Ming - Yes, you would be one of the people who understand the futility of my efforts to accomplish exactly what Kuja so innocently proposes to do (and no insult in any way to Kuja for the idea of the attempt).
Kuja - I must advise you of some things. First, I really endorse your intent. I tried it myself twice. It was an excruciating experience. The first time, I manged to bring the tournament to a conclusion (sort of like Hercules wrestling Death in mythology). The second time, well, let's just say Death won.
Allow me to explain why.
1. Most of these "top" players would rather walk over hot coals than actually play each other. They might (horror of horrors) lose. Some of them, you couldn't force to play each other if you held a gun to their heads.
2. Did you notice that one of them offerred *only* to play the winner of a competition series in a final championship game? That is because most of them cannot stand the thought of having to actually *earn* their way to the final matches. The first tournament I organized showed that most of them would not survive the competition. Those that felt that way, and entered, died like flies.
3. You will never be able to provide the prima donnas the conditions they demand. If you try, they will demand more, if you don't try, they will back out and complain that you "don't understand the real game".
4. You want misery? Try setting up matches between players around the world. Time zones are terrible things. You will end up with only US players playing US players, Aussies, Aussies, and Euros, Euros. There are some notable exceptions to that (and you people are great!). Some few players are really flexible. But it won't be enough.
5. The conditions of the matches will never EVER be sufficient. These "top" guns want the absolute conditions they have formulas for, and they will not play otherwise. They talk the talk, but they will not walk the walk when they claim they are ready to fight.
6. They want to compete, and you may even get a few of the top players to start. Don't worry, they won't stick around (again, with the very few notable exceptions). They will develop college problems, or sick relatives, or the sun will rise in the East. Anything to get out of a long-term competitive commitment. If they worked for me, I would throw their asses out on the streets.
7. Maps - You can't offer random maps. They will howl for months and never start the game. But if you give them carefully constructed and fair maps with starting positions and no extra techs, they will will complain about other things. The important thing to them is that they must not be actually forced to play people who might possibly beat them.
I know most of the players whom these descriptions would *not* apply to. But I won't list them. If I left out even one of "the good ones" it would hurt their feelings and I would feel terrible, and my memory is not that good.
Kuja - I must advise you of some things. First, I really endorse your intent. I tried it myself twice. It was an excruciating experience. The first time, I manged to bring the tournament to a conclusion (sort of like Hercules wrestling Death in mythology). The second time, well, let's just say Death won.
Allow me to explain why.
1. Most of these "top" players would rather walk over hot coals than actually play each other. They might (horror of horrors) lose. Some of them, you couldn't force to play each other if you held a gun to their heads.
2. Did you notice that one of them offerred *only* to play the winner of a competition series in a final championship game? That is because most of them cannot stand the thought of having to actually *earn* their way to the final matches. The first tournament I organized showed that most of them would not survive the competition. Those that felt that way, and entered, died like flies.
3. You will never be able to provide the prima donnas the conditions they demand. If you try, they will demand more, if you don't try, they will back out and complain that you "don't understand the real game".
4. You want misery? Try setting up matches between players around the world. Time zones are terrible things. You will end up with only US players playing US players, Aussies, Aussies, and Euros, Euros. There are some notable exceptions to that (and you people are great!). Some few players are really flexible. But it won't be enough.
5. The conditions of the matches will never EVER be sufficient. These "top" guns want the absolute conditions they have formulas for, and they will not play otherwise. They talk the talk, but they will not walk the walk when they claim they are ready to fight.
6. They want to compete, and you may even get a few of the top players to start. Don't worry, they won't stick around (again, with the very few notable exceptions). They will develop college problems, or sick relatives, or the sun will rise in the East. Anything to get out of a long-term competitive commitment. If they worked for me, I would throw their asses out on the streets.
7. Maps - You can't offer random maps. They will howl for months and never start the game. But if you give them carefully constructed and fair maps with starting positions and no extra techs, they will will complain about other things. The important thing to them is that they must not be actually forced to play people who might possibly beat them.
I know most of the players whom these descriptions would *not* apply to. But I won't list them. If I left out even one of "the good ones" it would hurt their feelings and I would feel terrible, and my memory is not that good.
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