amount of time, then the other player is just.
1. unprepared
2. stupid
3. intoxicated
4. RUDE
5. SLOW
6. ASLEEP (sorry ming, couldn't pass it up)
7. Taking the game way way too seriously and should stick to playing the AI.
Only 3 is acceptable, and only as an exception to the norm.
RAH
/rant off/

It's all about preparation and attitude. We always play without a timer to accomodate exceptions. But I still play Like i'm under one. I feel bad when a unit's turn comes up and I realize I didn't know in advance what I had planned for it. Or when info revealed during a turn makes me pause for a sec to reconsider a certain strategy. Or when a popup tells me a city is building something that it already built for multiple turns, and I quickly change it during my turn so I don't forget it AGAIN.
When A city changes demand the turn I'm delivering a caravan, I don't stop and check new demands, I end that unit's turn and figure it out while someone else is moving. (even though in general, I follow Markus's quick moving tactic. When in doubt, move the caravan towards your capital.) Figure it out on someone else's turn. Yes, it sometimes costs me a turn because I move a unit the wrong way, but I prefer doing that then being what I consider rude.
WE"VE ALL BEEN PLAYING THIS GAME FOR YEARS, it isn't that hard.
By playing this way, I know other players will be tolerant when I have the occasional brain fart and take a little longer. They know there's a decent reason. (rich has had a few to many beers

But after all is said and done, it's all about common curtesy.
If I can move 5x the number of units in the same amount of time, then the other player is just.
1. unprepared
2. stupid
3. intoxicated
4. RUDE
5. SLOW
6. ASLEEP (sorry ming, couldn't pass it up)
7. Taking the game way way too seriously and should stick to playing the AI.
Only 3 is acceptable, and only as an exception to the norm.
RAH
/rant off/
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